@inproceedings{263754,
title = {Back to the future: the story of Squeak, a practical Smalltalk written in itself},
address = {New York, NY},
author = {Dan Ingalls and Ted Kaehler and John Maloney and Scott Wallace and Alan Kay},
booktitle = {OOPSLA '97: Proceedings of the 12th ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications},
pages = {318-326},
publisher = {ACM Press},
url = {https://portal.acm.org/citation.cfm?id=263754\&coll=GUIDE\&dl=GUIDE\&CFID=67240285\&CFTOKEN=87218764#},
year = {1997},
abstract = {Squeak is an open, highly-portable Smalltalk implementation whose virtual machine is written entirely in Smalltalk, making it easy to. debug, analyze, and change. To achieve practical performance, a translator produces an equivalent C program whose performance is comparable to commercial Smalltalks.Other noteworthy aspects of Squeak include: a compact object format that typically requires only a single word of overhead per object; a simple yet efficient incremental garbage collector for 32-bit direct pointers; efficient bulk-mutation of objects; extensions of BitBlt to handle color of any depth and anti-aliased image rotation and scaling; and real-time sound and music synthesis written entirely in Smalltalk.},
citeulike-article-id = {487493}, priority = {2}, doi = {http://doi.acm.org/10.1145/263698.263754},
keywords = {education etoys games mathematics mathgamespatterns mythesis programming squeak }
}