@unpublished{Emond_2002_Cognitive-Modelling, title = {Cognitive Modeling and its Application for the Development of Socially Adept Technologies}, author = {B. Emond and R.L. West}, year = {2002}, biburl = {http://www.bibsonomy.org/bibtex/2557704e0ea2c7c1ad42c1971d906da7d/wnpxrz}, abstract = {In this paper we would like to propose that the methodology of cognitive modeling can provide an approach to the implementation of socially adept technologies and the evaluation of its usability. We base this approach on the assumption that representations play an essential role in mediating social relations. Cognitive representations and their causal link to the social and physical environments have been recognized as an essential element for understanding social relations. The challenge is to port cognitive modeling methodology into the realm of socially adept technologies. The first section briefly presents the state of development of a modeling environment aimed at supporting usability testing of sociotechnical systems. The second section will give an overview of an application intended to support social and personal awareness in a web-based learning environment. This application maps users identity, users behavior, and shared information content into a model of human memory. }, keywords = {cognition cognitive model modeling } } @unpublished{Stewart_2006_Popularity, title = {Distributed Factors in the Development of Popularity (or 'Why Doesn't Anybody Like Me?')}, author = {Terry Stewart and Robert L. West and Robert Coplan}, year = {2006}, biburl = {http://www.bibsonomy.org/bibtex/2283b48fc45896ba27af6d3ad492128f8/stefano}, abstract = {Individual factors by no means completely account for individual popularity within a group structure. To begin to explain the majority of the variance, we must investigate the hypothesis that popularity is strongly influenced by the dynamics of group interactions. Here, we present a computational model of peer interaction that allows us to investigate the influence of different distributed factors. In constructing the model, we discovered that certain elements are vital for the simulation to produce data that matches the observed patterns in real social groups. We found that the internal representation of how much agents like each other must be discrete, that judgements should be made relative to behavioural expectations, and that models do not require variation in the initial state of the agents to produce realistic individual differences in popularity. Our result is a set of models with psychologically realistic attributes. When simulated, these models result in popularity data that cannot be reliably distinguished from real life data. Since these models capture the essential dynamics of the social group interaction, they can form the basis for understanding how interaction within the group influences individuals to become popular or rejected. }, keywords = {cognition networks social } }