@inproceedings{dworman:1996:admGPgtc, title = {On Automated Discovery of Models Using Genetic Programming in Game-Theoretic Contexts}, author = {Garett Dworman and Steve O. Kimbrough and James D. Laing}, booktitle = {Proceedings of the 28th Hawaii International Conference on System Sciences, Volume III: Information Systems: Decision Support and Knowledge-based Systems}, editor = {Jay F. {Nunamaker Jr.} and Ralph H. {Sprague Jr.}}, month = {January}, pages = {428--438}, publisher = {IEEE Computer Society Press}, url = {http://doi.ieeecomputersociety.org/10.1109/HICSS.1995.375625}, year = {1995}, biburl = {http://www.bibsonomy.org/bibtex/2f4252e30fcd562137758663123076628/brazovayeye}, abstract = {The creation of mathematical, as well as qualitative (or rule-based), models is difficult, time-consuming, and expensive. Recent developments in evolutionary computation hold out the prospect that, for many problems of practical import, machine learning techniques can be used to discover useful models automatically. These prospects are particularly bright, we believe, for such automated discoveries in the context of game theory. This paper reports on a series of successful experiments in which we used a genetic programming regime to discover high-quality negotiation policies. The game-theoretic context in which we conducted these experiments-a three-player coalitions game with sidepayments-is considerably more complex and subtle than any reported in the literature on machine learning applied to game theory.}, publisher_address = {Los Alamitos, CA}, size = {13 pages}, broken = {http://opim.wharton.upenn.edu/users/sok/comprats/HICSSGP6.ps}, keywords = {algorithms, genetic programming } }