The need to provide effective mental health treatments for adolescents has been described as a global public health challenge 27. In this paper we discuss the exploratory evaluations of the first adolescent intervention to fully integrate a computer game implementing Cognitive Behavioural Therapy. Three distinct studies are presented: a detailed evaluation in which therapists independent of the design team used the game with 6 adolescents experiencing clinical anxiety disorders; a study in which a member of the design team used the game with 15 adolescents; and finally a study assessing the acceptability of the game and intervention with 216 practicing therapists. Findings are presented within the context of a framework for the design and evaluation of complex health interventions. The paper provides an in-depth insight into the use of therapeutic games to support adolescent interventions and provides stronger evidence than previously available for both their effectiveness and acceptability to stakeholders.
%0 Conference Paper
%1 Coyle:2011:EEC:1978942.1979378
%A Coyle, David
%A McGlade, Nicola
%A Doherty, Gavin
%A O'Reilly, Gary
%B Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
%C New York, NY, USA
%D 2011
%I ACM
%K ACM
%P 2937--2946
%R 10.1145/1978942.1979378
%T Exploratory Evaluations of a Computer Game Supporting Cognitive Behavioural Therapy for Adolescents
%U http://doi.acm.org/10.1145/1978942.1979378
%X The need to provide effective mental health treatments for adolescents has been described as a global public health challenge 27. In this paper we discuss the exploratory evaluations of the first adolescent intervention to fully integrate a computer game implementing Cognitive Behavioural Therapy. Three distinct studies are presented: a detailed evaluation in which therapists independent of the design team used the game with 6 adolescents experiencing clinical anxiety disorders; a study in which a member of the design team used the game with 15 adolescents; and finally a study assessing the acceptability of the game and intervention with 216 practicing therapists. Findings are presented within the context of a framework for the design and evaluation of complex health interventions. The paper provides an in-depth insight into the use of therapeutic games to support adolescent interventions and provides stronger evidence than previously available for both their effectiveness and acceptability to stakeholders.
%@ 978-1-4503-0228-9
@inproceedings{Coyle:2011:EEC:1978942.1979378,
abstract = {The need to provide effective mental health treatments for adolescents has been described as a global public health challenge [27]. In this paper we discuss the exploratory evaluations of the first adolescent intervention to fully integrate a computer game implementing Cognitive Behavioural Therapy. Three distinct studies are presented: a detailed evaluation in which therapists independent of the design team used the game with 6 adolescents experiencing clinical anxiety disorders; a study in which a member of the design team used the game with 15 adolescents; and finally a study assessing the acceptability of the game and intervention with 216 practicing therapists. Findings are presented within the context of a framework for the design and evaluation of complex health interventions. The paper provides an in-depth insight into the use of therapeutic games to support adolescent interventions and provides stronger evidence than previously available for both their effectiveness and acceptability to stakeholders.},
acmid = {1979378},
added-at = {2015-03-17T19:15:56.000+0100},
address = {New York, NY, USA},
author = {Coyle, David and McGlade, Nicola and Doherty, Gavin and O'Reilly, Gary},
biburl = {https://www.bibsonomy.org/bibtex/26639e0ee6d99f66fb03799f00616639f/alex_szykman},
booktitle = {Proceedings of the SIGCHI Conference on Human Factors in Computing Systems},
doi = {10.1145/1978942.1979378},
interhash = {1fb174cee4c123e70cfddce3566cc4ae},
intrahash = {6639e0ee6d99f66fb03799f00616639f},
isbn = {978-1-4503-0228-9},
keywords = {ACM},
location = {Vancouver, BC, Canada},
numpages = {10},
pages = {2937--2946},
publisher = {ACM},
series = {CHI '11},
timestamp = {2015-03-17T19:15:56.000+0100},
title = {Exploratory Evaluations of a Computer Game Supporting Cognitive Behavioural Therapy for Adolescents},
url = {http://doi.acm.org/10.1145/1978942.1979378},
year = 2011
}