@article{Margulies2005Pyrosequencing, title = {Genome sequencing in microfabricated high-density picolitre reactors}, author = {M Margulies and M Egholm and W E Altman and S Attiya and J S Bader and L A Bemben and J Berka and M S Braverman and Y J Chen and Z Chen and S B Dewell and L Du and J M Fierro and X V Gomes and B C Godwin and W He and S Helgesen and C H Ho and C H Ho and G P Irzyk and S C Jando and M L Alenquer and T P Jarvie and K B Jirage and J B Kim and J R Knight and J R Lanza and J H Leamon and S M Lefkowitz and M Lei and J Li and K L Lohman and H Lu and V B Makhijani and K E McDade and M P McKenna and E W Myers and E Nickerson and J R Nobile and R Plant and B P Puc and M T Ronan and G T Roth and G J Sarkis and J F Simons and J W Simpson and M Srinivasan and K R Tartaro and A Tomasz and K A Vogt and G A Volkmer and S H Wang and Y Wang and M P Weiner and P Yu and R F Begley and J M Rothberg}, journal = {Nature}, month = {Sep}, number = {7057}, pages = {376-380}, url = {http://www.pubmedcentral.nih.gov/articlerender.fcgi?tool=pubmed&pubmedid=16056220}, volume = {437}, year = {2005}, biburl = {http://www.bibsonomy.org/bibtex/23df30ba3d4048653f6b6d6a084e710ee/tmcphillips}, description = {Genome Sequencing in Open Microfabricated High Density Picoliter Reactors}, abstract = {The proliferation of large-scale DNA-sequencing projects in recent years has driven a search for alternative methods to reduce time and cost. Here we describe a scalable, highly parallel sequencing system with raw throughput significantly greater than that of state-of-the-art capillary electrophoresis instruments. The apparatus uses a novel fibre-optic slide of individual wells and is able to sequence 25 million bases, at 99% or better accuracy, in one four-hour run. To achieve an approximately 100-fold increase in throughput over current Sanger sequencing technology, we have developed an emulsion method for DNA amplification and an instrument for sequencing by synthesis using a pyrosequencing protocol optimized for solid support and picolitre-scale volumes. Here we show the utility, throughput, accuracy and robustness of this system by shotgun sequencing and de novo assembly of the Mycoplasma genitalium genome with 96% coverage at 99.96% accuracy in one run of the machine.}, pmid = {16056220}, doi = {10.1038/nature03959}, keywords = {454Sequencing EmulsionPCR Pyrosequencing } } @inproceedings{schmitt_novel_2007, title = {Novel ISO/IEEE 11073 Standards for Personal Telehealth Systems Interoperability}, author = {L. Schmitt and L. Schmitt and T. Falck and T. Falck and F. Wartena and D. Simons}, booktitle = {High Confidence Medical Devices, Software, and Systems and Medical Device Plug-and-Play Interoperability, 2007. HCMDSS-MDPnP. Joint Workshop on}, journal = {High Confidence Medical Devices, Software, and Systems and Medical Device Plug-and-Play Interoperability, 2007. HCMDSS-MDPnP. Joint Workshop on}, pages = {146-148}, year = {2007}, biburl = {http://www.bibsonomy.org/bibtex/25d5ca02f293069a5b1d8553bc689cfa9/enti}, keywords = {11073 ISO ISO/IEEE application communications device information interoperability medical open personal plug-and-play profiles standards systems telehealth telemedicine transport-independent } } @article{simons1999gom, title = {Gorillas in our midst: sustained inattentional blindness for dynamic events}, author = {D.J. Simons and C.F. Chabris}, journal = {perception}, pages = {1059-1074}, url = {http://merelnet.be/wp-content/uploads/2006/07/Simons1999.pdf}, volume = {28}, year = {1999}, biburl = {http://www.bibsonomy.org/bibtex/2446d862cdf89177ee3b54a5ce72a6981/yish}, abstract = { With each eye fixation, we experience a richly detailed visual world. Yet recent work on visual integration and change direction reveals that we are surprisingly unaware of the details of our environment from one view to the next: we often do not detect large changes to objects and scenes (`change blindness'). Furthermore, without attention, we may not even perceive objects (`inattentional blindness'). Taken together, these findings suggest that we perceive and remember only those objects and details that receive focused attention. In this paper, we briefly review and discuss evidence for these cognitive forms of `blindness'. We then present a new study that builds on classic studies of divided visual attention to examine inattentional blindness for complex objects and events in dynamic scenes. Our results suggest that the likelihood of noticing an unexpected object depends on the similarity of that object to other objects in the display and on how difficult the priming monitoring task is. Interestingly, spatial proximity of the critical unattended object to attended locations does not appear to affect detection, suggesting that observers attend to objects and events, not spatial positions. We discuss the implications of these results for visual representations and awareness of our visual environment. }, keywords = {cognition gorillas perception visual } } @article{boot09, title = {The effects of video game playing on attention, memory, and executive control}, author = {Walter R. Boot and Arthur F. Kramer and Daniel J. Simons and Monica Fabiani and Gabriele Gratton}, journal = { Acta Psychologica}, url = {https://www.psych.uiuc.edu/reprints/index.php?site_id=1}, year = {in press}, biburl = {http://www.bibsonomy.org/bibtex/28c48240e79e3ce173cdb259420100f5e/yish}, abstract = {Video game players outperform non-players on measures of basic attention and performance. Differences might result from exposure to video games or reflect other group differences. Research has suggested a causal link between video game experience and improved attentional skills (e.g., Green & Bavelier, 2003). We sought to replicate and extend these results. Expert/non-gamer performance was assessed on tasks tapping a wide range of abilities. Non- gamers played 20+ hours of an action video game, a puzzle game, or a real-time strategy game. Expert gamers and non-gamers differed on a number of basic cognitive skills: experts could track objects moving at greater speeds, better detected changes to objects stored in visual short-term memory, switched more quickly between tasks, and mentally rotated objects more efficiently. Strikingly, extensive video game practice did not substantially enhance performance for non- gamers on most cognitive tasks (except for a mental rotation task). Our results suggest that at least some differences between video game experts and non-gamers in basic cognitive performance result either from far more extensive video game experience or from pre-existing group differences in abilities that result in a self-selection effect. }, keywords = {attention cognition cognitive control game games learning memory video } } @article{simons1997cb, title = {Change blindness}, author = {Daniel J. Simons and Daniel T. Levin}, journal = {Trends in Cognitive Sciences}, number = {7}, pages = {261-267}, publisher = {Elsevier}, url = {http://oak.psych.gatech.edu/~spieler/pdf/simons.pdf}, volume = {1}, year = {1997}, biburl = {http://www.bibsonomy.org/bibtex/2c8d0781c15e2b7be437b8aabc192d8d4/yish}, abstract = {Although at any instant we experience a rich, detailed visual world, we do not use such visual details to form a stable representation across views. Over the past five years, researchers have focused increasingly on ‘change blindness’ (the inability to detect changes to an object or scene) as a means to examine the nature of our representations. Experiments using a diverse range of methods and displays have produced strikingly similar results: unless a change to a visual scene produces a localizable change or transient at a specific position on the retina, generally, people will not detect it. We review theory and research motivating work on change blindness and discuss recent evidence that people are blind to changes occurring in photographs, in motion pictures and even in real-world interactions. These findings suggest that relatively little visual information is preserved from one view to the next, and question a fundamental assumption that has underlain perception research for centuries: namely, that we need to store a detailed visual representation in the mind/brain from one view to the next.}, keywords = {blindness change cognition visual } } @inproceedings{conf/asm/DerrickNS08, title = {Z2SAL - Building a Model Checker for Z.}, author = {John Derrick and Siobhán North and Anthony J. H. Simons}, booktitle = {ABZ}, crossref = {conf/asm/2008}, editor = {Egon Börger and Michael Butler and Jonathan P. Bowen and Paul Boca}, pages = {280-293}, publisher = {Springer}, series = {Lecture Notes in Computer Science}, url = {http://dblp.uni-trier.de/db/conf/asm/abz2008.html#DerrickNS08}, volume = {5238}, year = {2008}, biburl = {http://www.bibsonomy.org/bibtex/26b067c21c875a14413cdd45074a2b26b/dblp}, description = {dblp}, date = {2008-09-26}, ee = {http://dx.doi.org/10.1007/978-3-540-87603-8_22}, isbn = {978-3-540-87602-1}, keywords = {dblp } } @incollection{reference/opt/Simons09, title = {Minimax Theorems.}, author = {Stephen Simons}, booktitle = {Encyclopedia of Optimization}, crossref = {reference/opt/2009}, editor = {Christodoulos A. Floudas and Panos M. Pardalos}, pages = {2087-2093}, publisher = {Springer}, url = {http://dblp.uni-trier.de/db/reference/opt/opt2009.html#Simons09}, year = {2009}, biburl = {http://www.bibsonomy.org/bibtex/264378080f7adf82d3ac20bab039acab7/dblp}, description = {dblp}, date = {2008-09-18}, ee = {http://dx.doi.org/10.1007/978-0-387-74759-0_371}, isbn = {978-0-387-74758-3}, keywords = {dblp } } @article{SimonsBetenberRoedema99, title = {Emotion processing in three systems: The medium and the message}, author = {R. F. Simons and B. H. Betenber and T. M. Roedema}, journal = {Psychophysiology}, pages = {619-627}, volume = {36}, year = {1999}, biburl = {http://www.bibsonomy.org/bibtex/2a6370ec91261cb61fc4d6dcd06be9c00/brian.mingus}, description = {CCNLab BibTeX}, keywords = {CCP JRR, } } @article{SimonsVerfaellieGaltonEtAl02, title = {Recollection-based memory in frontotemporal dementia: implications for theories of long-term memory}, author = {J. S. Simons and M. Verfaellie and C. J. Galton and B. L. Miller and J. R. Hodges and K. S. Graham}, journal = {Brain}, pages = {2523-2536}, volume = {125}, year = {2002}, biburl = {http://www.bibsonomy.org/bibtex/2671e6b3e50d2248739d27d8ff4f677a8/brian.mingus}, description = {CCNLab BibTeX}, keywords = {hip } } @article{SimonsSpiers03, title = {Prefrontal and medial temporal lobe interactions in long-term memory}, author = {J. S. Simons and H. J. Spiers}, journal = {Nature Reviews Neuroscience}, pages = {637-648}, volume = {4}, year = {2003}, biburl = {http://www.bibsonomy.org/bibtex/26470eee45f0463b6a4f2f17e064e7821/brian.mingus}, description = {CCNLab BibTeX}, keywords = {pfc } }