@techreport{lpfinal, title = {Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final Report}, author = {Dave Pratt and Niall Winters and Efi Alexopoulou and James Bligh and Staffan Björk and Michele Cerulli and Mark Childs and Augusto Chioccariello and Vincent Jonker and Chronis Kynigos and Berner Lindström and Yishay Mor and Fionnuala O'Donnell and Brendan Tangney and Monica Wijers}, year = 2007, url = {http://telearn.noe-kaleidoscope.org/open-archive/browse?resource=530}, abstract = {Over the last few years have witnessed a growing recognition of the educational potential of computer games. However, it is generally agreed that the process of designing and deploying TEL resources generally and games for mathematical learning specifically is a difficult task. The Kaleidoscope project, "Learning patterns for the design and deployment of mathematical games", aims to investigate this problem. We work from the premise that designing and deploying games for mathematical learning requires the assimilation and integration of deep knowledge from diverse domains of expertise including mathematics, games development, software engineering, learning and teaching. We promote the use of a design patterns approach to address this problem. This deliverable reports on the project by presenting both a connected account of the prior deliverables and also a detailed description of the methodology involved in producing those deliverables. In terms of conducting the future work which this report envisages, the setting out of our methodology is seen by us as very significant. The central deliverable includes reference to a large set of learning patterns for use by educators, researchers, practitioners, designers and software developers when designing and deploying TEL-based mathematical games. Our pattern language is suggested as an enabling tool for good practice, by facilitating pattern-specific communication and knowledge sharing between participants. We provide a set of trails as a "way-in" to using the learning pattern language. We report in this methodology how the project has enabled the synergistic collaboration of what started out as two distinct strands: design and deployment, even to the extent that it is now difficult to identify those strands within the processes and deliverables of the project. The tools and outcomes from the project can be found at: http://lp.noe-kaleidoscope.org/}, biburl = {http://www.bibsonomy.org/bibtex/2b6ff642b6c1662b24c21130668eba5ef/yish}, keywords = {design designpatterns final games jime08 kaleidoscope learning mathematical mathgamespatterns my patterns report} } @article{Sanyal2000, title = {Audit Hierarchy in a Corrupt Tax Administration}, author = {Amal Sanyal}, journal = {Journal of Comparative Economics}, month = {Jun}, number = 2, pages = {364--378}, volume = 28, year = 2000, url = {http://www.sciencedirect.com/science/article/B6WHV-45D32NN-7/1/7fb5966c9f8197f3ba3d545d0b2d8f46}, biburl = {http://www.bibsonomy.org/bibtex/221a1d9758f2b7ac624cfeb0b5503e92d/smicha}, keywords = {auditing; bribe chain; evasion; games hierarchy; mechanism; optimal repeated tax} } @article{Fudenberg1998, title = {Learning in games}, author = {Drew Fudenberg and David Levine}, journal = {European Economic Review}, month = {May}, number = {3-5}, pages = {631--639}, volume = 42, year = 1998, day = 31, url = {http://www.sciencedirect.com/science/article/B6V64-3VKKB1K-J/1/290c0e54349b70e04b0614a8672ff5e4}, biburl = {http://www.bibsonomy.org/bibtex/2965ab3139f41cd04ad45e6f20a8afc9d/smicha}, keywords = {Learning games in} } @article{Moretto2000, title = {Irreversible investment with uncertainty and strategic behavior}, author = {Michele Moretto}, journal = {Economic Modelling}, month = {Dec}, number = 4, pages = {589--617}, volume = 17, year = 2000, url = {http://www.sciencedirect.com/science/article/B6VB1-41GNKT4-8/1/9b5c654df5d584e3dfbcf33bf1f9854a}, biburl = {http://www.bibsonomy.org/bibtex/20eaf18ec3e158dc0bdb1a5d4428cee2d/smicha}, keywords = {Waiting games} } @article{Toivanen2000, title = {Empirical research on discrete choice game theory models of entry: An illustration}, author = {Otto Toivanen and Michael Waterson}, journal = {European Economic Review}, month = {May}, number = {4-6}, pages = {985--992}, volume = 44, year = 2000, url = {http://www.sciencedirect.com/science/article/B6V64-40PGPXP-12/1/c10dbf5fd8eeb0314cd83fd25e47850d}, biburl = {http://www.bibsonomy.org/bibtex/2c02aef7ae71608d0b395a47186646597/smicha}, keywords = {Discrete games} } @article{Jack2006b, title = {Dynamic enfranchisement}, author = {William Jack and Roger Lagunoff}, journal = {Journal of Public Economics}, month = {May}, number = {4-5}, pages = {551--572}, volume = 90, year = 2006, url = {http://www.sciencedirect.com/science/article/B6V76-4GMS944-1/1/3c69af1611ac02c7352d6ef6815d0248}, biburl = {http://www.bibsonomy.org/bibtex/273b857484760bf3e519981bc9dc2a60b/smicha}, keywords = {Dynamic games} } @article{Cornes2007, title = {Weak links, good shots and other public good games: Building on BBV}, author = {Richard Cornes and Roger Hartley}, journal = {Journal of Public Economics}, month = {Sep}, number = 9, pages = {1684--1707}, volume = 91, year = 2007, url = {http://www.sciencedirect.com/science/article/B6V76-4PF1WBJ-1/1/76e54ada91c071af2802d30285cc31a8}, biburl = {http://www.bibsonomy.org/bibtex/26afc7b6231c9dd41429d6f9d4a25e742/smicha}, keywords = {Non-cooperative games} } @inproceedings{conf/ct/GoldsteinKNP01, title = {Building Rules.}, author = {Ronnie Goldstein and Ivan Kalas and Richard Noss and Dave Pratt}, booktitle = {Cognitive Technology}, crossref = {conf/ct/2001}, editor = {Meurig Beynon and Chrystopher L. Nehaniv and Kerstin Dautenhahn}, pages = {267-281}, publisher = {Springer}, series = {Lecture Notes in Computer Science}, volume = 2117, year = 2001, url = {http://link.springer.de/link/service/series/0558/bibs/2117/21170267.htm}, isbn = {3-540-42406-7}, date = {2002-01-03}, abstract = {This paper reports on aspects of the Playground project in which young children (age 6 to 8) are writing and sharing their own computer videogames. We discuss how structures in the kernel language influenced the design of one of the project’s playgrounds and in turn children’s thinking and use of rules. One feature of the paper is the range of children’s responses to the task of translating their ideas for games into formal rules; kernel features, such as object orientation and the use of events, at times support and at other times constrain those responses.}, biburl = {http://www.bibsonomy.org/bibtex/295d26ec13ef82d5e190b7c1a17a44870/yish}, keywords = {building constructionism design education games learning playground} } @article{Kevei2007, title = {Generalized n-Paul paradox}, author = {P{\'e}ter Kevei}, journal = {Statistics \& Probability Letters}, month = {Jun}, number = 11, pages = {1043--1049}, volume = 77, year = 2007, day = 15, url = {http://www.sciencedirect.com/science/article/B6V1D-4NC4M6N-1/1/cc0207b8ce79f2b008dd906f5d37ced4}, biburl = {http://www.bibsonomy.org/bibtex/2cb74a83427cafef7c6d3c1231b197aff/smicha}, keywords = {Generalized Petersburg St. games} } @article{Haines2003, title = {An approach to simple bargaining games and related problems}, author = {Linda M. Haines}, journal = {Journal of Statistical Planning and Inference}, month = {Oct}, number = 2, pages = {353--366}, volume = 116, year = 2003, day = 01, url = {http://www.sciencedirect.com/science/article/B6V0M-472JW2H-1J/1/2b13190fed9ef4f576ccf5faf06af7f0}, biburl = {http://www.bibsonomy.org/bibtex/2d7434079d15debeb7e5cfde5c8228641/smicha}, keywords = {Simple bargaining games} }