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(5)
previous | 1 | next
Intelligent visibility-based 3D scene processing techniques for computer games.
Dimitri
Plemenos
and Jerome
Grasset
and Benoit
Jaubert
and Karim
Tamine
GraphiCon'05
(2005)
to
3(2006)12
by
jvrb_regulski
on 2008-01-10 17:04:02
|
BibTeX
Techniques for off-line scene exploration using a virtual camera.
Benoit
Jaubert
and Karim
Tamine
and Dimitri
Plemenos
International Conference 3IA'06
(2006)
to
3(2006)12
by
jvrb_regulski
on 2008-01-10 17:04:02
|
BibTeX
Off-line automatic exploration of virtual worlds (in french).
Benoit
Jaubert
(2004)
to
3(2006)12
by
jvrb_regulski
on 2008-01-10 17:04:02
|
BibTeX
Wiki-Based Stakeholder Participation in Requirements Engineering
Björn
Decker
and Eric
Ras
and Jörg
Rech
and Pascal
Jaubert
and Marco
Rieth
IEEE Software
28-35 (2007)
to
requirements
wiki
by
tausendeins
and
1 other person
on 2007-03-23 12:53:31
|
URL
|
BibTeX
Wiki-Based Stakeholder Participation in Requirements Engineering
Björn
Decker
and Eric
Ras
and Jörg
Rech
and Pascal
Jaubert
and Marco
Rieth
IEEE Software
28-35 (2007)
to
requirements
should-read
wiki
by
neilernst
and
1 other person
on 2007-02-21 22:42:55
|
URL
|
BibTeX
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