Abstract
For the first time, professional and aspiring game developers have
a comprehensive resource that goes beyond the entertainment-focused
aspects of game simulation to delve into its escalating impact on
the outside worlds of business, education, and training. As an increasing
number of Fortune 500 companies, as well as educational and governmental
heavyweights take notice of the potential usefulness of game simulations
for training, the demand for developers who can skillfully integrate
educational tasks with gaming features is increasing dramatically.
Game Simulation Development provides an in-depth look at how games
are using a variety of different simulations to incorporate educational
and training-based elements. By investigating a wide range of successful
games, the book offers critical knowledge regarding why certain game
simulations are effective in each genre. It also explores the ways
expert developers consider how players respond to visual, aural,
and tactile feedback to make the simulation as convincing and immersive
as possible. Additional coverage includes intrinsic and extrinsic
knowledge, constructivist theory, social interaction and lateral
learning, and how these principles apply to game simulation development,
providing a well-rounded resource for aspiring game developers.
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