@techreport{Pratt06lp, added-at = {2011-02-04T12:43:55.000+0100}, author = {Pratt, Dave and Winters, Niall and Alexopoulou, Efi and Bligh, James and Björk, Staffan and Cerulli, Michele and Childs, Mark and Chioccariello, Augusto and Jonker, Vincent and Kynigos, Chronis and Lindström, Berner and Mor, Yishay and O'Donnell, Fionnuala and Tangney, Brendan and Wijers, Monica}, biburl = {http://www.bibsonomy.org/bibtex/228303ca1e27490e81acc83f0d1e55f8c/yish}, interhash = {44a012106089fc7f2d8ad1a9c71aae5b}, intrahash = {28303ca1e27490e81acc83f0d1e55f8c}, keywords = {CnE07 KalDesignResearch design designpatterns emdp games haifa-edtech kaleidoscope learning lp mathgamespatterns my myown patterns polonsky}, timestamp = {2011-02-04T12:43:55.000+0100}, title = {Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final Report (2007-04-23 13:20:50)}, url = {http://telearn.noe-kaleidoscope.org/read_publi.php?publi=530}, year = 2006 } @article{MorWinters06, abstract = {Design is a critical to the successful development of any interactive learning environment (ILE). Moreover, in technology enhanced learning (TEL), the design process requires input from many diverse areas of expertise. As such, anyone undertaking tool development is required to directly address the design challenge from multiple perspectives. We provide a motivation and rationale for design approaches for learning technologies that draws upon Simon's seminal proposition of Design Science (Simon, 1969). We then review the application of Design Experiments (Brown, 1992) and Design Patterns (Alexander et al., 1977) and argue that a patterns approach has the potential to address many of the critical challenges faced by learning technologists.}, added-at = {2011-02-04T12:18:15.000+0100}, author = {Mor, Yishay and Winters, Niall}, biburl = {http://www.bibsonomy.org/bibtex/270782f4ed3df5a7684e1dab800443e6f/yish}, interhash = {e7ecba38192481ae0a6b24dcd8e750e9}, intrahash = {70782f4ed3df5a7684e1dab800443e6f}, journal = {Interactive Learning Environments}, keywords = {CERME-6-patterns CnE07 Design Designpatterns GLiSL IJCEELL ILE Interactive KalDesignResearch LDSE Technology WLEFormativeEAssessment asld-book asld2011 cal09-patterns cerme6 chais2007 contel11 design designpatterns eLPBookMor edid9 education emdp enhanced environments experiments gamesresearch haifa-edtech jime08 jls10 ldg learning learningdesigngrid lgcbook lp methodology my myown mythesis olnet patternlanguagenetwork patterns polonsky postdocapplication research science selected top}, number = 1, pages = {61-75}, publisher = {Taylor & Francis}, timestamp = {2011-02-04T12:18:15.000+0100}, title = {Design approaches in technology enhanced learning}, url = {http://www.informaworld.com/smpp/content~db=all~content=a776621948}, volume = 15, year = 2007 } @article{SharpEtAl2003, abstract = {This paper is a summary of the pedagogical patterns project. The project started in 1996 with the aim of collecting and disseminating experiences of teaching and learning about object technology. We adopted a pattern format early on, although the specific format has evolved over time. In this paper we give an overall view of the project: where it started, how the material we have collected has evolved and matured, and where we need to go from here. More material from the project is available from our website www.pedagogicalpatterns.org, and our publications.}, added-at = {2010-09-02T13:13:33.000+0200}, adsnote = {Provided by the Smithsonian/NASA Astrophysics Data System}, adsurl = {http://adsabs.harvard.edu/cgi-bin/nph-bib_query?bibcode=2003CSEd...13..315S&db_key=PHY}, author = {Sharp, Helen and Manns, Mary Lynn and Eckstein, Jutta}, biburl = {http://www.bibsonomy.org/bibtex/2092a7e20bad6e7ddac7799b3e3cbe4fa/yish}, interhash = {0f756fd1874ef1b14ce5381a07e92c0e}, intrahash = {092a7e20bad6e7ddac7799b3e3cbe4fa}, journal = {Computer Science Education}, keywords = {CSPedPats KalDesignResearch design designpatterns emdp jime08 mathgamespatterns patterns pedagogical pedagogicalpatterns}, month = {December}, pages = {315-330}, timestamp = {2010-09-02T13:13:33.000+0200}, title = {Evolving Pedagogical Patterns: The Work of the Pedagogical Patterns Project}, url = {http://www.informaworld.com/smpp/content~db=all~content=a714015911}, volume = 13, year = 2003 } @inproceedings{Kali05, abstract = {Peer-evaluation is a powerful method for fostering learning in a variety of contexts. Yet challenges of application in contexts involving personal values received little attention. This study used a design-based research approach to explore such challenges in an undergraduate educational-philosophy course. The study was organized in three design-and-implementation iterations of a peer evaluation activity. Discrepancies between student and instructor scores were explained by bias due to non-objective student personal stands. Refinements to the design, based on emerging design principles a) assisted students to better differentiate between objective criteria and personal opinions, b) increased learning gains, and c) decreased tensions between different cultural groups.}, added-at = {2008-09-05T01:04:05.000+0200}, address = {Mahwah, NJ}, author = {Kali, Yael and Ronen, Miki}, biburl = {http://www.bibsonomy.org/bibtex/2cda40a05c96ced0a70c86c55d09eadc2/yish}, booktitle = {Computer support for collaborative learning: The Next 10 Years! Proceedings of CSCL 2005 (Taipei, Taiwan)}, citeulike-article-id = {519589}, editor = {Koschmann, T. and Suthers, D. D.}, interhash = {1cc56a7e5024bab2dfecd3a4a4bc692d}, intrahash = {cda40a05c96ced0a70c86c55d09eadc2}, keywords = {CERME-6-patterns KalDesignResearch WLEFormativeEassessment cal09-patterns design designpatterns designprinciples eLPBookMor emdp haifa-edtech learning mathgamespatterns research}, priority = {2}, publisher = {Lawrence Erlbaum Associates}, timestamp = {2008-09-05T01:04:05.000+0200}, title = {Design principles for online peer-evaluation: Fostering objectivity}, url = {http://css.cscl2005.org/DownloadFile.aspx?p=169}, year = 2005 } @inproceedings{schummer2005eeu, abstract = {When developing groupware satisfying user requirements is even more difficult than in the context of single-user application development; not only the interaction with the application itself but also the interaction between group members must be respected. Current design methodologies insufficiently focus the designers’ attention to this aspect. Therefore, we propose the Oregon Software Development Process (OSDP) that fosters end-user participation, structures the interaction between end-users and developers, and emphasizes the use of a shared language between users and developers.}, added-at = {2008-07-17T16:22:30.000+0200}, address = {Berlin Heidelberg}, author = {Schummer, Till and Lukosch, Stephan and Slagter, Robert}, biburl = {http://www.bibsonomy.org/bibtex/228ab609a153ebb285d15e2f0c0496226/yish}, booktitle = {Groupware: Design, Implementation, and Use, 11th International Workshop, CRIWG 2005}, interhash = {9db10323b6b8665f3fe7fcd43ec0a1a1}, intrahash = {28ab609a153ebb285d15e2f0c0496226}, keywords = {CSPedPats Development OSDP Oregon PLaNet Process Software collaborative design education emdp groupware jime08 patternlanguagenetwork patterns pedagogicalpatterns technology}, pages = {73-88}, publisher = {Springer-Verlag }, timestamp = {2008-07-17T16:22:30.000+0200}, title = {Empowering End-Users: A Pattern-Centered Groupware Development Process}, url = {http://kalu.fernuni-hagen.de/Publications/criwg05osdp.pdf}, volume = {Lecture Notes in Computer Sciecne 3706}, year = 2005 } @article{Brouns05, abstract = {Abstract: One way to develop effective online courses is the use of learning design patterns, since patterns capture successful solutions. Pedagogical patterns are commonly created by human cognitive processing in "writer's workshops". We explore two ideas; first whether IMS Learning Design is suitable for detecting patterns in existing courses and secondly whether the use of inductive analyses is a suitable approach. We expect patterns to occur in the method section of a learning design, because here the process of teaching and learning is defined. We provide some suggestions for inductive techniques that could be applied to existing learning designs in order to detect patterns and discuss how the patterns could be used to create new learning designs. None of the suggested approaches are validated yet, but are intended as input for the ongoing discussion on patterns.}, added-at = {2008-05-30T10:55:19.000+0200}, author = {Brouns, Francis and Koper, Rob and Manderveld, Jocelyn and van Bruggen, Jan and Sloep, Peter and van Rosmalen, Peter and Tattersall, Colin and Vogten, Hubert}, biburl = {http://www.bibsonomy.org/bibtex/26012b458de4f694e13a1097ee51f5d41/yish}, citeulike-article-id = {388941}, comment = {This strain of work is done mainly in the context of developing large scale technological systems to support organizational and vocational learning or web-delivered higher and further education. Due to this context, much of the work is highly technical, to an extent that would make it inaccessible for teachers as well as researchers outside of the field. Even the issue of uncovering design patterns may get embellished as structural analysis of XML documents.}, editor = {Tattersall, Colin and Koper, Rob}, interhash = {95569c92988e9353774a5f57cd71e17e}, intrahash = {6012b458de4f694e13a1097ee51f5d41}, journal = {Journal of Interactive Media in Education (Advances in Learning Design. Special Issue}, keywords = {ILE KalDesignResearch WLEFormativeEAssessment analysis design designapproaches designpatterns detection dtl elearning emdp eml exploration ims-ld inductive learning mathgamespatterns mythesis pattern patterns pedagogical pedagogicalpatterns xml}, priority = {0}, timestamp = {2008-05-30T10:55:19.000+0200}, title = {A first exploration of an inductive analysis approach for detecting learning design patterns}, url = {http://www-jime.open.ac.uk/2005/03/brouns-2005-03-01.html}, volume = 3, year = 2005 } @inproceedings{Erickson2000, abstract = {A central challenge in interaction design has to do with its diversity. Designers, engineers, managers, marketers, researchers and users all have important contributions to make to the design process. But at the same time they lack shared concepts, experiences and perspectives. How is the process of design-which requires communication, negotiation and compromise-to effectively proceed in the absence of a common ground? I argue that an important role for the interaction designer is to help stakeholders in the design process to construct alingua franca.To explore this issue, which has received remarkably little attention in HCI, I turn to work in urban design and architecture. I begin by discussing a case study in community design, reported by Hester [10], that demonstrates the power of alingua francafor a particular design project. I then describe the concept of pattern languages and discuss how they might be adapted to the needs of interaction design in general, and used, in particular, as meta-languages for generatinglingua francasfor particular design projects.}, added-at = {2008-05-30T03:03:03.000+0200}, address = {New York, NY}, author = {Erickson, Thomas}, biburl = {http://www.bibsonomy.org/bibtex/2762c5c243b4ac828b6073d0ac194963c/yish}, booktitle = {Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques }, citeulike-article-id = {485958}, doi = {10.1145/347642.347794}, interhash = {edad2191cc0d033ae3ef5bfce2605743}, intrahash = {762c5c243b4ac828b6073d0ac194963c}, isbn = {1581132190}, keywords = {CERME-6-patterns CnE07 KalDesignResearch alexander chais2007 design designapproaches designpatterns emdp languages mathgamespatterns mexicali mythesis patterns software}, pages = {357-368}, priority = {2}, publisher = {ACM Press}, timestamp = {2008-05-30T03:03:03.000+0200}, title = {Lingua Francas for design: sacred places and pattern languages}, url = {http://dx.doi.org/10.1145/347642.347794}, year = 2000 } @inproceedings{citeulike:494651, added-at = {2008-05-30T01:30:11.000+0200}, address = {Irsee, Germany}, author = {Bergin, Joseph}, biburl = {http://www.bibsonomy.org/bibtex/2964218adcc854e7688ef4ac788a54a1a/yish}, booktitle = {Proceedings of the Fifth European Conference on Pattern Languages of Programs}, citeulike-article-id = {494651}, interhash = {e7189278075e6a5acb4b152f0d9158c6}, intrahash = {964218adcc854e7688ef4ac788a54a1a}, keywords = {CERME-6-patterns CSPedPats CiHB CnE07 KalDesignResearch WLEFormativeEAssessment cal09-patterns chais2007 design designapproaches designpatterns emdp jime08 mathgamespatterns mythesis patterns pedagogical pedagogicalpatterns}, priority = {2}, timestamp = {2008-05-30T01:30:11.000+0200}, title = {Fourteen Pedagogical Patterns}, url = {http://csis.pace.edu/~bergin/PedPat1.3.html#earlybird}, year = 2000 } @inproceedings{Dearden02, added-at = {2008-05-30T00:57:51.000+0200}, author = {Dearden, Andy and Finlay, Janet and Allgar, Elizabeth and Mcmanus, Barbara}, biburl = {http://www.bibsonomy.org/bibtex/2ef8aaf2492a8b79f6137215c0ca289b1/yish}, booktitle = {CHI 2002, Conference Extended Abstracts on Human Factors in Computer Systems, ACM Press, Minneapolis, Minnesota, USA,. 2002.}, citeulike-article-id = {493791}, editor = {Terveen, L. and Wixon, D.}, interhash = {51e1d5cc7dc0e6bd8fa33c83831d44ca}, intrahash = {ef8aaf2492a8b79f6137215c0ca289b1}, keywords = {CERME-6-patterns KalDesignResearch design designpatterns emdp language mathgamespatterns mythesis participatory participatorydesign pattern}, pages = {664-665}, priority = {2}, timestamp = {2008-05-30T00:57:51.000+0200}, title = {Evaluating pattern languages in participatory design}, year = 2002 } @inproceedings{Dearden02b, abstract = {In recent years the Human–Computer Interaction community has witnessed a growing interest in the use of ‘design patterns’ and ‘pattern languages’, a representation for design knowledge based on the work of the architect Christopher Alexander. In this paper, we re-examine Alexander’s work, highlighting his participatory approach to design, his use of patterns in design generation and his ethical commitment to designing life-enhancing artefacts. Based on this review, we report on three studies exploring the use of pattern languages as tools to support a participatory approach to interactive systems design. Our results suggest that pattern languages can enable users to participate in a generative design process but that issues of form and facilitation need careful consideration.}, added-at = {2008-05-30T00:56:49.000+0200}, author = {Dearden, Andy and Finlay, Janet and Allgar, Elizabeth and Mcmanus, Barbara}, biburl = {http://www.bibsonomy.org/bibtex/2909d1d15129da7fd1dd4f22292dbd686/yish}, booktitle = {People and Computers XVII: Memorable yet Invisible, Proceedings of HCI'2002}, citeulike-article-id = {493792}, comment = {Dearden, Finlay, Allgar \& Mcmanus (2002; 2002b) Point at the strong ideological and methodological parallels between Alezander's original vision of pattern language and the paradigm of participatory design. Pattern languages were concieved as a means of making expert knowledge accesible to naive planners, and enable educated and informed designers to work with naive users in collaboration. By contrast, in practice many pattern languages have taken a highly specialized form, and have become part of a professional jargon. As an alternative, Dearden et al propose the 'facilitation' model developed by Alexander et al (1985) in the Mexicali project. In that project, an 'Architect-builder' worked with a family to enable them to design and build their own house. The pattern language was shared by the designer and the family, and used to present and discuss design problems and solutions. The family could refer to the pattern even when choosing an alternative design. One of the studies Dearden at al report uses Bergin's language pedagogical patterns to support the participatory design of an elearning web-site. The design was produced by a group of students and practicing teachers and facilitated by an experiences designer. They report that using this approach empowered the practitioners and enabled them to produce quality designs. This approach also enabled the facilitator to structure the design process and communicate complex issues. On the cautionary side, practitioners reported initial difficulties and even stress associated with learning such a new approach. They also tended not to question the patterns, relying on them as given truths. These issues place extra responsibility in the role of the facilitator. We see such an approach as very promising in the context of designing pedagogical practices for the mathematical classroom. In such a model, researchers and designers contribute their specialist knowledge, while teachers bring their practical experience and awareness of real-world constraints. Using a suitable pattern language can enable such a diverse community to pool knowledge and collaboratively design innovative, effective and realistic educational practices. --- "All users were able to develop a viable design using the patterns approach. All were positive about the process by the end of the session, although all also admitted that they initially found the exercise difficult and in two cases ‘stressful’. ... The pattern language also enabled the facilitator to structure the collaborative session, ensuring a coherent and systematic process. The structure of the session reflected the organisation of the pattern language, suggesting that this too is important to a successful participatory process. Again users used the patterns to explore the design space. Even users with some experience ofWeb design indicated that the patterns gave them new ideas and helped them organise their thoughts. One of the more experienced users felt the pattern language helped him design more quickly and reliably. Again, users challenged the patterns and suggested potential patterns that were missing from the language, for example, accessibility issues. This mirrors our experience with the travel pattern language and is consistent with Alexander’s view of pattern languages as evolving artefacts. However, it became clear that some users tended to rely on the patterns. One user spoke of ‘trusting the patterns’ and several others indicated that their confidence in their design was due to the fact that the patterns were ‘correct’. This has important implications for the development and validation of pattern languages. If users are going to be able to rely on the pattern languages, we have a responsibility to ensure they represent reliable claims about design." (pp. 181)}, editor = {Faulkner, X. and Finlay, J. and Detienne, F.}, interhash = {9868b0ce96515cf8045b08a770c41ec4}, intrahash = {909d1d15129da7fd1dd4f22292dbd686}, keywords = {CERME-6-patterns KalDesignResearch LDSE alexander cal09-patterns christopher design designapproaches designpatterns eLPBookMor emdp language languages mathgamespatterns mythesis participatory participatorydesign pattern pedagogicalpatterns}, pages = {159-174}, priority = {2}, publisher = {Springer Verlag}, timestamp = {2008-05-30T00:56:49.000+0200}, title = {Patterns Languages in Participatory Design}, url = {http://www.lmu.ac.uk/ies/comp/research/isle/patterns/papers/hci.pdf}, year = 2002 } @inproceedings{DiGiano02, abstract = {Wireless and mobile devices are beginning to offer stunning new technical capabilities for collaborative learning. Yet, researchers in this field must recognize the importance of complementing these technical advances with improved understanding of the patterns of classroom activity that most need support. Our approach is to create conceptual tools that help us think and talk about technology-supported collaborative learning. A particularly powerful tool, we have found, is Collaborative Design Patterns, which capture common learning situations and tradeoffs in written form.}, added-at = {2008-05-30T00:52:14.000+0200}, author = {Digiano, Chris and Patton, Charles and Roschelle, Jeremy and Tatar, Deborah and Yarnall, Louise and Manley, Matthew}, biburl = {http://www.bibsonomy.org/bibtex/2360fbf0e1bfad708e02bb8cba1995561/yish}, booktitle = {Proceedings of WMTE 2002}, citeulike-article-id = {519587}, comment = {"We have identified three main types of collaboration patterns: 1. Whole Activity Patterns: describe how collaboration takes place over the course of an entire activity 2. Data Patterns: describe how artifacts are exchanged during a collaborative activity 3. Support Patterns: describe smaller-grained patterns that enable forms of collaboration to take place." (p 39)}, interhash = {94377fc9cfa42e1e07041137855a7495}, intrahash = {360fbf0e1bfad708e02bb8cba1995561}, keywords = {KalDesignResearch collaboration design designapproaches designpatterns emdp learning mathgamespatterns mobile mythesis wireless}, pages = {39-47}, priority = {2}, timestamp = {2008-05-30T00:52:14.000+0200}, title = {Collaboration Design Patterns: Conceptual Tools for Planning for The Wireless Classroom}, url = {http://ctl.sri.com/publications/downloads/DiGianoWMTE.pdf}, year = 2002 } @article{meszaros1997plp, abstract = {As the patterns community has accumulated experience in writing and reviewing patterns and pattern languages, we have begun to develop insight into pattern-writing techniques and approaches that have been observed to be particularly effective at addressing certain recurring problems. This pattern language attempts to capture some of these "best practices" of pattern writing, both by describing them in pattern form, and by demonstrating them in action. As such, this pattern language is its own Running Example.}, added-at = {2007-12-29T18:29:28.000+0100}, author = {Meszaros, Gerard and Doble, Jim}, biburl = {http://www.bibsonomy.org/bibtex/2658afa72cd0f2795318ac9d5a0a18e96/yish}, interhash = {f897712e9a72dc8263a0eaf5cc806f8a}, intrahash = {658afa72cd0f2795318ac9d5a0a18e96}, journal = {Addison-Wesley Software Pattern Series}, keywords = {PLaNet design emdp language metapatterns methodology pattern patterns writing}, pages = {529-574}, publisher = {Addison-Wesley Longman Publishing Co., Inc. Boston, MA, USA}, timestamp = {2007-12-29T18:29:28.000+0100}, title = {A pattern language for pattern writing}, url = {http://trese.cs.utwente.nl/Courses/university_courses/patterns/material/PatternWriting-Doble.pdf}, year = 1997 } @inproceedings{Dearden02c, abstract = {In this paper, we examine the contribution that pattern languages could make to user participation in the design of interactive systems, and we report on our experiences of using pattern languages in this way. In recent years, there has been a growing interest in the use of patterns and pattern languages in the design of interactive systems. Pattern languages were originally developed by the architect, Christopher Alexander, both as a way of understanding the nature of building designs that promote a ‘humane’ or living built environment; and as a practical tool to aid in participatory design of buildings. Our experience suggests that pattern languages do have considerable potential to support participatory design in HCI, but that many pragmatic issues remain to be resolved.}, added-at = {2007-12-29T17:29:54.000+0100}, author = {Dearden, Andy and Finlay, Janet and Allgar, Elizabeth and Mcmanus, Barbara}, biburl = {http://www.bibsonomy.org/bibtex/2b0691fee27348d36f9654faaa5660c95/yish}, booktitle = {Proceedings of the Participatory Design Conference (PDC 2002). CPSR, Palo Alto, CA.,2002.}, citeulike-article-id = {493790}, editor = {Binder, T. and Gregory, J. and Wagner, I.}, interhash = {3c010ae70bd3083c18e5dd833770c2b6}, intrahash = {b0691fee27348d36f9654faaa5660c95}, keywords = {KalDesignResearch LDSE PLaNet design designapproaches designpatterns emdp language mathgamespatterns mythesis participatory participatorydesign pattern patternlanguagenetwork postdocapplication}, priority = {2}, timestamp = {2007-12-29T17:29:54.000+0100}, title = {Using Pattern Languages in Participatory Design}, url = {http://www.leedsmet.ac.uk/inn/usabilityservices/papers/PDCpaper.pdf}, year = 2002 } @article{Derntl2004, added-at = {2007-10-30T01:59:22.000+0100}, author = {Derntl, Michael and Motschnig-Pitrik, Renate}, biburl = {http://www.bibsonomy.org/bibtex/29ce42f9de2160aef2b6754bfd357aef1/yish}, interhash = {ab799074ff42d978fcf6e8bbcf1bea60}, intrahash = {9ce42f9de2160aef2b6754bfd357aef1}, issue = {2}, journal = {The Internet and Higher Education}, keywords = {CERME-6-patterns KalDesignResearch LDSE blended cal09-patterns designapproaches designpatterns elearning emdp jime08 jls10 learning math}, pages = {111--130}, timestamp = {2007-10-30T01:59:22.000+0100}, title = {The Role of Structure, Patterns, and People in Blended Learning}, url = {http://dx.doi.org/10.1016/j.iheduc.2005.03.002}, volume = 8, year = 2005 } @inproceedings{Goodyear04b, added-at = {2007-10-30T01:58:23.000+0100}, author = {Goodyear, Peter and Avgeriou, Paris and Baggetun, Rune and Bartoluzzi, Sonia and Retalis, Simeon and Ronteltap, Frans and Rusman, Ellen}, biburl = {http://www.bibsonomy.org/bibtex/2ef0b18526c2c83ae0e5e0d20e0b10bde/yish}, booktitle = {Networked learning 2004}, citeulike-article-id = {494167}, interhash = {28d24379188592ee079c91bb77415916}, intrahash = {ef0b18526c2c83ae0e5e0d20e0b10bde}, keywords = {CERME-6-patterns ILE KalDesignResearch LDSE WLEFormativeEAssessment asld-book cal09-patterns collaboration collaborative computerscience design designapproaches designpatterns emdp jls10 languages ldg learning learningdesigngrid mathgamespatterns mythesis pattern patterns}, priority = {2}, timestamp = {2007-10-30T01:58:23.000+0100}, title = {Towards a pattern language for networked learning}, url = {http://www.networkedlearningconference.org.uk/past/nlc2004/proceedings/individual_papers/goodyear_et_al.htm}, year = 2004 } @misc{Alexander73, added-at = {2007-09-10T02:20:45.000+0200}, author = {Alexander, Christopher and Cox, Mike and Abdelhalim, Halim and Hazzard, Ed and Kural, Ilhan and Schukert, Marty}, biburl = {http://www.bibsonomy.org/bibtex/245b57322e566e18386d43aee71aed846/yish}, howpublished = {online}, interhash = {05c19d1529c64cff95b368932b63aa73}, intrahash = {45b57322e566e18386d43aee71aed846}, keywords = {Alexander CnE07 designpatterns emdp grassroots housing process}, timestamp = {2007-09-10T02:20:45.000+0200}, title = {The Grass Roots Housing Process}, url = {http://patternlanguage.com/archives/grassroots/grassroots.htm}, year = 1973 } @article{mcandrew2006pda, abstract = {In this paper we examine emerging ways to describe and structure learning material, learning tasks and learning situations. In particular, we consider three different approaches, looking at common issues and differences in emphasis. The approaches are: learning patterns [1], inspired by the architectural patterns of Alexander [2]; learning design, as described in the IMS Learning Design specification [3], which itself draws on Educational Modelling Language developed at the Open University of the Netherlands; and, learning activities as used in the Learning Activity Management System [4].}, added-at = {2007-09-09T14:04:37.000+0200}, author = {McAndrew, Patrick and Goodyear, Peter and Dalziel, James}, biburl = {http://www.bibsonomy.org/bibtex/2c9907aa54eeecc0e59e675739811a26c/yish}, interhash = {4e42d8b92ba1f2a52c3ae8fbd2d7a4ca}, intrahash = {c9907aa54eeecc0e59e675739811a26c}, journal = {International Journal of Learning Technology}, keywords = {CERME-6-patterns IMS KalDesignResearch LAMS LDSE LMS WLEFormativeEAssessment asld-book asld2011 design designpatterns eLPBookMor emdp jime08 jls10 ldg learning learningdesigngrid patterns pedplanner}, number = 2, pages = {216-242}, publisher = {Inderscience}, timestamp = {2007-09-09T14:04:37.000+0200}, title = {Patterns, designs and activities: unifying descriptions of learning structures}, url = {http://kn.open.ac.uk/public/getfile.cfm?documentfileid=6000}, volume = 2, year = 2006 } @article{borchers2001e, added-at = {2007-04-25T12:01:54.000+0200}, address = {London}, author = {Borchers, Jan O.}, biburl = {http://www.bibsonomy.org/bibtex/25314285ed34e76d4913e73eefa58f960/yish}, citeulike-article-id = {391975}, interhash = {1b0a873c9f9041ed07346484095bb4b4}, intrahash = {5314285ed34e76d4913e73eefa58f960}, journal = {AI & Society Journal of Human-Centred Systems and Machine Intelligence}, keywords = {CERME-6-patterns CnE07 KalDesignResearch LDSE WLEFormativeEAssessment cal09-patterns chais2007 design designapproaches designpatterns emdp hci interaction interactive interface math mathgamespatterns mythesis pattern patterns postdocapplication}, month = {December}, number = 4, pages = {359-376}, priority = {2}, publisher = {Springer-Verlag}, timestamp = {2007-04-25T12:01:54.000+0200}, title = {A Pattern Approach to Interaction Design}, url = {http://media.informatik.rwth-aachen.de/papers.html}, volume = 15, year = 2001 } @article{borchers2001f, added-at = {2007-04-25T11:54:22.000+0200}, address = {London}, author = {Borchers, Jan O. and Fincher, Sally and Griffiths, Richard and Pemberton, Lyn and Siemon, Elke}, biburl = {http://www.bibsonomy.org/bibtex/23acb4a4f43f13ed53fc64c0b6a154bc2/yish}, citeulike-article-id = {391976}, interhash = {bb50242d90156fcea0b87285ab4f4621}, intrahash = {3acb4a4f43f13ed53fc64c0b6a154bc2}, journal = {AI & Society Journal of Human-Centred Systems and Machine Intelligence}, keywords = {collaboration community design emdp hci interaction interactive mathgamespatterns pattern}, month = {December}, number = 4, pages = {377--385}, priority = {2}, publisher = {Springer-Verlag}, timestamp = {2007-04-25T11:54:22.000+0200}, title = {Usability Pattern Language: Creating A Community}, url = {http://media.informatik.rwth-aachen.de/papers.html}, volume = 15, year = 2001 } @article{retalis2006edp, abstract = {Design pattern creation, especially in the e-learning domain, is a highly complex process that has not been sufficiently studied and formalized. In this paper, we propose a systematic pattern development cycle, whose most important aspects focus on reverse engineering of existing systems in order to elicit features that are cross-validated through the use of appropriate, authentic scenarios. However, an iterative pattern process is proposed that takes advantage of multiple data sources, thus emphasizing a holistic view of the teaching learning processes. The proposed schema of pattern mining has been extensively validated for Asynchronous Network Supported Collaborative Learning (ANSCL) systems, as well as for other types of tools in a variety of scenarios, with promising results.}, added-at = {2007-04-16T03:37:18.000+0200}, author = {Retalis, Symeon and Georgiakakis, Petros and Dimitriadis, Yannis}, biburl = {http://www.bibsonomy.org/bibtex/2d3d1a534c5b9c5f75a1e0c92aeeac506/yish}, interhash = {5a35b2caf65d4aebeb18968342aade49}, intrahash = {d3d1a534c5b9c5f75a1e0c92aeeac506}, journal = {Computer Science Education}, keywords = {CERME-6-patterns CnE07 KalDesignResearch LDSE cal09-patterns computer cs cscl design designpatterns elearning elicitation emdp jime08 jls10 learning mathgamespatterns patterns science}, number = 2, pages = {105--118}, publisher = {Taylor & Francis}, timestamp = {2007-04-16T03:37:18.000+0200}, title = {Eliciting design patterns for e-learning systems}, url = {http://www.ingentaconnect.com/content/routledg/ncse/2006/00000016/00000002/art00004}, volume = 16, year = 2006 }