@article{GAZAN2008,
title = {Social Annotations in Digital Library Collections},
author = {Rich Gazan},
journal = {D-Lib Magazine},
month = {November/December },
number = {11/12},
volume = 14,
year = 2008,
url = {http://dlib.ukoln.ac.uk/dlib/november08/gazan/11gazan.html},
biburl = {http://www.bibsonomy.org/bibtex/23f8f061a684a9e3c21e803794d8243fa/a_olympia},
keywords = {Collections Library Annotations in Social Digital}
}
@article{1322460,
title = {A web ontologies framework for digital rights management},
address = {Hingham, MA, USA},
author = {Roberto Garc\'{\i}a and Rosa Gil and Jaime Delgado},
journal = {Artif. Intell. Law},
number = 2,
pages = {137--154},
publisher = {Kluwer Academic Publishers},
volume = 15,
year = 2007,
url = {http://portal.acm.org/citation.cfm?id=1322460},
issn = {0924-8463},
doi = {http://dx.doi.org/10.1007/s10506-007-9032-6},
description = {A web ontologies framework for digital rights management},
biburl = {http://www.bibsonomy.org/bibtex/2901f7ff4ef7695c2ffa1406ebcdc1288/claudia.wagner},
keywords = {managemant rights ontology digital}
}
@book{fernarchiv96,
title = {Film- und Fernseharchive},
author = {Susanne Pollert},
year = 1996,
biburl = {http://www.bibsonomy.org/bibtex/284fbcb30206e47927a4c6b521476916d/derjan2k8},
keywords = {Fernseharchiv fhhdb08 ZDF digital}
}
@article{evr,
title = {Performing Memory. Kriterien für den Vergleich analoger und digitaler Gedächtnistheater},
author = {P Matussek},
journal = {Internationale Zeitschrift für historische Anthropologie},
note = {S. 303-334.},
year = 2001,
url = {http://www.peter-matussek.de/Pub/A_39.html},
abstract = {Die Funktionen des individuellen wie kollektiven Gedächtnisses sind nicht unmittelbar anschaulich; wir müssen Metaphern zu Hilfe nehmen, um sie beschreiben. Diese Gedächtnismetaphern wechseln im Laufe der Geschichte, wobei medientechnische Innovationen eine maßgebliche Rolle spielen. So hat die Erfindung des Computers dazu geführt, daß sowohl in den Kognitions- als auch in den Kulturwissenschaften das Modell von „Speicherung und Wiedereinschaltung“ (storage and retrieval) die Vorstellungen über das menschliche Erinnern dominierte.},
biburl = {http://www.bibsonomy.org/bibtex/21c21c2c2b8c813900d51b37c3edb55cf/juver},
keywords = {Gedächtnismetapher Metapher Kriterie Gedächtnistheater analog digital wismasys0809 memory performing_memory Erinnern}
}
@article{RefWorks:31,
title = {Popular Video Games: Quantifying the Presentation of Violence and Its Context},
author = {Stacy L. Smith},
journal = {Journal of Broadcasting & Electronic Media},
month = 03,
note = {M3: Article; Accession Number: 10247350; Smith, Stacy L.; Issue Info: Mar2003, Vol. 47 Issue 1, p58; Thesaurus Term: VIDEO games; Thesaurus Term: DIGITAL media; Number of Pages: 19p; Illustrations: 3 charts; Document Type: Article},
number = 1,
pages = 58,
volume = 47,
year = 2003,
url = {http://search.ebscohost.com/login.aspx?direct=true&db=ufh&AN=10247350&loginpage=Login.asp&site=ehost-live},
isbn = {08838151},
abstract = {The aim of this study was to content analyze 60 of the most popular video games for violence from three gaming systems: Nintendo 64, Sega DreamCast, and Sony PlayStation. Games were played for 10-minutes and videotaped for later content analysis. Adapting the coding scheme from the National Television Violence Study (Wilson et al., 1997, 1998; Smith et al., 1998), the amount as well as the context of violence in games rated for general (e.g., "E" or "K-A") or mature audiences (e.g., "T" or "M") were assessed. The results show that mature games are more likely to feature violence than are those rated for general audiences. Differences also emerged in the context of violence. When compared to general audience games, mature games are not only more likely to feature child perpetrators but also justified acts of repeated gun violence that are graphic in nature. The findings are discussed in terms of the risks interactive violence may be posing to youth. ABSTRACT FROM AUTHOR Copyright of Journal of Broadcasting & Electronic Media is the property of Broadcast Education Association and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts)},
biburl = {http://www.bibsonomy.org/bibtex/275c69bdde5a6620327406d3ec1d2d116/vhh},
keywords = {games; VIDEO media DIGITAL}
}
@article{1024735020030301,
title = {Popular Video Games: Quantifying the Presentation of Violence and Its Context.},
author = {Stacy L. Smith},
journal = {Journal of Broadcasting & Electronic Media},
number = 1,
pages = {p58 - },
volume = 47,
year = 20030301,
url = {http://search.ebscohost.com/login.aspx?direct=true&db=ufh&AN=10247350&loginpage=Login.asp&site=ehost-live},
issn = {08838151},
description = {EBSCOhost},
abstract = {The aim of this study was to content analyze 60 of the most popular video games for violence from three gaming systems: Nintendo 64, Sega DreamCast, and Sony PlayStation. Games were played for 10-minutes and videotaped for later content analysis. Adapting the coding scheme from the National Television Violence Study (Wilson et al., 1997, 1998; Smith et al., 1998), the amount as well as the context of violence in games rated for general (e.g., "E" or "K-A") or mature audiences (e.g., "T" or "M") were assessed. The results show that mature games are more likely to feature violence than are those rated for general audiences. Differences also emerged in the context of violence. When compared to general audience games, mature games are not only more likely to feature child perpetrators but also justified acts of repeated gun violence that are graphic in nature. The findings are discussed in terms of the risks interactive violence may be posing to youth. ABSTRACT FROM AUTHOR Copyright of Jo},
biburl = {http://www.bibsonomy.org/bibtex/20bf83a8657171c88d9ab2f79fea5fbb8/vhh},
keywords = {games, VIDEO media DIGITAL}
}
@book{citeulike:2922905,
title = {Online Communication: Linking Technology, Identity, and Culture (Lea's Communication Series) (Lea's Communication Series)},
author = {Andrew F. Wood and Matthew J. Smith},
edition = 2,
howpublished = {Paperback},
note = {http://www.amazon.co.uk/exec/obidos/ASIN/0805848495/citeulike00-21},
publisher = {Lawrence Erlbaum},
year = 2004,
url = {http://www.amazon.ca/exec/obidos/redirect?tag=citeulike09-20\&path=ASIN/0805848495},
id = {2922905},
priority = {2},
isbn = {0805848495},
at = {2008-06-24 10:17:49},
abstract = {\_Online Communication\_ provides an introduction to both the technologies of
the Internet Age and their social implications. This innovative and timely
textbook brings together current work in communication, political science,
philosophy, popular culture, history, economics, and the humanities to present
an examination of the theoretical and critical issues in the study of
computer-mediated communication.
Continuing the model of the best-selling first edition, authors Andrew F. Wood
and Matthew J. Smith introduce computer-mediated communication (CMC) as a
subject of academic research as well as a lens through which to examine
contemporary trends in society. This second edition of \_Online Communication\_
covers online identity, mediated relationships, virtual communities,
electronic commerce, the digital divide, spaces of resistance, and other
topics related to CMC. The text also examines how the Internet has affected
contemporary culture and presents the critiques being made to those changes.
Special features of the text include:
*Hyperlinks--presenting greater detail on topics from the chapter
*Ethical Ethical Inquiry--posing questions on the nature of human
communication and conduct online
*Online Communication and the Law--examining the legal ramifications of CMC
issues
Advanced undergraduates, graduate students, and researchers interested in the
field of computer-mediated communication, as well as those studying issues of
technology and culture, will find \_Online Communication\_ to be an insightful
resource for studying the role of technology and mediated communication in
today's society.},
biburl = {http://www.bibsonomy.org/bibtex/2de3a9d36866daa797d10fcee705a589d/stevenw},
keywords = {technologies series identity rhiz08 online-identity social digital}
}
@article{loepucl12007,
title = {The unseen and unacceptable face of digital libraries},
author = {A. Adams and A. Blandford},
journal = {International Journal on Digital Libraries},
note = {The original publication is available at www.springerlink.com},
number = 2,
pages = {71--81},
volume = 4,
year = 2004,
url = {http://eprints.ucl.ac.uk/12007/},
description = {UCLIC},
abstract = {The social and organisational aspects of digital libraries (DLs) are often overlooked, but this paper reviews how they can affect usersrs' awareness and acceptance of DLs. An analysis of research conducted within two contrasting domains (clinical and academic) is presented which highlights issues of user interactions, work practices and organisational social structures. The combined study comprises an analysis of 98 in-depth interviews and focus groups with lecturers, librarians and hospital clinicians. The importance of current and past roles of the library, and how users interacted with it, are revealed. Web-based DLs, while alleviating most library resource and interaction problems, require a change in librariansrs' and DL designersrs' roles and interaction patterns if they are to be implemented acceptably and effectively. Without this role change, users will at best be unaware of these digital resources and at worst feel threatened by them. The findings of this paper highlight the importance of DL design and implementation of the social context and supporting user communication (i.e., collaboration and consultation) in information searching and usage activities.},
biburl = {http://www.bibsonomy.org/bibtex/2dd6f5a985b64a4cb677dedc8777a9d60/spdegabrielle},
keywords = {UCLIC usability, structures, libraries, social theory user grounded Digital communities,}
}
@incollection{loepucl5128,
title = {Designing for expert information finding strategies},
address = {London},
author = {B. Fields and S. Keith and A. Blandford},
booktitle = {People and Computers XVIII -- Design for Life},
editor = {S. Fincher and P. Markopoulos and D. Moore and R. Ruddle},
note = {The original publication is available at www.springerlink.com},
number = {Part 3},
pages = {89--102},
publisher = {Springer London},
year = 2005,
url = {http://eprints.ucl.ac.uk/5128/},
description = {UCLIC},
abstract = {This paper reports on a study of evaluating and generating requirements for the user interface of a digital library. The study involved observation of librarians using the digital library, working on information finding problems on behalf of clients of the library. The study showed that librarians, familiar with the particular digital library system and with information retrieval work in general, possess a repertoire of relatively simple, yet effective, strategies for carrying out searches, and that non-librarians tend not to deploy the same strategies. After describing the study and the most commonly observed strategies, this paper makes some suggestions for how an understanding of how the librarians organize their activities may generate design ideas for user interfaces that aid ?ordinary? users in making use of the strategies that help librarians to be effective users.},
biburl = {http://www.bibsonomy.org/bibtex/2bc1464453e4e7c3811f779d29624b065/spdegabrielle},
keywords = {UCLIC expertise libraries; study; usability; empirical digital}
}
@article{loepucl5097,
title = {A Library or Just another Information Resource? A Case Study of Users' Mental Models of Traditional and Digital Libraries},
author = {A. Blandford and S. Makri and J. Gow and J. Rimmer and C. Warwick and G. Buchanan},
journal = {Journal of the American Society of Information Science and Technlogy},
month = {February},
note = {This is a preprint of an article published in Blandford, A. and Makri, S. and Gow, J. and Rimmer, J. and Warwick, C. and Buchanan, G. (2007) A Library or Just another Information Resource? A Case Study of Users' Mental Models of Traditional and Digital Libraries. Journal of the American Society of Information Science and Technlogy, 58 (3). pp. 433-445. ISSN 15322882. The published version can be found at http://www.interscience.wiley.com},
number = 3,
pages = {433--445},
volume = 58,
year = 2007,
url = {http://eprints.ucl.ac.uk/5097/},
description = {UCLIC},
abstract = {A user?s understanding of the libraries they work in, and hence of what they can do in those libraries, is encapsulated in their ?mental models? of those libraries. In this paper, we present a focused case study of users? mental models of traditional and digital libraries, based on observations and interviews with eight participants. It was found that a poor understanding of access restrictions led to risk-averse behaviour, whereas a poor understanding of search algorithms and relevance ranking resulted in trial-and-error behaviour. This highlights the importance of rich feedback in helping users to construct useful mental models. Although the use of concrete analogies for digital libraries was not widespread, participants used their knowledge of Internet search engines to infer how searching might work in digital libraries. Indeed, most participants did not clearly distinguish between different kinds of digital resource, viewing the electronic library catalogue, abstracting services, digital libraries and Internet search engines as variants on a theme.},
biburl = {http://www.bibsonomy.org/bibtex/2517256a1902a020d6a51b66469feed40/spdegabrielle},
keywords = {to resources information UCLIC cognitive resources, libraries, users, library access models, digital}
}
@article{loepucl5112,
title = {Disrupting digital library development with scenario informed design},
author = {A. Blandford and S. Keith and R. Butterworth and B. Fields and D. Furniss},
journal = {Interacting with Computers},
month = {January},
number = 1,
pages = {70--82},
volume = 19,
year = 2007,
url = {http://eprints.ucl.ac.uk/5112/},
description = {UCLIC},
abstract = {Abstract
In recent years, there has been great interest in scenario-based design and other forms of user-centred design. However, there are many design processes that, often for good reason, remain technology-centred. We present a case study of introducing scenarios into two digital library development processes. This was found to disrupt established patterns of working and to bring together conflicting value systems. In particular, the human factors approach of identifying users and anticipating what they are likely to do with a system (and what problems they might encounter) did not sit well with a development culture in which the rapid generation and informal evaluation of possible solutions (that are technically feasible and compatible with stable system components) is the norm. We found that developers tended to think in terms of two kinds of user: one who was exploring the system with no particular goal in mind and one who knew as much as the developer; scenarios typically work with richer user descriptions that challenge that thinking. In addition, the development practice of breaking down the design problem into discrete functions to make it manageable does not fit well with a scenario-based approach to thinking about user behaviour and interactions. The compromise reached was scenario-informed design, whereby scenarios were generated to support reasoning about the use of selected functions within the system. These scenarios helped create productive common ground between perspectives. },
biburl = {http://www.bibsonomy.org/bibtex/2dfc9da95a57b9af15da4dfa565f54ab3/spdegabrielle},
keywords = {processes UCLIC Software libraries; Scenario development evaluation; design; Usability based Digital}
}
@incollection{loepucl5155,
title = {Information seeking by humanities scholars},
address = {Heidelberg},
author = {G. Buchanan and S.J. Cunningham and A. Blandford and J. Rimmer and C. Warwick},
booktitle = {Research and Advanced Technology for Digital Libraries: 9th European Conference, ECDL 2005, Vienna, Austria, September 18-23, 2005. Proceedings},
editor = {A. Rauber and S. Christodoulakis and A.M. Tjoa},
note = {The original publication is available at www.springerlink.com},
number = 3652,
pages = {218--229},
publisher = {Springer Berlin},
series = {Lecture Notes in Computer Science},
year = 2005,
url = {http://eprints.ucl.ac.uk/5155/},
description = {UCLIC},
abstract = {This paper investigates the information seeking of humanities academics and scholars using digital libraries. It furthers existing work by updating our knowledge of the information seeking techniques used by humanities scholars, where the current work predates the wide availability of the Internet. We also report some of the patterns observed in query and term usage by humanities scholars, and relate this to the patterns they report in their own information seeking and the problems that they encounter. This insight is used to reveal the current gap between the skills of information seekers and the technologies that they use. Searches for ?discipline terms? prove to be particularly problematic. },
biburl = {http://www.bibsonomy.org/bibtex/25f21ef2564fa9e8c09f825d3ca070b16/spdegabrielle},
keywords = {Information Human-Computer UCLIC Libraries, Interaction, Humanities Seeking, Digital}
}
@inproceedings{loepucl5096,
title = {`I'll just Google it!': Should lawyers' perceptions of Google inform the design of electronic legal resources?},
author = {S. Makri and A. Blandford and A.L. Cox},
booktitle = {Web Information-Seeking and Interaction Workshop 2007 (WISI2007)},
month = {July},
note = {Part of the 30th Annual International ACM Special Interest Group on Information Retrieval Conference (SIGIR2007)
23-27 July 2007, Amsterdam},
year = 2007,
url = {http://eprints.ucl.ac.uk/5096/},
description = {UCLIC},
abstract = {Lawyers, like many user groups, regularly use Google to find
information for their work. We present results of a series of
interviews with academic and practicing lawyers, where they
discuss in what situations they use various electronic resources
and why. We find lawyers use Google due to a variety of factors,
many of which are related to the need to find information quickly.
Lawyers also talk about Google with a certain affection not
demonstrated when discussing other resources. Although we can
design legal resources to emulate Google or design them based on
factors perceived to make Google successful, we suggest this is
unlikely to better support legal information-seeking. Instead, we
suggest the importance of taking a number of inter-related
tradeoffs, related to the factors identified in our study, into
account when designing electronic legal resources to help ensure
they are useful, usable and used.},
biburl = {http://www.bibsonomy.org/bibtex/29a58c85656073e18da25eed3b35d786d/spdegabrielle},
keywords = {UCLIC libraries, Google, law, digital legal, Information-seeking,}
}
@article{loepucl5219,
title = {Investigating the information-seeking behaviour of academic lawyers: from Ellis's model to design},
author = {S. Makri and A. Blandford and Anna L. Cox},
journal = {Information Processing \& Management},
month = {March},
number = 2,
pages = {613--634},
volume = 44,
year = 2008,
url = {http://eprints.ucl.ac.uk/5219/},
description = {UCLIC},
abstract = {Information-seeking is important for lawyers, who have access to many dedicated electronic resources. However there is considerable scope for improving the design of these resources to better support information-seeking. One way of informing design is to use information-seeking models as theoretical lenses to analyse users? behaviour with existing systems. However many models, including those informed by studying lawyers, analyse information-seeking at a high level of abstraction and are only likely to lead to broad-scoped design insights. We illustrate that one potentially useful (and lower-level) model is Ellis?s ? by using it as a lens to analyse and make design suggestions based on the information-seeking behaviour of 27 academic lawyers, who were asked to think aloud whilst using electronic legal resources to find information for their work. We identify similar information-seeking behaviours to those originally found by Ellis and his colleagues in scientific domains, along with several that were not identified in previous studies such as ?updating? (which we believe is particularly pertinent to legal information-seeking). We also present a refinement of Ellis?s model based on the identification of several levels that the behaviours were found to operate at and the identification of sets of mutually exclusive subtypes of behaviours.},
biburl = {http://www.bibsonomy.org/bibtex/2cb4538827f05b9cbd6a444b88c317f58/spdegabrielle},
keywords = {UCLIC Legal; Information-seeking Ellis Behaviour; library; Attorney; HCI; Digital models;}
}
@article{loepucl5156,
title = {Implementing digital resources for clinicians' and patients' varying needs},
author = {A. Adams and A. Blandford and S. Attfield},
journal = {Medical Informatics and the Internet in Medicine},
month = {June},
number = 2,
pages = {107--122},
volume = 30,
year = 2005,
url = {http://eprints.ucl.ac.uk/5156/},
description = {UCLIC},
abstract = {This paper presents an overview of several evidence-based medicine and patient information studies conducted across the UK health service over a 4 year period, investigating clinicians', managers', and patients' perceptions of digital resources (primarily digital libraries) in hospitals, Primary Care Trusts, NHS Direct (patient call centre) and patient groups. In-depth interviews and focus groups are analysed using grounded theory methodologies and through content analysis used to produce quantitative finding. The perceived impacts of three different methods employed for delivering health informatics are presented. The findings highlight some generic issues relevant for health informatics in the UK health sector as well as some specific issues for medical digital libraries. This paper reviews in more detail the issues of medical technology implementation (traditional implementation, on the wards, and intermediaries within in communities). A breakdown of the clinicians' and patients' information journey (information initiation, facilitation and interpretation) is also presented with regard to medical digital libraries and online resources. Broad guidelines derived from these findings are provided for health-informatics deployment.},
biburl = {http://www.bibsonomy.org/bibtex/2cb42b6b45fa68f8e07d1d9e747f21efa/spdegabrielle},
keywords = {information UCLIC patient libraries; medicine; evidence-based Digital}
}
@incollection{loepucl5154,
title = {Representing aggregate works in the digital library},
address = {Heidelberg},
author = {G. Buchanan and J. Gow and A. Blandford and J. Rimmer and C. Warwick},
booktitle = {Research and Advanced Technology for Digital Libraries 10th European Conference, ECDL 2006, Alicante, Spain, September 17-22, 2006. Proceedings },
editor = {J. Gonzalo and C. Thanos and M.F. Verdejo and R.C. Carrasco},
note = {The original publication is available at www.springerlink.com},
number = 4172,
pages = {532--535},
publisher = {Springer Berlin},
series = {Lecture Notes in Computer Science},
year = 2006,
url = {http://eprints.ucl.ac.uk/5154/},
description = {UCLIC},
abstract = {This paper studies the challenge of representing aggregate works such as encyclopaedia, collected poems and journals in digital libraries. Reflecting on materials used by humanities academics, it demonstrates the complex range of aggregate types and the problems of representing this heterogeneity in the digital library interface. We demonstrate that aggregates are complex and pervasive, challenge many common assumptions and confuse the boundaries between organisational levels within the library. The challenge is amplified by concrete examples.},
biburl = {http://www.bibsonomy.org/bibtex/207794082564e8827a8f13d9b48c3b3d6/spdegabrielle},
keywords = {Architecture, UCLIC Collection Libraries, Building Digital}
}
@incollection{loepucl5126,
title = {Creators, composers and consumers: experiences of designing a digital library},
address = {Heidelberg},
author = {A. Blandford and J. Gow and G. Buchanan and C. Warwick and J. Rimmer},
booktitle = {Human-Computer Interaction ? INTERACT 2007},
note = {The original publication is available at www.springerlink.com},
number = 4662,
pages = {239--242},
publisher = {Springer Berlin},
series = {Lecture Notes in Computer Science},
year = 2007,
url = {http://eprints.ucl.ac.uk/5126/},
description = {UCLIC},
abstract = {Many systems form ?chains? whereby developers use one system (or ?tool?) to create another system, for use by other people. Little work within Human-Computer Interaction (HCI) has considered how usability considerations propagate through such chains and yet in many situations the usability of systems is determined by design decisions made at one or more steps removed from the immediate developers of the system in question. In this paper, we relate our experiences of developing digital library components and collections to this notion of ?design chains?. This case study illustrates the necessity of looking beyond the immediate users to try to anticipate the needs of stakeholders elsewhere in the design chain.},
biburl = {http://www.bibsonomy.org/bibtex/2848dc747b63c270ba247c747126f15db/spdegabrielle},
keywords = {UCLIC system libraries, chains development, digital design}
}
@book{3540875980,
title = {Research and Advanced Technology for Digital Libraries: 12th European Conference, ECDL 2008, Aarhus, Denmark, September 14-19, 2008. Proceedings (Lecture Notes in Computer Science)},
edition = 1,
editor = {Birte Christensen-Dalsgaard and Donatella Castelli and Bolette Ammitzboll Jurik and Joan Lippincott},
publisher = {Springer-Verlag Gmbh},
year = 2008,
url = {http://www.amazon.de/Research-Advanced-Technology-Digital-Libraries/dp/3540875980%3FSubscriptionId%3D13CT5CVB80YFWJEPWS02%26tag%3Dws%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D3540875980},
ean = {9783540875987},
asin = {3540875980},
isbn = {3540875980},
description = {Amazon.de: Research and Advanced Technology for Digital Libraries: 12th European Conference, ECDL 2008, Aarhus, Denmark, September 14-19, 2008. Proceedings (Lecture Notes in Computer Science): Birte Christensen-Dalsgaard, Donatella Castelli, Bolette Ammitzboll Jurik, Lippincott, Joan: Bücher},
biburl = {http://www.bibsonomy.org/bibtex/20911ca7bd97d78d3e79df6cf69e193e1/ctprojekt},
keywords = {bibliothek ecdl conference digital}
}
@book{citeulike:197297,
title = {Life on the Screen: Identity in the Age of the Internet},
author = {Sherry Turkle},
howpublished = {Paperback},
month = {September},
publisher = {{Simon \& Schuster}},
year = 1997,
url = {http://www.amazon.ca/exec/obidos/redirect?tag=citeulike04-20{\&}path=ASIN/0684833484},
id = {197297},
priority = {2},
isbn = {0684833484},
description = {citeulike},
abstract = {{Sherry Turkle is rapidly becoming the sociologist of the Internet, and that's beginning to seem like a good thing. While her first outing, The Second Self: Computers and the Human Spirit, made groundless assertions and seemed to be carried along more by her affection for certain theories than by a careful look at our current situation, Life on the Screen is a balanced and nuanced look at some of the ways that cyberculture helps us comment upon real life (what the cybercrowd sometimes calls RL). Instead of giving in to any one theory on construction of identity, Turkle looks at the way various netizens have used the Internet, and especially MUDs (Multi-User Dimensions), to learn more about the possibilities available in apprehending the world. One of the most interesting sections deals with gender, a topic prone to rash and partisan pronouncements. Taking as her motto William James's maxim "Philosophy is the art of imagining alternatives," Turkle shows how playing with gender in cyberspace can shape a person's real-life understanding of gender. Especially telling are the examples of the man who finds it easier to be assertive when playing a woman, because he believes male assertiveness is now frowned upon while female assertiveness is considered hip, and the woman who has the opposite response, believing that it is easier to be aggressive when she plays a male, because as a woman she would be considered "bitchy." Without taking sides, Turkle points out how both have expanded their emotional range. Other topics, such as artificial life, receive an equally calm and sage response, and the first-person accounts from many Internet users provide compelling reading and good source material for readers to draw their own conclusions. }},
biburl = {http://www.bibsonomy.org/bibtex/2fd8780322cffca1bc23cb6c5ca3a27a3/stevenw},
keywords = {identity rhiz08 onscreen digital}
}
@misc{SSRNSolve2004,
title = {The Digital Person: Technology and Privacy in the Information Age},
address = {SSRN},
author = {Daniel J. Solove},
journal = {GWU Law School Public Law Research Paper No. 121},
year = 2004,
url = {http://ssrn.com/paper=609721},
abstract = {THE DIGITAL PERSON: TECHNOLOGY AND PRIVACY IN THE INFORMATION AGE (ISBN: 0814798462) (NYU Press 2004) explores the social, political, and legal implications of the collection and use of personal information in computer databases. In the Information Age, our lives are documented in digital dossiers maintained by hundreds (perhaps thousands) of businesses and government agencies. These dossiers are composed of bits of our personal information, which when assembled together begin to paint a portrait of our personalities. The dossiers are increasingly used to make decisions about our lives - whether we get a loan, a mortgage, a license, or a job; whether we are investigated or arrested; and whether we are permitted to fly on an airplane.
Digital dossiers impact many aspects of our lives. For example, they increase our vulnerability to identity theft, a serious crime that has been escalating at an alarming rate. Moreover, since September 11th, the government has been tapping into vast stores of information collected by businesses and using it to profile people for criminal or terrorist activity.
Do these developments pose a problem? Is it possible to protect privacy in a society where information flows so freely and proliferates so rapidly? THE DIGITAL PERSON seeks to answer these questions. This book explores the problem from all angles - how businesses gather personal information in massive databases; how the government increasingly provides this data to businesses through public records; and how the government is gathering personal data from businesses for its own uses.
THE DIGITAL PERSON not only explores these problems, but also provides a compelling account of how we can respond to them. Using a wide variety of sources, including history, philosophy, and literature, Solove sets forth a new understanding of privacy, one that is appropriate for the new challenges of the Information Age. Solove recommends how the law can be reformed to simultaneously protect our privacy and allow us to enjoy the benefits of our increasingly digital world. },
biburl = {http://www.bibsonomy.org/bibtex/2c9723d4cb94474c4235c0ab9830dc8dd/stevenw},
keywords = {mining information identity rhiz08 privacy digital}
}