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(20)
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Causal Perception in Virtual Reality and its Implications for Presence Factors.
Marc
Cavazza
and Jean-Luc
Lugrin
and Marc
Buehner
Presence
16
623-642 (2007)
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dblp
by
dblp
on 2008-10-28 00:00:00
|
URL
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BibTeX
Artificial Intelligence-Mediated Interaction in Virtual Reality Art.
Jean-Luc
Lugrin
and Marc
Cavazza
and Mark
Palmer
and Sean
Crooks
IEEE Intelligent Systems
21
54-62 (2006)
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by
dblp
on 2008-06-05 00:00:00
|
URL
|
BibTeX
Extending character-based storytelling with awareness and feelings.
David
Pizzi
and Marc
Cavazza
and Jean-Luc
Lugrin
AAMAS
12 (2007)
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by
dblp
on 2008-02-05 00:00:00
|
URL
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BibTeX
Madame bovary on the holodeck: immersive interactive storytelling.
Marc
Cavazza
and Jean-Luc
Lugrin
and David
Pizzi
and Fred
Charles
ACM Multimedia
651-660 (2007)
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by
dblp
on 2007-10-24 00:00:00
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URL
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BibTeX
Interactive Storytelling with Literary Feelings.
David
Pizzi
and Fred
Charles
and Jean-Luc
Lugrin
and Marc
Cavazza
ACII
630-641 (2007)
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by
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on 2007-09-05 00:00:00
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URL
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BibTeX
The CaveUT system: immersive entertainment based on a game engine.
Jeffrey
Jacobson
and Marc Le
Renard
and Jean-Luc
Lugrin
and Marc
Cavazza
Advances in Computer Entertainment Technology
184-187 (2005)
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by
dblp
on 2007-06-26 00:00:00
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URL
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BibTeX
AI-based world behaviour for emergent narratives.
Jean-Luc
Lugrin
and Marc
Cavazza
Advances in Computer Entertainment Technology
25 (2006)
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by
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on 2007-06-26 00:00:00
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URL
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BibTeX
Causality and virtual reality art.
Marc
Cavazza
and Jean-Luc
Lugrin
and Sean
Crooks
and Alok
Nandi
and Mark
Palmer
and Marc Le
Renard
Creativity & Cognition
4-12 (2005)
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by
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on 2007-05-15 00:00:00
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URL
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BibTeX
Making sense of virtual environments: action representation, grounding and common sense.
Jean-Luc
Lugrin
and Marc
Cavazza
Intelligent User Interfaces
225-234 (2007)
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by
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on 2007-04-30 00:00:00
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BibTeX
Causal Perception in Virtual Environments.
Jean-Luc
Lugrin
and Marc
Cavazza
and Marc
Buehner
Smart Graphics
50-61 (2006)
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on 2006-12-15 00:00:00
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