@techreport{finlay2009planet, abstract = {The Planet (Pattern Language Network for Web 2.0 in Learning) project aimed to develop and demonstrate an effective community-based mechanism for capturing and sharing successful practice, based on the pattern approach. A pattern describes an effective solution to a recurrent problem embedded in a specific context and is characterised by being drawn from successful practice rather than from theory. Patterns are easy and intuitive to use, so supporting transfer of practice to new contexts. However, the process of eliciting and capturing patterns from authentic practice is not trivial and is rarely an inclusive community-based activity. It is this problem that Planet has sought to address.}, added-at = {2009-12-21T01:16:08.000+0100}, author = {Finlay, Janet and Gray, John and Falconer, Isobel and Hensman, Jim and Mor, Yishay and Warburton, Steven}, biburl = {http://www.bibsonomy.org/bibtex/2a2c437696e5e62c3538f83624d01ae11/yish}, institution = {JISC}, interhash = {05837d7583c3e11172b20e799f16e9f2}, intrahash = {a2c437696e5e62c3538f83624d01ae11}, keywords = {JISC designpatterns eLPBookMor elp-feasst final haifa-edtech my patternlanguagenetwork patterns polonsky project report}, timestamp = {2009-12-21T01:16:08.000+0100}, title = {Planet: Pattern Language Network for Web 2.0 in Learning}, url = {http://www.jisc.org.uk/media/documents/programmes/usersandinnovation/planet%20final%20report.pdf}, year = 2009 } @techreport{lpfinal, abstract = {Over the last few years have witnessed a growing recognition of the educational potential of computer games. However, it is generally agreed that the process of designing and deploying TEL resources generally and games for mathematical learning specifically is a difficult task. The Kaleidoscope project, "Learning patterns for the design and deployment of mathematical games", aims to investigate this problem. We work from the premise that designing and deploying games for mathematical learning requires the assimilation and integration of deep knowledge from diverse domains of expertise including mathematics, games development, software engineering, learning and teaching. We promote the use of a design patterns approach to address this problem. This deliverable reports on the project by presenting both a connected account of the prior deliverables and also a detailed description of the methodology involved in producing those deliverables. In terms of conducting the future work which this report envisages, the setting out of our methodology is seen by us as very significant. The central deliverable includes reference to a large set of learning patterns for use by educators, researchers, practitioners, designers and software developers when designing and deploying TEL-based mathematical games. Our pattern language is suggested as an enabling tool for good practice, by facilitating pattern-specific communication and knowledge sharing between participants. We provide a set of trails as a "way-in" to using the learning pattern language. We report in this methodology how the project has enabled the synergistic collaboration of what started out as two distinct strands: design and deployment, even to the extent that it is now difficult to identify those strands within the processes and deliverables of the project. The tools and outcomes from the project can be found at: http://lp.noe-kaleidoscope.org/}, added-at = {2008-05-12T16:52:53.000+0200}, author = {Pratt, Dave and Winters, Niall and Alexopoulou, Efi and Bligh, James and Björk, Staffan and Cerulli, Michele and Childs, Mark and Chioccariello, Augusto and Jonker, Vincent and Kynigos, Chronis and Lindström, Berner and Mor, Yishay and O'Donnell, Fionnuala and Tangney, Brendan and Wijers, Monica}, biburl = {http://www.bibsonomy.org/bibtex/2b6ff642b6c1662b24c21130668eba5ef/yish}, interhash = {bb9447f9d312599e64e41c96398b24e3}, intrahash = {b6ff642b6c1662b24c21130668eba5ef}, keywords = {design designpatterns final games haifa-edtech jime08 kaleidoscope learning lp mathematical mathgamespatterns my patterns report}, timestamp = {2008-05-12T16:52:53.000+0200}, title = {Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final Report}, url = {http://telearn.noe-kaleidoscope.org/open-archive/browse?resource=530}, year = 2007 }