Most discrete event simulation environments are based on a process-oriented,
and therefore multi-threaded paradigm. This results in simulation
environments that are very hard to distribute over more computers,
and not easy to integrate with scattered external information sources.
The architecture presented is based on the event-based DES paradigm
which is implemented by scheduled method invocation. Objects used
in the simulation environment interact with remote, asynchronous
subscribed clients in order to produce representations of the simulated
system. The environment, which is implemented in Java, consists of
a simulation and representation library and is integrated with several
statistical libraries.
%0 Conference Paper
%1 Jacobs:2002:wsc
%A Jacobs, Peter H. M.
%A Lang, Niels A.
%A Verbraeck, Alexander
%B WSC'02: Proc. 34th Winter Simulation Conf.
%D 2002
%E Yücesan, Enver
%E Chen, Chun-Hung
%E Snowdon, Jane L.
%E Charnes, John M.
%I IEEE Press
%K epidemes thesis
%P 793--800
%R 10.1109/WSC.2002.1172962
%T D-SOL; a distributed Java based discrete event simulation architecture
%X Most discrete event simulation environments are based on a process-oriented,
and therefore multi-threaded paradigm. This results in simulation
environments that are very hard to distribute over more computers,
and not easy to integrate with scattered external information sources.
The architecture presented is based on the event-based DES paradigm
which is implemented by scheduled method invocation. Objects used
in the simulation environment interact with remote, asynchronous
subscribed clients in order to produce representations of the simulated
system. The environment, which is implemented in Java, consists of
a simulation and representation library and is integrated with several
statistical libraries.
@inproceedings{Jacobs:2002:wsc,
abstract = {Most discrete event simulation environments are based on a process-oriented,
and therefore multi-threaded paradigm. This results in simulation
environments that are very hard to distribute over more computers,
and not easy to integrate with scattered external information sources.
The architecture presented is based on the event-based DES paradigm
which is implemented by scheduled method invocation. Objects used
in the simulation environment interact with remote, asynchronous
subscribed clients in order to produce representations of the simulated
system. The environment, which is implemented in Java, consists of
a simulation and representation library and is integrated with several
statistical libraries.},
added-at = {2017-10-19T15:56:35.000+0200},
author = {Jacobs, Peter H. M. and Lang, Niels A. and Verbraeck, Alexander},
biburl = {https://www.bibsonomy.org/bibtex/236d2a7f7531dbe18888a7f6bf633b50f/krevelen},
booktitle = {WSC'02: Proc. 34th Winter Simulation Conf.},
doi = {10.1109/WSC.2002.1172962},
editor = {Yücesan, Enver and Chen, Chun-Hung and Snowdon, Jane L. and Charnes, John M.},
interhash = {5b6fc4a4705db861b19d8b984721134c},
intrahash = {36d2a7f7531dbe18888a7f6bf633b50f},
keywords = {epidemes thesis},
month = dec,
pages = {793--800},
publisher = {IEEE Press},
timestamp = {2017-10-19T15:56:35.000+0200},
title = {{D-SOL}; a distributed {J}ava based discrete event simulation architecture},
venue = {San Diego, CA},
year = 2002
}