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Guess my X and other patterns for teaching and learning mathematics

by: Yishay Mor
In: Proceedings of the 13th European Conference on Pattern Languages of Programs EuroPLoP 2008CEUR-WS (2010) , p. 348-384.
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URL:http://CEUR-WS.org/Vol-610/
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Abstract

Most people see learning mathematics as a demanding, even threatening, endeavour. Consequently, creating technology-enhanced environments and activities for learning mathematics is a challenging domain. It requires a synergism of several dimensions of design knowledge: usability, software design, pedagogical design and subject matter. This paper presents a set of patterns derived from a study on designing collaborative learning activities in mathematics for children aged 10-14, and a set of tools to support them.

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