@inproceedings{conf/aiide/TearseMMW11, added-at = {2012-02-13T00:00:00.000+0100}, author = {Tearse, Brandon Robert and Mawhorter, Peter A. and Mateas, Michael and Wardrip-Fruin, Noah}, biburl = {http://www.bibsonomy.org/bibtex/22edc4f8e82d1d87aed2cdcf54d58f7a5/dblp}, booktitle = {AIIDE}, crossref = {conf/aiide/2011}, editor = {Bulitko, Vadim and Riedl, Mark O.}, ee = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4074}, interhash = {e32d7dda57a9ff094cd6e6b1ada741b4}, intrahash = {2edc4f8e82d1d87aed2cdcf54d58f7a5}, keywords = {dblp}, publisher = {The AAAI Press}, title = {Minstrel Remixed: User Interface and Demonstration.}, url = {http://dblp.uni-trier.de/db/conf/aiide/aiide2011.html#TearseMMW11}, year = 2011 } @inproceedings{conf/aiide/WeberMJ11, added-at = {2012-02-13T00:00:00.000+0100}, author = {Weber, Ben George and Mateas, Michael and Jhala, Arnav}, biburl = {http://www.bibsonomy.org/bibtex/28a9974b62d7ae2de4e56ed896b88c316/dblp}, booktitle = {AIIDE}, crossref = {conf/aiide/2011}, editor = {Bulitko, Vadim and Riedl, Mark O.}, ee = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4051}, interhash = {da91da4563a3c77cde95f7fd4db5051b}, intrahash = {8a9974b62d7ae2de4e56ed896b88c316}, keywords = {dblp}, publisher = {The AAAI Press}, title = {A Particle Model for State Estimation in Real-Time Strategy Games.}, url = {http://dblp.uni-trier.de/db/conf/aiide/aiide2011.html#WeberMJ11}, year = 2011 } @inproceedings{conf/aiide/McCoyTSWM11, added-at = {2012-02-13T00:00:00.000+0100}, author = {McCoy, Joshua and Treanor, Mike and Samuel, Ben and Wardrip-Fruin, Noah and Mateas, Michael}, biburl = {http://www.bibsonomy.org/bibtex/2a104cfd802b0e63ec07d4026f8f2378a/dblp}, booktitle = {AIIDE}, crossref = {conf/aiide/2011}, editor = {Bulitko, Vadim and Riedl, Mark O.}, ee = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4080}, interhash = {2df4748fb9ccf771f831ed6ee23b3951}, intrahash = {a104cfd802b0e63ec07d4026f8f2378a}, keywords = {dblp}, publisher = {The AAAI Press}, title = {Comme il Faut: A System for Authoring Playable Social Models.}, url = {http://dblp.uni-trier.de/db/conf/aiide/aiide2011.html#McCoyTSWM11}, year = 2011 } @inproceedings{conf/chi/SalvadorM97, added-at = {2011-12-21T00:00:00.000+0100}, author = {Salvador, Tony and Mateas, Michael}, biburl = {http://www.bibsonomy.org/bibtex/2e7b9a6057a0dd429a362563e156b07cd/dblp}, booktitle = {CHI Extended Abstracts}, crossref = {conf/chi/1997ea}, editor = {Edwards, Alan and Pemberton, Steven}, ee = {http://doi.acm.org/10.1145/1120212.1120325}, interhash = {787a084da9fcc241932e5d28ea5abc7d}, intrahash = {e7b9a6057a0dd429a362563e156b07cd}, isbn = {0-89791-926-2}, keywords = {dblp}, pages = {166-167}, publisher = {ACM}, title = {Introduction to Design Ethnography.}, url = {http://dblp.uni-trier.de/db/conf/chi/chi97ea.html#SalvadorM97}, year = 1997 } @inproceedings{conf/icids/SmithAKLSWWM11, added-at = {2011-12-02T00:00:00.000+0100}, author = {Smith, Gillian and Anderson, Ryan and Kopleck, Brian and Lindblad, Zach and Scott, Lauren and Wardell, Adam and Whitehead, Jim and Mateas, Michael}, biburl = {http://www.bibsonomy.org/bibtex/28d03c2988fa2c58fe6d7b038f2f190a5/dblp}, booktitle = {ICIDS}, crossref = {conf/icids/2011}, editor = {Si, Mei and Thue, David and André, Elisabeth and Lester, James C. and Tanenbaum, Joshua and Zammitto, Veronica}, ee = {http://dx.doi.org/10.1007/978-3-642-25289-1_40}, interhash = {6c65ebc70aed543dfd115c3d226defcc}, intrahash = {8d03c2988fa2c58fe6d7b038f2f190a5}, isbn = {978-3-642-25288-4}, keywords = {dblp}, pages = {326-329}, publisher = {Springer}, series = {Lecture Notes in Computer Science}, title = {Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games.}, url = {http://dblp.uni-trier.de/db/conf/icids/icids2011.html#SmithAKLSWWM11}, volume = 7069, year = 2011 } @inproceedings{conf/icids/SullivanGCSWM11, added-at = {2011-12-02T00:00:00.000+0100}, author = {Sullivan, Anne and Grow, April and Chirrick, Tabitha and Stokols, Max and Wardrip-Fruin, Noah and Mateas, Michael}, biburl = {http://www.bibsonomy.org/bibtex/253868fed275a3dddd90ab4dbe40ab63d/dblp}, booktitle = {ICIDS}, crossref = {conf/icids/2011}, editor = {Si, Mei and Thue, David and André, Elisabeth and Lester, James C. and Tanenbaum, Joshua and Zammitto, Veronica}, ee = {http://dx.doi.org/10.1007/978-3-642-25289-1_18}, interhash = {579799e4d70cca7652e45f9fd232c795}, intrahash = {53868fed275a3dddd90ab4dbe40ab63d}, isbn = {978-3-642-25288-4}, keywords = {dblp}, pages = {164-169}, publisher = {Springer}, series = {Lecture Notes in Computer Science}, title = {Extending CRPGs as an Interactive Storytelling Form.}, url = {http://dblp.uni-trier.de/db/conf/icids/icids2011.html#SullivanGCSWM11}, volume = 7069, year = 2011 } @inproceedings{conf/icids/SaliM11, added-at = {2011-12-02T00:00:00.000+0100}, author = {Sali, Serdar and Mateas, Michael}, biburl = {http://www.bibsonomy.org/bibtex/21c92f0d26359b09da6ebd41ae9483401/dblp}, booktitle = {ICIDS}, crossref = {conf/icids/2011}, editor = {Si, Mei and Thue, David and André, Elisabeth and Lester, James C. and Tanenbaum, Joshua and Zammitto, Veronica}, ee = {http://dx.doi.org/10.1007/978-3-642-25289-1_31}, interhash = {84a9f028bb6d9e1cce0f9791837607ee}, intrahash = {1c92f0d26359b09da6ebd41ae9483401}, isbn = {978-3-642-25288-4}, keywords = {dblp}, pages = {284-289}, publisher = {Springer}, series = {Lecture Notes in Computer Science}, title = {Using Information Visualization to Understand Interactive Narrative: A Case Study on Façade.}, url = {http://dblp.uni-trier.de/db/conf/icids/icids2011.html#SaliM11}, volume = 7069, year = 2011 } @article{journals/tciaig/SmithM11, added-at = {2011-11-16T00:00:00.000+0100}, author = {Smith, Adam M. and Mateas, Michael}, biburl = {http://www.bibsonomy.org/bibtex/291e833b8a7c5bc227b0f96e55b8e6050/dblp}, ee = {http://dx.doi.org/10.1109/TCIAIG.2011.2158545}, interhash = {f4b2279c1793d98fb78853a164a0d507}, intrahash = {91e833b8a7c5bc227b0f96e55b8e6050}, journal = {IEEE Trans. Comput. Intellig. and AI in Games}, keywords = {dblp}, number = 3, pages = {187-200}, title = {Answer Set Programming for Procedural Content Generation: A Design Space Approach.}, url = {http://dblp.uni-trier.de/db/journals/tciaig/tciaig3.html#SmithM11}, volume = 3, year = 2011 } @article{journals/tciaig/SmithWM11, added-at = {2011-11-16T00:00:00.000+0100}, author = {Smith, Gillian and Whitehead, Jim and Mateas, Michael}, biburl = {http://www.bibsonomy.org/bibtex/21bf74f681d64aaecc830c054d4246a2d/dblp}, ee = {http://dx.doi.org/10.1109/TCIAIG.2011.2159716}, interhash = {f429bc2f318ae2c65b516344f6e5c3d1}, intrahash = {1bf74f681d64aaecc830c054d4246a2d}, journal = {IEEE Trans. Comput. Intellig. and AI in Games}, keywords = {dblp}, number = 3, pages = {201-215}, title = {Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design.}, url = {http://dblp.uni-trier.de/db/journals/tciaig/tciaig3.html#SmithWM11}, volume = 3, year = 2011 } @article{journals/expert/MateasS02, added-at = {2011-10-31T00:00:00.000+0100}, author = {Mateas, Michael and Stern, Andrew}, biburl = {http://www.bibsonomy.org/bibtex/2f2a7561fa58bd2294981f6547a5a7be0/dblp}, ee = {http://doi.ieeecomputersociety.org/10.1109/MIS.2002.1024751}, interhash = {81ab6015f14c8c92d0d908ae56922b76}, intrahash = {f2a7561fa58bd2294981f6547a5a7be0}, journal = {IEEE Intelligent Systems}, keywords = {dblp}, number = 4, pages = {39-47}, title = {A Behavior Language for Story-Based Believable Agents.}, url = {http://dblp.uni-trier.de/db/journals/expert/expert17.html#MateasS02}, volume = 17, year = 2002 } @inproceedings{conf/cig/WeberMMJ10, added-at = {2011-09-08T00:00:00.000+0200}, author = {Weber, Ben George and Mawhorter, Peter A. and Mateas, Michael and Jhala, Arnav}, biburl = {http://www.bibsonomy.org/bibtex/234642630299286df937e208feb6e79c5/dblp}, booktitle = {CIG}, crossref = {conf/cig/2010}, editor = {Yannakakis, Georgios N. and Togelius, Julian}, ee = {http://doi.ieeecomputersociety.org/10.1109/ITW.2010.5593363}, interhash = {5d7b885eba915dc4184de0d8c7a42f13}, intrahash = {34642630299286df937e208feb6e79c5}, isbn = {978-1-4244-6295-7}, keywords = {dblp}, pages = {115-122}, publisher = {IEEE}, title = {Reactive planning idioms for multi-scale game AI.}, url = {http://dblp.uni-trier.de/db/conf/cig/cig2010.html#WeberMMJ10}, year = 2010 } @inproceedings{conf/cig/Mateas09, added-at = {2011-09-08T00:00:00.000+0200}, author = {Mateas, Michael}, biburl = {http://www.bibsonomy.org/bibtex/287abe96c9edace656126919d557c9bed/dblp}, booktitle = {CIG}, crossref = {conf/cig/2009}, editor = {Lanzi, Pier Luca}, ee = {http://dx.doi.org/10.1109/CIG.2009.5286510}, interhash = {4617365278c893d0f6879d3b40a4745d}, intrahash = {87abe96c9edace656126919d557c9bed}, isbn = {978-1-4244-4814-2}, keywords = {dblp}, publisher = {IEEE}, title = {AI isn't just for players: AI-based authoring tools.}, url = {http://dblp.uni-trier.de/db/conf/cig/cig2009.html#Mateas09}, year = 2009 } @inproceedings{conf/cig/WeberM09, added-at = {2011-09-08T00:00:00.000+0200}, author = {Weber, Ben George and Mateas, Michael}, biburl = {http://www.bibsonomy.org/bibtex/272969dce82947cdc3b45abdafbde583a/dblp}, booktitle = {CIG}, crossref = {conf/cig/2009}, editor = {Lanzi, Pier Luca}, ee = {http://dx.doi.org/10.1109/CIG.2009.5286483}, interhash = {555b7b8a9e546268f057f1702676fac7}, intrahash = {72969dce82947cdc3b45abdafbde583a}, isbn = {978-1-4244-4814-2}, keywords = {dblp}, pages = {140-147}, publisher = {IEEE}, title = {A data mining approach to strategy prediction.}, url = {http://dblp.uni-trier.de/db/conf/cig/cig2009.html#WeberM09}, year = 2009 } @inproceedings{conf/cig/MawhorterM10, added-at = {2011-09-07T00:00:00.000+0200}, author = {Mawhorter, Peter A. and Mateas, Michael}, biburl = {http://www.bibsonomy.org/bibtex/25a309c5c3be0ab83bcb9ea804756c527/dblp}, booktitle = {CIG}, crossref = {conf/cig/2010}, editor = {Yannakakis, Georgios N. and Togelius, Julian}, ee = {http://doi.ieeecomputersociety.org/10.1109/ITW.2010.5593333}, interhash = {223af69773540135729f79b86569e3bc}, intrahash = {5a309c5c3be0ab83bcb9ea804756c527}, isbn = {978-1-4244-6295-7}, keywords = {dblp}, pages = {351-358}, publisher = {IEEE}, title = {Procedural level generation using occupancy-regulated extension.}, url = {http://dblp.uni-trier.de/db/conf/cig/cig2010.html#MawhorterM10}, year = 2010 } @inproceedings{conf/cig/SmithM10, added-at = {2011-09-07T00:00:00.000+0200}, author = {Smith, Adam M. and Mateas, Michael}, biburl = {http://www.bibsonomy.org/bibtex/2b3222eafc567a5be0cd102a4cd181c3f/dblp}, booktitle = {CIG}, crossref = {conf/cig/2010}, editor = {Yannakakis, Georgios N. and Togelius, Julian}, ee = {http://doi.ieeecomputersociety.org/10.1109/ITW.2010.5593343}, interhash = {80e256cb436b1c72c1db74bc1884315c}, intrahash = {b3222eafc567a5be0cd102a4cd181c3f}, isbn = {978-1-4244-6295-7}, keywords = {dblp}, pages = {273-280}, publisher = {IEEE}, title = {Variations Forever: Flexibly generating rulesets from a sculptable design space of mini-games.}, url = {http://dblp.uni-trier.de/db/conf/cig/cig2010.html#SmithM10}, year = 2010 } @inproceedings{conf/cig/SmithNM10, added-at = {2011-09-07T00:00:00.000+0200}, author = {Smith, Adam M. and Nelson, Mark J. and Mateas, Michael}, biburl = {http://www.bibsonomy.org/bibtex/2bf7580272f1be739a967ef27aa589008/dblp}, booktitle = {CIG}, crossref = {conf/cig/2010}, editor = {Yannakakis, Georgios N. and Togelius, Julian}, ee = {http://doi.ieeecomputersociety.org/10.1109/ITW.2010.5593368}, interhash = {db1239bfefc2f99313fe9cc74a0e57e1}, intrahash = {bf7580272f1be739a967ef27aa589008}, isbn = {978-1-4244-6295-7}, keywords = {dblp}, pages = {91-98}, publisher = {IEEE}, title = {LUDOCORE: A logical game engine for modeling videogames.}, url = {http://dblp.uni-trier.de/db/conf/cig/cig2010.html#SmithNM10}, year = 2010 } @inproceedings{conf/iaai/WeberJMJ11, added-at = {2011-08-09T00:00:00.000+0200}, author = {Weber, Ben George and John, Michael and Mateas, Michael and Jhala, Arnav}, biburl = {http://www.bibsonomy.org/bibtex/203d2fc5f407dd9cc02dc4b8f5115a3ce/dblp}, booktitle = {IAAI}, crossref = {conf/iaai/2011}, editor = {Shapiro, Daniel G. and Fromherz, Markus P. J.}, ee = {http://www.aaai.org/ocs/index.php/IAAI/IAAI-11/paper/view/3526}, interhash = {4ed37fa24254440d53249f8ac2354e57}, intrahash = {03d2fc5f407dd9cc02dc4b8f5115a3ce}, keywords = {dblp}, publisher = {AAAI}, title = {Modeling Player Retention in Madden NFL 11.}, url = {http://dblp.uni-trier.de/db/conf/iaai/iaai2011.html#WeberJMJ11}, year = 2011 } @inproceedings{conf/digra/ZagalMFHL05, abstract = {The Game Ontology Project (GOP) is creating a framework for describing, analyzing and studying games, by defining a hierarchy of concepts abstracted from an analysis of many specific games. GOP borrows concepts and methods from prototype theory as well as grounded theory to achieve a framework that is always growing and changing as new games are analyzed or particular research questions are explored. The top level of the ontology (interface, rules, goals, entities, and entity manipulation) is described as well as a particular ontological entry. Finally, by engaging in three short discussions centered on relevant games studies research questions, the ontology’s utility is demonstrated.}, added-at = {2011-07-29T09:19:23.000+0200}, author = {Zagal, José Pablo and Mateas, Michael and Fernández-Vara, Clara and Hochhalter, Brian and Lichti, Nolan}, biburl = {http://www.bibsonomy.org/bibtex/224c144aec381c4c706b55811f41eb88a/veronicasu}, booktitle = {DIGRA Conf.}, crossref = {conf/digra/2005}, description = {dblp}, ee = {http://www.gamesconference.org/digra2005/viewabstract.php?id=224}, interhash = {e429ff9794e10df8eb5e9608317eaa6f}, intrahash = {24c144aec381c4c706b55811f41eb88a}, keywords = {game ontology semanticweb}, title = {Towards an Ontological Language for Game Analysis.}, url = {http://dblp.uni-trier.de/db/conf/digra/digra2005.html#ZagalMFHL05}, year = 2005 } @inproceedings{conf/tidse/MateasS04, added-at = {2011-07-07T00:00:00.000+0200}, author = {Mateas, Michael and Stern, Andrew}, biburl = {http://www.bibsonomy.org/bibtex/23f4771e83ecc1ef737bad89e31b34eb4/dblp}, booktitle = {TIDSE}, crossref = {conf/tidse/2004}, editor = {Göbel, Stefan and Spierling, Ulrike and Hoffmann, Anja and Iurgel, Ido and Schneider, Oliver and Dechau, Johanna and Feix, Axel}, ee = {http://dx.doi.org/10.1007/978-3-540-27797-2_2}, interhash = {84c66e09424e890495e40428d8ae6edb}, intrahash = {3f4771e83ecc1ef737bad89e31b34eb4}, isbn = {3-540-22283-9}, keywords = {dblp}, pages = {3-13}, publisher = {Springer}, series = {Lecture Notes in Computer Science}, title = {Natural Language Understanding in Façade: Surface-Text Processing.}, url = {http://dblp.uni-trier.de/db/conf/tidse/tidse2004.html#MateasS04}, volume = 3105, year = 2004 } @inproceedings{conf/aiide/SkorupskiM10, added-at = {2011-06-28T00:00:00.000+0200}, author = {Skorupski, James and Mateas, Michael}, biburl = {http://www.bibsonomy.org/bibtex/2cd19d23d9bf9ac9fbcc384b81ae89627/dblp}, booktitle = {AIIDE}, crossref = {conf/aiide/2010}, editor = {Youngblood, G. Michael and Bulitko, Vadim}, ee = {http://aaai.org/ocs/index.php/AIIDE/AIIDE10/paper/view/2151}, interhash = {1a26a9f7ce2ce6fe86b27bb209545949}, intrahash = {cd19d23d9bf9ac9fbcc384b81ae89627}, keywords = {dblp}, publisher = {The AAAI Press}, title = {Novice-Friendly Authoring of Plan-Based Interactive Storyboards.}, url = {http://dblp.uni-trier.de/db/conf/aiide/aiide2010.html#SkorupskiM10}, year = 2010 }