@techreport{Pratt06lp, added-at = {2011-02-04T12:43:55.000+0100}, author = {Pratt, Dave and Winters, Niall and Alexopoulou, Efi and Bligh, James and Björk, Staffan and Cerulli, Michele and Childs, Mark and Chioccariello, Augusto and Jonker, Vincent and Kynigos, Chronis and Lindström, Berner and Mor, Yishay and O'Donnell, Fionnuala and Tangney, Brendan and Wijers, Monica}, biburl = {http://www.bibsonomy.org/bibtex/228303ca1e27490e81acc83f0d1e55f8c/yish}, interhash = {44a012106089fc7f2d8ad1a9c71aae5b}, intrahash = {28303ca1e27490e81acc83f0d1e55f8c}, keywords = {CnE07 KalDesignResearch design designpatterns emdp games haifa-edtech kaleidoscope learning lp mathgamespatterns my myown patterns polonsky}, timestamp = {2011-02-04T12:43:55.000+0100}, title = {Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final Report (2007-04-23 13:20:50)}, url = {http://telearn.noe-kaleidoscope.org/read_publi.php?publi=530}, year = 2006 } @incollection{sharples2008mobile, abstract = {Over the past ten years mobile learning has grown from a minor research interest to a set of significant projects in schools, workplaces, museums, cities and rural areas around the world. Each project has shown how mobile technology can offer new opportunities for learning that extend within and beyond the traditional teacher-led classroom. Yet, the very diversity of the projects makes it difficult to capture the essence of mobile learning or to show how it contributes to the theory and practice of education. In this chapter we attempt to address the central issues of what is mobile learning and how can we design and evaluate it. Drawing on a theory of mobile learning as ‘the processes of coming to know through conversations across multiple contexts amongst people and personal interactive technologies’ (Sharples et al. 2007) we shall discuss how learning contexts are created through interaction, and how portable and ubiquitous technologies can support effective conversations for learning. We shall draw on the findings from recent major projects to show how people artfully engage with their surroundings, peers and technology to create impromptu sites of learning and to carry their conversations from place to place, from time to time, from topic to topic.}, added-at = {2010-01-25T11:16:24.000+0100}, author = {Sharples, Mike and Sánchez, Inmaculada Arnedillo and Milrad, Marcelo and Vavoula, Giasemi}, biburl = {http://www.bibsonomy.org/bibtex/2f57ae79b52943c6727496a99c94b2dd5/yish}, booktitle = {Technology Enhanced Learning: Principles and Products}, editor = {Balacheff, N. and Ludvigsen, S. and de Jong, T. and Lazonder, A. and Barnes, S.}, interhash = {7c5f74460ab692079146409d2add8311}, intrahash = {f57ae79b52943c6727496a99c94b2dd5}, keywords = {haifa-edtech kaleidoscope learning ml4d mlearning mobile mobilelearning polonsky technology}, pages = {233-249}, publisher = {Springer-Verlag, Berlin}, timestamp = {2010-01-25T11:16:24.000+0100}, title = {Mobile Learning: Small devices, Big Issues}, url = {http://telearn.noe-kaleidoscope.org/open-archive/browse?resource=1143}, year = 2009 } @techreport{lpfinal, abstract = {Over the last few years have witnessed a growing recognition of the educational potential of computer games. However, it is generally agreed that the process of designing and deploying TEL resources generally and games for mathematical learning specifically is a difficult task. The Kaleidoscope project, "Learning patterns for the design and deployment of mathematical games", aims to investigate this problem. We work from the premise that designing and deploying games for mathematical learning requires the assimilation and integration of deep knowledge from diverse domains of expertise including mathematics, games development, software engineering, learning and teaching. We promote the use of a design patterns approach to address this problem. This deliverable reports on the project by presenting both a connected account of the prior deliverables and also a detailed description of the methodology involved in producing those deliverables. In terms of conducting the future work which this report envisages, the setting out of our methodology is seen by us as very significant. The central deliverable includes reference to a large set of learning patterns for use by educators, researchers, practitioners, designers and software developers when designing and deploying TEL-based mathematical games. Our pattern language is suggested as an enabling tool for good practice, by facilitating pattern-specific communication and knowledge sharing between participants. We provide a set of trails as a "way-in" to using the learning pattern language. We report in this methodology how the project has enabled the synergistic collaboration of what started out as two distinct strands: design and deployment, even to the extent that it is now difficult to identify those strands within the processes and deliverables of the project. The tools and outcomes from the project can be found at: http://lp.noe-kaleidoscope.org/}, added-at = {2008-05-12T16:52:53.000+0200}, author = {Pratt, Dave and Winters, Niall and Alexopoulou, Efi and Bligh, James and Björk, Staffan and Cerulli, Michele and Childs, Mark and Chioccariello, Augusto and Jonker, Vincent and Kynigos, Chronis and Lindström, Berner and Mor, Yishay and O'Donnell, Fionnuala and Tangney, Brendan and Wijers, Monica}, biburl = {http://www.bibsonomy.org/bibtex/2b6ff642b6c1662b24c21130668eba5ef/yish}, interhash = {bb9447f9d312599e64e41c96398b24e3}, intrahash = {b6ff642b6c1662b24c21130668eba5ef}, keywords = {design designpatterns final games haifa-edtech jime08 kaleidoscope learning lp mathematical mathgamespatterns my patterns report}, timestamp = {2008-05-12T16:52:53.000+0200}, title = {Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final Report}, url = {http://telearn.noe-kaleidoscope.org/open-archive/browse?resource=530}, year = 2007 } @misc{kalvision_v1, added-at = {2007-11-28T14:05:50.000+0100}, author = {Diana, Laurillard and Alexopoulou, Efi and James, Bligh and Rosa, Maria Bottino and Bouhineau, Denis and Chioccariello, Augusto and Correia, Secundino and Davey, Paul and Derry, Jan and Dettori, Giuliana and Dirckinck-Holmfeld, Lone and Dondi, Claudio and Dufresne, Aude and Hayes, Paul and de Jong, Ton and Jonker, Vincent and Kirschner, Paul A. and Montandon, Lydia and Mor, Yishay and Morgado, Leonel and Neumann, Tim and Nicaud, Jean-François and Noss, Richard and Ponti, Marisa and Ryberg, Thomas and Sharples, Mike and Walker, Allison and Walker, Kevin and Wishart, Jocelyn}, biburl = {http://www.bibsonomy.org/bibtex/25e7ac857c58a32132ab96ce558f6917d/yish}, interhash = {512479d41773e3a059da82f84f7ebea6}, intrahash = {5e7ac857c58a32132ab96ce558f6917d}, keywords = {CiHB kaleidoscope vision}, timestamp = {2007-11-28T14:05:50.000+0100}, title = {The Kaleidoscope Scientific Vision for Research in Technology Enhanced Learning}, url = {http://telearn.noe-kaleidoscope.org/open-archive/browse?resource=316_v1}, year = 2007 } @misc{Barré07, abstract = {The underlying aim of the work related in this article, was to define Design Patterns for recording and analyzing usage in learning systems. The implied “bottom-up” approach when defining a Design Pattern brought us to examine data collected in our learning system through different lights: (1) the data type, (2) the human roles involved in the production of the data, or interested by their uses, and (3) the nature of the data analysis. This method has allowed us to have a global view on the data, which can be easily generalized and formalized.}, added-at = {2007-02-13T02:36:30.000+0100}, author = {Barré, Vincent and Choquet, Christophe and El-Kechaï, Hassina}, biburl = {http://www.bibsonomy.org/bibtex/206bbf218e2fc5db5fad683ee34cf9508/yish}, date = {(2007)}, interhash = {5b2f8f275a0069647f296e2861d81cc2}, intrahash = {06bbf218e2fc5db5fad683ee34cf9508}, journal = {Journal of Interactive Learning Research}, keywords = {JEIRP KalDesignResearch analysis design designpatterns elearning emdp kaleidoscope patterns usage}, location = {Chesapeake, VA: AACE}, number = 2, pages = {285-308}, timestamp = {2007-02-13T02:36:30.000+0100}, title = {From Data Analysis to Design Patterns in a Collaborative Context}, url = {http://www.editlib.org/index.cfm?fuseaction=Reader.ViewAbstract&paper_id=22974}, volume = 18, year = 2007 } @techreport{BalacheffD2.1.6, added-at = {2006-12-05T17:13:58.000+0100}, author = {Balacheff, Nicolas}, biburl = {http://www.bibsonomy.org/bibtex/2713a6ff6e7f0b4d540f6e4d57e9f56a7/yish}, howpublished = {Prepared for the European Commission, DG INFSO, under contract N°. IST 507838}, interhash = {361bd45f3f3416728c4550213a37e3b1}, intrahash = {713a6ff6e7f0b4d540f6e4d57e9f56a7}, keywords = {kaleidoscope scientific vision education TEL}, timestamp = {2006-12-05T17:13:58.000+0100}, title = {Kaleidoscope scientific vision}, url = {http://www.noe-kaleidoscope.org/intra/docs/full_deliverables/D02-01-06-F.pdf}, year = 2006 }