@book{TheoryOfFun, abstract = {If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected.}, added-at = {2010-05-03T19:48:50.000+0200}, address = {Scottsdale, Arizona}, author = {Koster, Raph}, biburl = {http://www.bibsonomy.org/bibtex/279b4a6a49f804f92f8a7a8eba7db5429/lysander07}, booktitle = {Theory of Fun}, interhash = {07ed1595f9e9f4c345acc82cd10dbd70}, intrahash = {79b4a6a49f804f92f8a7a8eba7db5429}, keywords = {2005 game seminar ss10}, pages = 244, publisher = {Paraglyph Press}, timestamp = {2010-05-03T19:48:50.000+0200}, title = {A Theory of Fun for Game Design}, year = 2005 } @article{journals/expert/Souzis05, added-at = {2006-11-06T22:23:39.000+0100}, author = {Souzis, Adam}, biburl = {http://www.bibsonomy.org/bibtex/2229963b1db8f7bf177df567a38197cae/lysander07}, interhash = {40189c32148329276bc280777085f688}, intrahash = {229963b1db8f7bf177df567a38197cae}, journal = {IEEE Intelligent Systems}, keywords = {semanticwiki article wiki 2005}, number = 5, pages = {87--91}, timestamp = {2006-11-06T22:23:39.000+0100}, title = {Building a Semantic Wiki}, url = {http://www.google.com/url?sa=t&ct=res&cd=2&url=http%3A%2F%2Fwww.liminalzone.org%2Fstatic%2FIEEE_IS_Souzis_v20n5.pdf&ei=wKdPRan1JqPSwQLTqsjmCA&usg=__GGc0Hxo7wBNTYM2AlnuQ9AMU18Y=&sig2=1X367YqbNeA78lCsJHLcMA}, volume = 20, year = 2005 }