@inproceedings{conf/evoW/FradeVC08,
title = {Modelling Video Games' Landscapes by Means of Genetic Terrain Programming - A New Approach for Improving Users' Experience.},
author = {Miguel Frade and Francisco Fernández de Vega and Carlos Cotta},
booktitle = {EvoWorkshops},
crossref = {conf/evoW/2008},
editor = {Mario Giacobini and Anthony Brabazon and Stefano Cagnoni and Gianni Di Caro and Rolf Drechsler and Anikó Ekárt and Anna Esparcia-Alcázar and Muddassar Farooq and Andreas Fink and Jon McCormack and Michael O'Neill and Juan Romero and Franz Rothlauf and Giovanni Squillero and Sima Uyar and Shengxiang Yang},
pages = {485-490},
publisher = {Springer},
series = {Lecture Notes in Computer Science},
url = {http://dblp.uni-trier.de/db/conf/evoW/evoW2008.html#FradeVC08},
volume = {4974},
year = {2008},
description = {dblp},
date = {2008-07-02}, ee = {http://dx.doi.org/10.1007/978-3-540-78761-7_52}, isbn = {978-3-540-78760-0},
keywords = {dblp }
}