Abstract Maturana and Varelaʼs concept of autopoiesis
defines the essential organization of living systems
and serves as a foundation for their biology of
cognition and the enactive approach to cognitive
science. As an initial step toward a more formal
analysis of autopoiesis, this article investigates its
application to the compact, recurrent spatiotemporal
patterns that arise in Conwayʼs Game-of-Life cellular
automaton. In particular, we demonstrate how such
entities can be formulated as self-constructing
networks of interdependent processes that maintain
their own boundaries. We then characterize the specific
organizations of several such entities, suggest a way
to simplify the descriptions of these organizations,
and briefly consider the transformation of such
organizations over time.
%0 Journal Article
%1 beer-autopoiesis-game-life-2015
%A Beer, Randall D.
%D 2015
%I MIT Press - Journals
%J Artificial Life
%K alife autopoiesis
%N 1
%P 1--19
%R 10.1162/artl_a_00143
%T Characterizing Autopoiesis in the Game of Life
%U http://dx.doi.org/10.1162/ARTL_a_00143
%V 21
%X Abstract Maturana and Varelaʼs concept of autopoiesis
defines the essential organization of living systems
and serves as a foundation for their biology of
cognition and the enactive approach to cognitive
science. As an initial step toward a more formal
analysis of autopoiesis, this article investigates its
application to the compact, recurrent spatiotemporal
patterns that arise in Conwayʼs Game-of-Life cellular
automaton. In particular, we demonstrate how such
entities can be formulated as self-constructing
networks of interdependent processes that maintain
their own boundaries. We then characterize the specific
organizations of several such entities, suggest a way
to simplify the descriptions of these organizations,
and briefly consider the transformation of such
organizations over time.
@article{beer-autopoiesis-game-life-2015,
abstract = {Abstract Maturana and Varelaʼs concept of autopoiesis
defines the essential organization of living systems
and serves as a foundation for their biology of
cognition and the enactive approach to cognitive
science. As an initial step toward a more formal
analysis of autopoiesis, this article investigates its
application to the compact, recurrent spatiotemporal
patterns that arise in Conwayʼs Game-of-Life cellular
automaton. In particular, we demonstrate how such
entities can be formulated as self-constructing
networks of interdependent processes that maintain
their own boundaries. We then characterize the specific
organizations of several such entities, suggest a way
to simplify the descriptions of these organizations,
and briefly consider the transformation of such
organizations over time.},
added-at = {2015-04-01T13:21:25.000+0200},
author = {Beer, Randall D.},
biburl = {https://www.bibsonomy.org/bibtex/2f903d0fb269d4da791272518d7969cdd/mhwombat},
doi = {10.1162/artl_a_00143},
interhash = {b321da9128fe4fe7dce6751195254cc8},
intrahash = {f903d0fb269d4da791272518d7969cdd},
journal = {Artificial Life},
keywords = {alife autopoiesis},
month = feb,
number = 1,
pages = {1--19},
publisher = {{MIT} Press - Journals},
timestamp = {2016-07-12T19:25:30.000+0200},
title = {Characterizing Autopoiesis in the Game of Life},
url = {http://dx.doi.org/10.1162/ARTL_a_00143},
volume = 21,
year = 2015
}