In this paper we present an architecture for internet-mediated simulation
games. The challenge was to use today's state of the art technologies
to provide a simulated environment for decision making for which
the users are trained. Current technologies provide a means to construct
a more realistic environment and to embed algorithms for operational
decision making. The services, which span the architecture, consist
of an embedded simulator, communication using messages, scenario
design and control, content management, human and simulated players,
and game administration. We implemented a supply chain simulation
game as a proof of concept. It consisted of a server-side simulation
and communication core combined with objects representing the players.
Human players and the game administrator used user interfaces to
connect to the server via the Internet. Further research will focus
on scenario management and algorithms for simulated decision making.
%0 Conference Paper
%1 Houten:2004:wsc
%A van Houten, Stijn Pieter A.
%A Jacobs, Peter H. M.
%B WSC'04: Proc. 36th Winter Simulation Conf.
%C Washington, DC
%D 2004
%E Ingalls, R. G.
%E Rossetti, M. D.
%E Smith, J. S.
%E Peters, B. A.
%I IEEE Press
%K imported thesis
%P 2081--2086
%R 10.1109/WSC.2004.1371573
%T An architecture for distributed simulation games
%X In this paper we present an architecture for internet-mediated simulation
games. The challenge was to use today's state of the art technologies
to provide a simulated environment for decision making for which
the users are trained. Current technologies provide a means to construct
a more realistic environment and to embed algorithms for operational
decision making. The services, which span the architecture, consist
of an embedded simulator, communication using messages, scenario
design and control, content management, human and simulated players,
and game administration. We implemented a supply chain simulation
game as a proof of concept. It consisted of a server-side simulation
and communication core combined with objects representing the players.
Human players and the game administrator used user interfaces to
connect to the server via the Internet. Further research will focus
on scenario management and algorithms for simulated decision making.
%@ 0-7803-8786-4
@inproceedings{Houten:2004:wsc,
abstract = {In this paper we present an architecture for internet-mediated simulation
games. The challenge was to use today's state of the art technologies
to provide a simulated environment for decision making for which
the users are trained. Current technologies provide a means to construct
a more realistic environment and to embed algorithms for operational
decision making. The services, which span the architecture, consist
of an embedded simulator, communication using messages, scenario
design and control, content management, human and simulated players,
and game administration. We implemented a supply chain simulation
game as a proof of concept. It consisted of a server-side simulation
and communication core combined with objects representing the players.
Human players and the game administrator used user interfaces to
connect to the server via the Internet. Further research will focus
on scenario management and algorithms for simulated decision making.},
added-at = {2017-03-16T11:50:55.000+0100},
address = {Washington, DC},
author = {van Houten, Stijn Pieter A. and Jacobs, Peter H. M.},
biburl = {https://www.bibsonomy.org/bibtex/25eb995a080020f688722b6dc27d87d1e/krevelen},
booktitle = {WSC'04: Proc. 36th Winter Simulation Conf.},
crossref = {wsc:2004},
doi = {10.1109/WSC.2004.1371573},
editor = {Ingalls, R. G. and Rossetti, M. D. and Smith, J. S. and Peters, B. A.},
interhash = {fb2a23e49c930bdb279293e528407003},
intrahash = {5eb995a080020f688722b6dc27d87d1e},
isbn = {0-7803-8786-4},
keywords = {imported thesis},
owner = {Rick},
pages = {2081--2086},
publisher = {IEEE Press},
publisher_address = {Piscataway, NJ, USA},
timestamp = {2017-03-16T11:54:14.000+0100},
title = {An architecture for distributed simulation games},
year = 2004
}