Three main approaches exist for virtual world standardization: interoperability, infrastructure, and semantic markup languages. Most standards efforts to date have concentrated on virtual worlds' graphical aspects rather than their semantic content. Here, the author uses an example audio-only virtual world to reveal the advantages of defining any virtual world in semantic terms, so it can be realized in various ways - for example, by graphics or audio. Examples of semantic markup already used in conjunction with virtual worlds indicate that this approach is promising.
Description
IEEE Xplore - A Semantic Approach to Virtual World Standards
%0 Journal Article
%1 5887306
%A Burden, D.J.H.
%D 2011
%J Internet Computing, IEEE
%K oldsmooc semantic standards virtual world
%N 6
%P 40 -43
%R 10.1109/MIC.2011.79
%T A Semantic Approach to Virtual World Standards
%U http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=5887306&url=http%3A%2F%2Fieeexplore.ieee.org%2Fiel5%2F4236%2F5226613%2F05887306.pdf%3Farnumber%3D5887306
%V 15
%X Three main approaches exist for virtual world standardization: interoperability, infrastructure, and semantic markup languages. Most standards efforts to date have concentrated on virtual worlds' graphical aspects rather than their semantic content. Here, the author uses an example audio-only virtual world to reveal the advantages of defining any virtual world in semantic terms, so it can be realized in various ways - for example, by graphics or audio. Examples of semantic markup already used in conjunction with virtual worlds indicate that this approach is promising.
@article{5887306,
abstract = {Three main approaches exist for virtual world standardization: interoperability, infrastructure, and semantic markup languages. Most standards efforts to date have concentrated on virtual worlds' graphical aspects rather than their semantic content. Here, the author uses an example audio-only virtual world to reveal the advantages of defining any virtual world in semantic terms, so it can be realized in various ways - for example, by graphics or audio. Examples of semantic markup already used in conjunction with virtual worlds indicate that this approach is promising.},
added-at = {2013-01-13T10:28:29.000+0100},
author = {Burden, D.J.H.},
biburl = {https://www.bibsonomy.org/bibtex/2f37f84966922de30552874b615103979/pmiller},
description = {IEEE Xplore - A Semantic Approach to Virtual World Standards},
doi = {10.1109/MIC.2011.79},
interhash = {2970f24e6d04299848502eae1a30d6b1},
intrahash = {f37f84966922de30552874b615103979},
issn = {1089-7801},
journal = {Internet Computing, IEEE},
keywords = {oldsmooc semantic standards virtual world},
month = {nov.-dec. },
number = 6,
pages = {40 -43},
timestamp = {2013-01-13T10:28:30.000+0100},
title = {A Semantic Approach to Virtual World Standards},
url = {http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=5887306&url=http%3A%2F%2Fieeexplore.ieee.org%2Fiel5%2F4236%2F5226613%2F05887306.pdf%3Farnumber%3D5887306},
volume = 15,
year = 2011
}