In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a "Mystery in the Museum" story, involves collaboration of small groups of students through mobile handheld devices. An application has been built that permits authoring of such activities, while a usability evaluation study was performed that revealed some of the limitations of the design. The reported findings can be of use to those interested in following similar approaches in cultural and educational settings, and draw conclusions of general interest relating to interaction and collaboration through mobile technology.
%0 Conference Paper
%1 Cabrera:2005:MMC:1085777.1085843
%A Cabrera, Jorge Simarro
%A Frutos, Henar Muñoz
%A Stoica, Adrian G.
%A Avouris, Nikolaos
%A Dimitriadis, Yannis
%A Fiotakis, Georgios
%A Liveri, Katerina Demeti
%B Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
%C New York, NY, USA
%D 2005
%I ACM
%K design games learning mlearning mobile museum
%P 315--318
%R 10.1145/1085777.1085843
%T Mystery in the museum: collaborative learning activities using handheld devices
%U http://doi.acm.org/10.1145/1085777.1085843
%X In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a "Mystery in the Museum" story, involves collaboration of small groups of students through mobile handheld devices. An application has been built that permits authoring of such activities, while a usability evaluation study was performed that revealed some of the limitations of the design. The reported findings can be of use to those interested in following similar approaches in cultural and educational settings, and draw conclusions of general interest relating to interaction and collaboration through mobile technology.
%@ 1-59593-089-2
@inproceedings{Cabrera:2005:MMC:1085777.1085843,
abstract = {In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a "Mystery in the Museum" story, involves collaboration of small groups of students through mobile handheld devices. An application has been built that permits authoring of such activities, while a usability evaluation study was performed that revealed some of the limitations of the design. The reported findings can be of use to those interested in following similar approaches in cultural and educational settings, and draw conclusions of general interest relating to interaction and collaboration through mobile technology.},
acmid = {1085843},
added-at = {2011-02-24T11:03:27.000+0100},
address = {New York, NY, USA},
author = {Cabrera, Jorge Simarro and Frutos, Henar Muñoz and Stoica, Adrian G. and Avouris, Nikolaos and Dimitriadis, Yannis and Fiotakis, Georgios and Liveri, Katerina Demeti},
biburl = {https://www.bibsonomy.org/bibtex/228e753aa6babda795819a1175ce934b1/yish},
booktitle = {Proceedings of the 7th international conference on Human computer interaction with mobile devices \& services},
description = {Mystery in the museum},
doi = {10.1145/1085777.1085843},
interhash = {5ca45d54541973c07970e386fd740184},
intrahash = {28e753aa6babda795819a1175ce934b1},
isbn = {1-59593-089-2},
keywords = {design games learning mlearning mobile museum},
location = {Salzburg, Austria},
numpages = {4},
pages = {315--318},
publisher = {ACM},
series = {MobileHCI '05},
timestamp = {2011-02-24T11:03:27.000+0100},
title = {Mystery in the museum: collaborative learning activities using handheld devices},
url = {http://doi.acm.org/10.1145/1085777.1085843},
year = 2005
}