Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines.
A. Sangüesa, A. Ene, N. Jørgensen, C. Larsen, D. Michelsanti, and M. Kraus. ArtsIT/DLI, volume 196 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 289-296. Springer, (2016)
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%0 Conference Paper
%1 conf/artsit/SanguesaEJLMK16
%A Sangüesa, Adrià Arbués
%A Ene, Andreea-Daniela
%A Jørgensen, Nicolai Krogh
%A Larsen, Christian Aagaard
%A Michelsanti, Daniel
%A Kraus, Martin
%B ArtsIT/DLI
%D 2016
%E Brooks, Anthony Lewis
%E Brooks, Eva
%I Springer
%K
%P 289-296
%T Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines.
%U http://dblp.uni-trier.de/db/conf/artsit/artsit2016.html#SanguesaEJLMK16
%V 196
%@ 978-3-319-55833-2
@inproceedings{conf/artsit/SanguesaEJLMK16,
added-at = {2023-12-13T07:09:44.000+0100},
author = {Sangüesa, Adrià Arbués and Ene, Andreea-Daniela and Jørgensen, Nicolai Krogh and Larsen, Christian Aagaard and Michelsanti, Daniel and Kraus, Martin},
biburl = {https://www.bibsonomy.org/bibtex/2d96fcb501211e2811aa65b7694bd4be1/admin},
booktitle = {ArtsIT/DLI},
crossref = {conf/artsit/2016},
editor = {Brooks, Anthony Lewis and Brooks, Eva},
ee = {https://doi.org/10.1007/978-3-319-55834-9_34},
interhash = {b5e40b751ab956e09b36cb9377b20580},
intrahash = {d96fcb501211e2811aa65b7694bd4be1},
isbn = {978-3-319-55833-2},
keywords = {},
pages = {289-296},
publisher = {Springer},
series = {Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering},
timestamp = {2023-12-13T07:09:44.000+0100},
title = {Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines.},
url = {http://dblp.uni-trier.de/db/conf/artsit/artsit2016.html#SanguesaEJLMK16},
volume = 196,
year = 2016
}