Article,

Technology, pedagogy and digital production: a case study of children learning new media skills

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Learning, Media and Technology, 32 (2): 167-181 (2007)

Abstract

This article presents an analysis of data from a project which investigated children and young people‟s learning of digital cultures in informal settings in Britain. The project aimed to build links between young peoples‟ leisure and learning experiences, by engaging with the content and styles of learning connected with digital cultures in homes and community centres. The focus of this article is on a computer games making course for young people age 9 – 13. The article looks specifically at issues around technology and pedagogy. Questions are raised about types of software used with this age range, and the article includes a discussion of the models of learning which describe young people‟s interactions with digital cultures.

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