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Learning in design

Foundations for the Future In Mathematics Education, : 99-126, 2007.
Authors: Dan Williamson Shaffer
Editors: R. A. Lesh and James J. Kaput and E. Hamilton
URL: http://epistemicgames.org/cv/papers/8089_Lesh_CH05.pdf
Tags: architecture design epistemic games gamesresearch learning
Abstract: In the world beyond school, new technologies are fundamentally changing the mathematical and scientific understanding that practitioners need in fields that use mathematics, science, and technology. This study looks at one such field, architectural design, and at the nature of problem-solving in this real life situation. In particular, I ask: What does it mean to “understand” in the context of architectural design? How does this form of understanding develop? And what kinds of experiences facilitate the development of this form of understanding?
| URL | BibTeX  
@inbook{Shaffer07,
title = {Learning in design},
address = {Mahweh, NJ},
author = {Dan Williamson Shaffer},
booktitle = {Foundations for the Future In Mathematics Education},
editor = {R. A. Lesh and James J. Kaput and E. Hamilton},
pages = {99-126},
publisher = {Lawrence Erlbaum Associates},
url = {http://epistemicgames.org/cv/papers/8089_Lesh_CH05.pdf},
year = {2007},
abstract = {In the world beyond school, new technologies are fundamentally changing the mathematical and scientific understanding that practitioners need in fields that use mathematics, science, and technology. This study looks at one such field, architectural design, and at the nature of problem-solving in this real life situation. In particular, I ask: What does it mean to “understand” in the context of architectural design? How does this form of understanding develop? And what kinds of experiences facilitate the development of this form of understanding?},
keywords = {architecture design epistemic games gamesresearch learning }
}