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What Makes Things Fun to Learn? Heuristics for Designing Instructional Computer Games

Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems, : 162--169, 1980.
Authors: Thomas W. Malone
Tags: evolutionary
| BibTeX  
@inproceedings{malone80what,
title = {What Makes Things Fun to Learn? Heuristics for Designing Instructional Computer Games},
author = {Thomas W. Malone},
booktitle = {Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems},
pages = {162--169},
year = {1980},
priority = {2}, citeulike-article-id = {2380443},
keywords = {evolutionary }
}