Article,

Real-Time Search for Real-World Entities: A Survey

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Proceedings of the IEEE, 98 (11): 1887--1902 (November 2010)
DOI: 10.1109/JPROC.2010.2062470

Abstract

The search for real-world entities (people, places, and things) seems likely to become as important as document searching; this invited paper surveys relevant approaches and outlines possible solutions. We are observing an increasing trend of connecting embedded sensors and sensor networks to the Internet and publishing their output on the Web. We believe that this development is a precursor of a Web of Things, which gives real-world objects and places a Web presence that not only contains a static description of these entities, but also their real-time state. Just as document searches have become one of the most popular services on the Web, we argue that the search for real-world entities (i.e., people, places, and things) will become equally important. However, in contrast to the mostly static documents on the current Web, the state of real-world entities as captured by sensors is highly dynamic. Thus, searching for real-world entities with a certain state is a challenging problem. In this paper we define the underlying problem, outline the design space of possible solutions, and survey relevant existing approaches by classifying them according to their design space. We also present a case study of a real-world search engine called Dyser designed by the authors.

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