Inproceedings,

Creating a Computer Game Design Course

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Proceedings of the New Zealand Game Developers Conference, NZGDC, (2004)

Abstract

This paper discusses the creation of a computer game design course at the University of Otago. The course was run over a six week intensive period, which exposed students to the stress and working conditions experienced in real industry. We present a postmortem of the course in the style of a game development postmortem.

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