@article{benford99visualization, title = {Three dimensional visualization of the World Wide Web}, address = {New York, NY, USA}, author = {Steve Benford and Ian Taylor and David Brailsford and Boriana Koleva and Mike Craven and Mike Fraser and Gail Reynard and Chris Greenhalgh}, journal = {ACM Comput. Surv.}, number = {4}, pages = {25}, publisher = {ACM}, url = {http://portal.acm.org/citation.cfm?doid=345966.346021}, volume = {31}, year = {1999}, biburl = {http://www.bibsonomy.org/bibtex/292ebdcadb1226de9c6ac243722240a4c/msn}, description = {Three dimensional visualization of the World Wide Web}, issn = {0360-0300}, doi = {http://doi.acm.org/10.1145/345966.346021}, keywords = {mrefs research.ir.visualization tech.www } } @inproceedings{conf/chi/CrabtreeBRGFADARTS04, title = {Orchestrating a mixed reality game 'on the ground'.}, author = {Andy Crabtree and Steve Benford and Tom Rodden and Chris Greenhalgh and Martin Flintham and Rob Anastasi and Adam Drozd and Matt Adams and Ju Row-Farr and Nick Tandavanitj and Anthony Steed}, booktitle = {CHI}, crossref = {conf/chi/2004}, editor = {Elizabeth Dykstra-Erickson and Manfred Tscheligi}, pages = {391-398}, publisher = {ACM}, url = {http://dblp.uni-trier.de/db/conf/chi/chi2004.html#CrabtreeBRGFADARTS04}, year = {2004}, biburl = {http://www.bibsonomy.org/bibtex/2e1443493e523b80e8c6cfa6f01fe6df7/skasey}, description = {dblp}, date = {2006-02-10}, ee = {http://doi.acm.org/10.1145/985692.985742}, isbn = {1-58113-702-8}, keywords = {games } } @article{grant2007mgm, title = {MobiMissions: the game of missions for mobile phones}, author = {Lyndsay Grant and Hans Daanen and Steve Benford and Alastair Hampshire and Adam Drozd and Chris Greenhalgh}, journal = {International Conference on Computer Graphics and Interactive Techniques}, publisher = {ACM Press New York, NY, USA}, url = {http://portal.acm.org/citation.cfm?id=1282053}, year = {2007}, biburl = {http://www.bibsonomy.org/bibtex/2064b8eb1dc20ca68acb051819cebfe1f/skasey}, abstract = {Mobimissions is a location-based pervasive social game in which players use camera phones with location-based capabilities to create, share and reply to real-world missions. Missions and their responses are defined by sequences of digital photographs and text annotations. Players create missions, search locations for available missions, create responses to and submit missions for others to find. They can visit a website to review and rate all missions and responses. Feedback from a trial involving 11 players over five weeks reveals patterns of play, preferred locations for play, the limitations of location-based play, and the need for greater social awareness and exchange. Future directions for such location-based social games are suggested.}, keywords = {games tasks } } @inproceedings{conf/chi/BenfordRFDHRMF05, title = {Life on the edge: supporting collaboration in location-based experiences.}, author = {Steve Benford and Duncan Rowland and Martin Flintham and Adam Drozd and Richard Hull 0002 and Josephine Reid and Jo Morrison and Keri Facer}, booktitle = {CHI}, crossref = {conf/chi/2005}, editor = {Gerrit C. van der Veer and Carolyn Gale}, pages = {721-730}, publisher = {ACM}, url = {http://dblp.uni-trier.de/db/conf/chi/chi2005.html#BenfordRFDHRMF05}, year = {2005}, biburl = {http://www.bibsonomy.org/bibtex/212f14857dc9084da814c1c7af3fe132a/skasey}, description = {dblp}, date = {2006-02-10}, ee = {http://doi.acm.org/10.1145/1054972.1055072}, isbn = {1-58113-998-5}, keywords = {collaboration } } @article{10.1109/MPRV.2003.1228525, title = {Coping with Uncertainty in a Location-Based Game}, address = {Los Alamitos, CA, USA}, author = {Steve Benford and Rob Anastasi and Martin Flintham and Adam Drozd and Andy Crabtree and Chris Greenhalgh and Nick Tandavanitj and Matt Adams and Ju Row-Farr}, journal = {IEEE Pervasive Computing}, number = {3}, pages = {34-41}, publisher = {IEEE Computer Society}, volume = {02}, year = {2003}, biburl = {http://www.bibsonomy.org/bibtex/2d2bbab99e35ee956a76e05da67eda951/skasey}, issn = {1536-1268}, doi = {http://doi.ieeecomputersociety.org/10.1109/MPRV.2003.1228525}, keywords = {imported } } @article{journals/cscw/CrabtreeFGBCFRG06, title = {Developing Digital Records: Early Experiences of Record and Replay.}, author = {Andy Crabtree and Andrew French and Chris Greenhalgh and Steve Benford and Keith Cheverst and Dan Fitton and Mark Rouncefield and Connor Graham}, journal = {Computer Supported Cooperative Work}, number = {4}, pages = {281-319}, url = {http://dblp.uni-trier.de/db/journals/cscw/cscw15.html#CrabtreeFGBCFRG06}, volume = {15}, year = {2006}, biburl = {http://www.bibsonomy.org/bibtex/237afac91333733c5b7028c9b04fbee91/skasey}, description = {dblp}, ee = {http://dx.doi.org/10.1007/s10606-006-9026-z}, date = {2006-11-27}, keywords = {toread } } @inproceedings{conf/huc/DrozdBTWC06, title = {Hitchers: Designing for Cellular Positioning.}, author = {Adam Drozd and Steve Benford and Nick Tandavanitj and Michael Wright and Alan Chamberlain}, booktitle = {Ubicomp}, crossref = {conf/huc/2006}, editor = {Paul Dourish and Adrian Friday}, pages = {279-296}, publisher = {Springer}, series = {Lecture Notes in Computer Science}, url = {http://dblp.uni-trier.de/db/conf/huc/ubicomp2006.html#DrozdBTWC06}, volume = {4206}, year = {2006}, biburl = {http://www.bibsonomy.org/bibtex/268bad0ade6fe946c82332f8b97cb0b7d/skasey}, description = {dblp}, date = {2006-10-27}, ee = {http://dx.doi.org/10.1007/11853565_17}, isbn = {3-540-39634-9}, keywords = {cellular games } } @article{journals/cacm/BenfordML05, title = {Bridging the physical and digital in pervasive gaming.}, author = {Steve Benford and Carsten Magerkurth and Peter Ljungstrand}, journal = {Commun. ACM}, number = {3}, pages = {54-57}, url = {http://dblp.uni-trier.de/db/journals/cacm/cacm48.html#BenfordML05}, volume = {48}, year = {2005}, biburl = {http://www.bibsonomy.org/bibtex/285f2067c8e82a36d5b50c504aa5afcc5/skasey}, description = {dblp}, ee = {http://doi.acm.org/10.1145/1047671.1047704}, date = {2006-02-09}, keywords = {games pervasive } } @inproceedings{conf/ACMdis/CrabtreeBGTCB06, title = {Supporting ethnographic studies of ubiquitous computing in the wild.}, author = {Andy Crabtree and Steve Benford and Chris Greenhalgh and Paul Tennent and Matthew Chalmers and Barry Brown}, booktitle = {Conference on Designing Interactive Systems}, crossref = {conf/ACMdis/2006}, editor = {John M. Carroll and Susanne Bødker and Julie Coughlin}, pages = {60-69}, publisher = {ACM}, url = {http://dblp.uni-trier.de/db/conf/ACMdis/ACMdis2006.html#CrabtreeBGTCB06}, year = {2006}, biburl = {http://www.bibsonomy.org/bibtex/21da968c3347a3d2d0278a7f2b2b739ec/skasey}, description = {dblp}, date = {2006-07-06}, ee = {http://doi.acm.org/10.1145/1142405.1142417}, isbn = {1-59593-367-0}, keywords = {ethnographics games pervasive } } @inproceedings{conf/chi/GaverBB03, title = {Ambiguity as a resource for design.}, author = {William W. Gaver and Jacob Beaver and Steve Benford}, booktitle = {CHI}, crossref = {conf/chi/2003}, editor = {Gilbert Cockton and Panu Korhonen}, pages = {233-240}, publisher = {ACM}, url = {http://dblp.uni-trier.de/db/conf/chi/chi2003.html#GaverBB03}, year = {2003}, biburl = {http://www.bibsonomy.org/bibtex/28648d2e8770c7df0103c5c73ed82632f/skasey}, description = {dblp}, date = {2006-02-10}, ee = {http://doi.acm.org/10.1145/642611.642653}, isbn = {1-58113-630-7}, keywords = {design. } }