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publications
(2)
tags
quality
FPS
dblp
perceived
No matching items.
Predicting the perceived quality of a first person shooter: the Quake IV G-model
A. F. Wattimena
,
R. E. Kooij
,
J. M. van Vugt
, and
O. K. Ahmed
.
Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games,
New York, NY, USA,
ACM,
(
2006
)
A. F. Wattimena
,
R. E. Kooij
,
J. M. van Vugt
, and
O. K. Ahmed
.
Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games,
New York, NY, USA,
ACM,
(
2006
)
a year and 4 months ago
by
caracol48
2
FPS
perceived
quality
FPS
perceived
quality
URL
DOI
TeX
Predicting the perceived quality of a first person shooter: the Quake IV G-model.
A. F. Wattimena
,
Robert E. Kooij
,
J. M. van Vugt
, and
O. K. Ahmed
.
NETGAMES,
page 42.
ACM,
(
2006
)
A. F. Wattimena
,
Robert E. Kooij
,
J. M. van Vugt
, and
O. K. Ahmed
.
NETGAMES,
page 42.
ACM,
(
2006
)
5 years and a month ago
by
dblp
2
dblp
dblp
URL
DOI
TeX
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