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rdf:about="http://www.bibsonomy.org/bibtex/22c8ee772540d620bdd726a793cfc9d21/brazovayeye"><title>Proceedings of the 2000 Congress on Evolutionary Computation CEC00</title><link>http://www.bibsonomy.org/bibtex/22c8ee772540d620bdd726a793cfc9d21/brazovayeye</link><dc:creator>brazovayeye</dc:creator><dc:date>2008-06-19T17:46:40+02:00</dc:date><dc:subject>multi-agent modelling algorithms, image/ research robotic game record, scheduling, genetic multi-objective devices modelling, learning agents, networks, intelligent controlling themes, fitness, search, novel neural classifiers, systems constraint operations hardware, stroganoff, medical signal paradigms, parallel biological cancer, breast programming, design, applications, theory dynamic system design control information coevolution, developement hybrid modeling/ new and series ec ecosystems, modeling fossil spaces, handling, revisiting evolutionary evolving processing engineering ecological tasks, network search the representations, image 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rdf:resource="http://www.bibsonomy.org/tag/fitness,"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/and"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/hybrid"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/the"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/applications,"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/networks,"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/medical"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/modelling"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/scheduling,"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/intelligent"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/image"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/coevolution,"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/modeling/"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/291983e07fac731ef5a75dcd89b90dcc4/brazovayeye"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/291983e07fac731ef5a75dcd89b90dcc4/brazovayeye"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Proceedings"/><swrc:date>Thu Jun 19 17:35:00 CEST 2008</swrc:date><swrc:address>COEX, World Trade Center, 159 Samseong-dong,
                 Gangnam-gu, Seoul, Korea</swrc:address><swrc:key>Jong-Wan Kim</swrc:key><swrc:month>27-30 May</swrc:month><swrc:publisher><swrc:Organization swrc:name="IEEE Press"/></swrc:publisher><swrc:title>Proceedings of the 2001 Congress on Evolutionary
                 Computation {CEC2001}</swrc:title><swrc:year>2001</swrc:year><swrc:keywords>systems stroganoff, dynamic learning robotic design search neural theory markets, modeling parallel systems, cultural processing hardware, evolutionary spaces, signal algorithms, themes, tasks, programming, ec, foundations, evolving ecological techniques, biological evolvable research paradigms, network like revisiting ecosystems, classifiers, modelling, agents, image/ processing, information series record, design, ec genetic local engineering system optimization, new multi-agent controlling operations control representations, search, novel multi-objective breast games developement handling, time fossil control, cancer, devices constraint fitness, and game hybrid the applications, networks, medical modelling scheduling, intelligent image coevolution, modeling/ </swrc:keywords><swrc:hasExtraField><swrc:Field swrc:value="0-7803-6658-1" swrc:key="isbn"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="1441 pages" swrc:key="size"/></swrc:hasExtraField></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/2d2a164ec95266dbf13fa3cf0e21fe559/brazovayeye"><title>On The Evolution of Corewar Warriors</title><link>http://www.bibsonomy.org/bibtex/2d2a164ec95266dbf13fa3cf0e21fe559/brazovayeye</link><dc:creator>brazovayeye</dc:creator><dc:date>2008-06-19T17:35:00+02:00</dc:date><dc:subject>algorithms, Computation genetic Evolutionary programming, Games and </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Fulvio &lt;a href=&#034;http://www.bibsonomy.org/author/Corno&#034;&gt;Corno&lt;/a&gt;  and Ernesto &lt;a href=&#034;http://www.bibsonomy.org/author/Sanchez&#034;&gt;Sanchez&lt;/a&gt;  and Giovanni &lt;a href=&#034;http://www.bibsonomy.org/author/Squillero&#034;&gt;Squillero&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;Proceedings of the 2004 IEEE Congress on Evolutionary Computation, &lt;/em&gt;&lt;em&gt;page133--138. &lt;/em&gt;&lt;em&gt;Portland, Oregon, &lt;/em&gt;&lt;em&gt;IEEE Press, &lt;/em&gt;&lt;em&gt;20-23 June2004. &lt;/em&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/algorithms,"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Computation"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/genetic"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Evolutionary"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/programming,"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/and"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2d2a164ec95266dbf13fa3cf0e21fe559/brazovayeye"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2d2a164ec95266dbf13fa3cf0e21fe559/brazovayeye"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InProceedings"/><owl:sameAs rdf:resource="http://www.cad.polito.it/pap/db/cec2004b.pdf"/><swrc:date>Thu Jun 19 17:35:00 CEST 2008</swrc:date><swrc:address>Portland, Oregon</swrc:address><swrc:booktitle>Proceedings of the 2004 IEEE Congress on Evolutionary
                 Computation</swrc:booktitle><swrc:month>20-23 June</swrc:month><swrc:pages>133--138</swrc:pages><swrc:publisher><swrc:Organization swrc:name="IEEE Press"/></swrc:publisher><swrc:title>On The Evolution of Corewar Warriors</swrc:title><swrc:year>2004</swrc:year><swrc:keywords>algorithms, Computation genetic Evolutionary programming, Games and </swrc:keywords><swrc:abstract>This paper analyzes corewar, a peculiar computer game
                 where different programs fight in the memory of a
                 virtual computer. An evolutionary assembly-program
                 generator, is used to evolve efficient programs, and
                 the game is exploited to evaluate new evolutionary
                 techniques. The paper introduces a new migration model
                 that exploits the polarization effect and a new
                 hierarchical coarse-grained approach applicable
                 whenever the final goal can be seen as a combination of
                 semi-independent sub goals. Additionally, two general
                 enhancements are proposed. Analyzed techniques are
                 orthogonal and broadly applicable to different
                 real-life contexts. Experimental results show that all
                 these techniques are able to outperform a previous
                 approach.</swrc:abstract><swrc:hasExtraField><swrc:Field swrc:value="0-7803-8515-2" swrc:key="isbn"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="6 page" swrc:key="size"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Fulvio Corno"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Ernesto Sanchez"/></rdf:_2><rdf:_3><swrc:Person swrc:name="Giovanni Squillero"/></rdf:_3></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/299a78a6941ee5e32580169eed315bf01/brazovayeye"><title>Evolving Light Cycle Algorithms</title><link>http://www.bibsonomy.org/bibtex/299a78a6941ee5e32580169eed315bf01/brazovayeye</link><dc:creator>brazovayeye</dc:creator><dc:date>2008-06-19T17:35:00+02:00</dc:date><dc:subject>algorithms, genetic programming, games </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Ilja &lt;a href=&#034;http://www.bibsonomy.org/author/Bedner&#034;&gt;Bedner&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;Genetic Algorithms and Genetic Programming at Stanford 1997, &lt;/em&gt;&lt;em&gt;Stanford Bookstore, &lt;/em&gt;&lt;em&gt;Stanford, California, 94305-3079 USA, &lt;/em&gt;&lt;em&gt;17 March1997. &lt;/em&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/algorithms,"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/genetic"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/programming,"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/299a78a6941ee5e32580169eed315bf01/brazovayeye"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/299a78a6941ee5e32580169eed315bf01/brazovayeye"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InCollection"/><swrc:date>Thu Jun 19 17:35:00 CEST 2008</swrc:date><swrc:address>Stanford, California, 94305-3079 USA</swrc:address><swrc:booktitle>Genetic Algorithms and Genetic Programming at Stanford
                 1997</swrc:booktitle><swrc:month>17 March</swrc:month><swrc:publisher><swrc:Organization swrc:name="Stanford Bookstore"/></swrc:publisher><swrc:title>Evolving Light Cycle Algorithms</swrc:title><swrc:year>1997</swrc:year><swrc:keywords>algorithms, genetic programming, games </swrc:keywords><swrc:abstract>Evolution of autonomous agents that must compete for
                 survival in the light-cycle game as seen in the movie
                 tron</swrc:abstract><swrc:hasExtraField><swrc:Field swrc:value="0-18-205981-2" swrc:key="isbn"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="part of \cite{koza:1997:GAGPs" swrc:key="notes"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Ilja Bedner"/></rdf:_1></rdf:Seq></swrc:author><swrc:editor><rdf:Seq><rdf:_1><swrc:Person swrc:name="John R. Koza"/></rdf:_1></rdf:Seq></swrc:editor></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/2b8939a7d8d2dc657d4f5fce0e1d22fe9/brazovayeye"><title>Layered Learning for Evolving Goal Scoring Behavior in Soccer Players</title><link>http://www.bibsonomy.org/bibtex/2b8939a7d8d2dc657d4f5fce0e1d22fe9/brazovayeye</link><dc:creator>brazovayeye</dc:creator><dc:date>2008-06-19T17:35:00+02:00</dc:date><dc:subject>genetic programming, agents, intelligent algorithms, Computation Evolutionary Games and </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Andrei &lt;a href=&#034;http://www.bibsonomy.org/author/Bajurnow&#034;&gt;Bajurnow&lt;/a&gt;  and Vic &lt;a href=&#034;http://www.bibsonomy.org/author/Ciesielski&#034;&gt;Ciesielski&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;Proceedings of the 2004 IEEE Congress on Evolutionary Computation, &lt;/em&gt;&lt;em&gt;page1828--1835. &lt;/em&gt;&lt;em&gt;Portland, Oregon, &lt;/em&gt;&lt;em&gt;IEEE Press, &lt;/em&gt;&lt;em&gt;20-23 June2004. &lt;/em&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/genetic"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/programming,"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/agents,"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/intelligent"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/algorithms,"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Computation"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Evolutionary"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/and"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2b8939a7d8d2dc657d4f5fce0e1d22fe9/brazovayeye"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2b8939a7d8d2dc657d4f5fce0e1d22fe9/brazovayeye"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InProceedings"/><owl:sameAs rdf:resource="http://goanna.cs.rmit.edu.au/~vc/papers/cec2004-bajurnow.pdf"/><swrc:date>Thu Jun 19 17:35:00 CEST 2008</swrc:date><swrc:address>Portland, Oregon</swrc:address><swrc:booktitle>Proceedings of the 2004 IEEE Congress on Evolutionary
                 Computation</swrc:booktitle><swrc:month>20-23 June</swrc:month><swrc:pages>1828--1835</swrc:pages><swrc:publisher><swrc:Organization swrc:name="IEEE Press"/></swrc:publisher><swrc:title>Layered Learning for Evolving Goal Scoring Behavior in
                 Soccer Players</swrc:title><swrc:year>2004</swrc:year><swrc:keywords>genetic programming, agents, intelligent algorithms, Computation Evolutionary Games and </swrc:keywords><swrc:abstract>Layered learning allows decomposition of the stages of
                 learning in a problem domain. We apply this technique
                 to the evolution of goal scoring behavior in soccer
                 players and show that layered learning is able to find
                 solutions comparable to standard genetic programs more
                 reliably. The solutions evolved with layers have a
                 higher accuracy but do not make as many goal attempts.
                 We compared three variations of layered learning and
                 find that maintaining the population between layers as
                 the encapsulated learnt layer is introduced to be the
                 most computationally efficient. The quality of
                 solutions found by layered learning did not exceed
                 those of standard genetic programming in terms of goal
                 scoring ability.</swrc:abstract><swrc:hasExtraField><swrc:Field swrc:value="0-7803-8515-2" swrc:key="isbn"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="8 pages" swrc:key="size"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Andrei Bajurnow"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Vic Ciesielski"/></rdf:_2></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/2ac5f7552c7d03c7811c9ca8d2daac021/yish"><title>Participatory design in open education: a workshop model for developing a pattern language</title><link>http://www.bibsonomy.org/bibtex/2ac5f7552c7d03c7811c9ca8d2daac021/yish</link><dc:creator>yish</dc:creator><dc:date>2008-06-05T13:40:11+02:00</dc:date><dc:subject>PatternLanguages IDR my OER planetpublications design CaseStudies educational jime08 patternlanguagenetwork language mythesis mathgamespatterns education casestudies opencontent patterns open Learning learning opensource wleformativeeassessment participatory Games Mathematics openeducationalresources JIME designpatterns workshops methodology </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Yishay &lt;a href=&#034;http://www.bibsonomy.org/author/Mor&#034;&gt;Mor&lt;/a&gt;  and Niall &lt;a href=&#034;http://www.bibsonomy.org/author/Winters&#034;&gt;Winters&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;Journal of Interactive Media&lt;/em&gt;(&lt;em&gt;2008&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/PatternLanguages"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/IDR"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/my"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/OER"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/planetpublications"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/CaseStudies"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/educational"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/jime08"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/patternlanguagenetwork"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/language"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mythesis"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mathgamespatterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/education"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/casestudies"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/opencontent"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/patterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/open"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/opensource"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/wleformativeeassessment"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/participatory"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Mathematics"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/openeducationalresources"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/JIME"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/designpatterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/workshops"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/methodology"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2ac5f7552c7d03c7811c9ca8d2daac021/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2ac5f7552c7d03c7811c9ca8d2daac021/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://jime.open.ac.uk/2008/13/"/><swrc:date>Thu Jun 05 13:40:11 CEST 2008</swrc:date><swrc:journal>Journal of Interactive Media</swrc:journal><swrc:title>Participatory design in open education: a workshop model for developing a pattern language</swrc:title><swrc:year>2008</swrc:year><swrc:keywords>PatternLanguages IDR my OER planetpublications design CaseStudies educational jime08 patternlanguagenetwork language mythesis mathgamespatterns education casestudies opencontent patterns open Learning learning opensource wleformativeeassessment participatory Games Mathematics openeducationalresources JIME designpatterns workshops methodology </swrc:keywords><swrc:abstract>Technologically enhanced learning environments raise complex challenges for their designers, developers and users. Design patterns and pattern languages have recently emerged as a potential framework for addressing some of these challenges. However, the uptake of design patterns has been slow outside of the computer science community. We argue that this is largely a consequence of a weak positioning of pattern languages, as a form of delivering expert knowledge to layperson, and suggest an alternative view: the development of a pattern language as a community endeavour. In terms of open education, the workshop model can be viewed as an open production process for developing educational resources, in our case design patterns. We propose a model of pattern elicitation workshops, in which collaborative development of a pattern language provides a framework for sharing design knowledge within interdisciplinary communities. This model was iteratively developed at five international conferences. It was then postulated as a design pattern itself, encompassing a series of practices and a set of supporting tools.  We believe this model could be applied in a broad range of communities concerned with the development of open digital educational resources.</swrc:abstract><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Yishay Mor"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Niall Winters"/></rdf:_2></rdf:Seq></swrc:author><swrc:editor><rdf:Seq><rdf:_1><swrc:Person swrc:name="Patrick McAndrew"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Steve Godwin"/></rdf:_2><rdf:_3><swrc:Person swrc:name="Ale Okada"/></rdf:_3><rdf:_4><swrc:Person swrc:name="Andreia Santos"/></rdf:_4></rdf:Seq></swrc:editor></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/2e7b0fb6fe5b0554235f776706367786b/yish"><title>Individual and Collective Activities in Educational Computer Game Playing in Proceedings of Computer Game Playing</title><link>http://www.bibsonomy.org/bibtex/2e7b0fb6fe5b0554235f776706367786b/yish</link><dc:creator>yish</dc:creator><dc:date>2008-05-30T04:12:20+02:00</dc:date><dc:subject>CSCL mythesis games design collaborative activity collaboration theory learning </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Victor &lt;a href=&#034;http://www.bibsonomy.org/author/Kaptelinin&#034;&gt;Kaptelinin&lt;/a&gt;  and Michael &lt;a href=&#034;http://www.bibsonomy.org/author/Cole&#034;&gt;Cole&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;CSCL 2: Carrying Forward the Conversation, &lt;/em&gt;&lt;em&gt;Lawrence Erlbaum Associates, &lt;/em&gt;&lt;em&gt;Mahwah, NJ, &lt;/em&gt;(&lt;em&gt;2002&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/CSCL"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mythesis"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/collaborative"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/activity"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/collaboration"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/theory"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2e7b0fb6fe5b0554235f776706367786b/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2e7b0fb6fe5b0554235f776706367786b/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InCollection"/><owl:sameAs rdf:resource="http://books.google.com/books?id=4pp6M4d9lAwC"/><swrc:date>Fri May 30 04:12:20 CEST 2008</swrc:date><swrc:address>Mahwah, NJ</swrc:address><swrc:booktitle>CSCL 2: Carrying Forward the Conversation</swrc:booktitle><swrc:pages>297-310</swrc:pages><swrc:publisher><swrc:Organization swrc:name="Lawrence Erlbaum Associates"/></swrc:publisher><swrc:title>Individual and Collective Activities in Educational Computer Game Playing in Proceedings of Computer Game Playing</swrc:title><swrc:year>2002</swrc:year><swrc:keywords>CSCL mythesis games design collaborative activity collaboration theory learning </swrc:keywords><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Victor Kaptelinin"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Michael Cole"/></rdf:_2></rdf:Seq></swrc:author><swrc:editor><rdf:Seq><rdf:_1><swrc:Person swrc:name="Timothy D. Koschmann"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Rogers Hall"/></rdf:_2><rdf:_3><swrc:Person swrc:name="Naomi Miyake"/></rdf:_3></rdf:Seq></swrc:editor></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/29bff42e09feb136e3215eeaed7579be6/yish"><title>Minds in Play: Computer Game Design As a Context for Children's Learning</title><link>http://www.bibsonomy.org/bibtex/29bff42e09feb136e3215eeaed7579be6/yish</link><dc:creator>yish</dc:creator><dc:date>2008-05-30T04:11:24+02:00</dc:date><dc:subject>learning CnE07 games PlanetMakingStuffTogether computers mythesis design constructionism mathematics gmx game mathgamespatterns </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Yasmin B. &lt;a href=&#034;http://www.bibsonomy.org/author/Kafai&#034;&gt;Kafai&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;Lawrence Erlbaum Associates, &lt;/em&gt;&lt;em&gt;Mahwah, NJ, &lt;/em&gt;(&lt;em&gt;1995&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/CnE07"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/PlanetMakingStuffTogether"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/computers"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mythesis"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/constructionism"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mathematics"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gmx"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mathgamespatterns"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/29bff42e09feb136e3215eeaed7579be6/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/29bff42e09feb136e3215eeaed7579be6/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Book"/><owl:sameAs rdf:resource="http://www.amazon.fr/exec/obidos/ASIN/0805815120/citeulike04-21"/><swrc:date>Fri May 30 04:11:24 CEST 2008</swrc:date><swrc:address>Mahwah, NJ</swrc:address><swrc:howpublished>Hardcover</swrc:howpublished><swrc:publisher><swrc:Organization swrc:name="Lawrence Erlbaum Associates"/></swrc:publisher><swrc:title>Minds in Play: Computer Game Design As a Context for Children&#039;s Learning</swrc:title><swrc:year>1995</swrc:year><swrc:keywords>learning CnE07 games PlanetMakingStuffTogether computers mythesis design constructionism mathematics gmx game mathgamespatterns </swrc:keywords><swrc:abstract>Video games more than any other media have become an essential part of contemporary children&#039;s culture. Whereas most research efforts have concentrated on discussing the effects of game playing, Minds in Play takes a close look at games as a context for learning by placing children in the roles of producers rather than consumers of games. Kafai follows a class of sixteen fourth-grade students from an inner-city public elementary school as they were programming games in Logo to teach fractions to third graders. In this context, programming became a medium for children&#039;s personal and creative expression: in the design of their games children engaged their fantasies and built relationships with other pockets of reality that went beyond traditional school approaches.</swrc:abstract><swrc:hasExtraField><swrc:Field swrc:value="470590" swrc:key="id"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="3" swrc:key="priority"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="0805815120" swrc:key="isbn"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Yasmin B. Kafai"/></rdf:_1></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/2ce3f76908515a0a87a9a442741734246/yish"><title>Alice: a 3-D tool for introductory programming concepts</title><link>http://www.bibsonomy.org/bibtex/2ce3f76908515a0a87a9a442741734246/yish</link><dc:creator>yish</dc:creator><dc:date>2008-05-30T02:30:04+02:00</dc:date><dc:subject>educationalprogramming 3D mythesis gamesresearch games children programming gamestudies Alice </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Stephen &lt;a href=&#034;http://www.bibsonomy.org/author/Cooper&#034;&gt;Cooper&lt;/a&gt;  and Wanda &lt;a href=&#034;http://www.bibsonomy.org/author/Dann&#034;&gt;Dann&lt;/a&gt;  and Randy &lt;a href=&#034;http://www.bibsonomy.org/author/Pausch&#034;&gt;Pausch&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;Journal of Computing Sciences in Colleges&lt;/em&gt;&lt;em&gt;15(5):107-116&lt;/em&gt;(&lt;em&gt;2000&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/educationalprogramming"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/3D"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mythesis"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/children"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/programming"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamestudies"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Alice"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2ce3f76908515a0a87a9a442741734246/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2ce3f76908515a0a87a9a442741734246/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://www.sju.edu/~scooper/alice/ccscne00.PDF"/><swrc:date>Fri May 30 02:30:04 CEST 2008</swrc:date><swrc:journal>Journal of Computing Sciences in Colleges</swrc:journal><swrc:number>5</swrc:number><swrc:pages>107-116</swrc:pages><swrc:publisher><swrc:Organization swrc:name="Consortium for Computing Sciences in Colleges"/></swrc:publisher><swrc:title>Alice: a 3-D tool for introductory programming concepts</swrc:title><swrc:volume>15</swrc:volume><swrc:year>2000</swrc:year><swrc:keywords>educationalprogramming 3D mythesis gamesresearch games children programming gamestudies Alice </swrc:keywords><swrc:hasExtraField><swrc:Field swrc:value="Ramapo College of New Jersey, Mahwah, New Jersey, United States" swrc:key="location"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Stephen Cooper"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Wanda Dann"/></rdf:_2><rdf:_3><swrc:Person swrc:name="Randy Pausch"/></rdf:_3></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/223a821c366b42e64816d5fa6744e922f/yish"><title>Guess My Rule Revisited</title><link>http://www.bibsonomy.org/bibtex/223a821c366b42e64816d5fa6744e922f/yish</link><dc:creator>yish</dc:creator><dc:date>2008-05-30T02:25:09+02:00</dc:date><dc:subject>gmr mathgamespatterns learning games mythesis mathematics gmx </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;David W. &lt;a href=&#034;http://www.bibsonomy.org/author/Carraher&#034;&gt;Carraher&lt;/a&gt;  and Darrell &lt;a href=&#034;http://www.bibsonomy.org/author/Earnest&#034;&gt;Earnest&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;Proceedings of the 27th International Conference for the Psychology of Mathematics Education, &lt;/em&gt;&lt;em&gt;Honolulu, HI, &lt;/em&gt;(&lt;em&gt;2003&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gmr"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mathgamespatterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mythesis"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mathematics"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gmx"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/223a821c366b42e64816d5fa6744e922f/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/223a821c366b42e64816d5fa6744e922f/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InProceedings"/><owl:sameAs rdf:resource="http://www2.earlyalgebra.terc.edu/our_papers/2003/Carraher_EarnestPME2003.pdf"/><swrc:date>Fri May 30 02:25:09 CEST 2008</swrc:date><swrc:address>Honolulu, HI</swrc:address><swrc:booktitle>Proceedings of the 27th International Conference for the Psychology of Mathematics Education</swrc:booktitle><swrc:title>Guess My Rule Revisited</swrc:title><swrc:year>2003</swrc:year><swrc:keywords>gmr mathgamespatterns learning games mythesis mathematics gmx </swrc:keywords><swrc:abstract>We present classroom research on a variant of the guess-my-rule game, in which nine-yearl-old students make up linear functions and challenge classmates to determine their secret rule. We focus on issues students and their teacher confronted in inferring underlying rules and in deciding whether the conjectured rule matched the rule of the creators. We relate the findings to the tension between semantically and syntactically driven algebraic reasoning.</swrc:abstract><swrc:hasExtraField><swrc:Field swrc:value="481528" swrc:key="id"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="0" swrc:key="priority"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="David W. Carraher"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Darrell Earnest"/></rdf:_2></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/2038bb9d74e2a435ac188a2b11c6d14f6/yish"><title>Back to the future: the story of Squeak, a practical Smalltalk written in itself</title><link>http://www.bibsonomy.org/bibtex/2038bb9d74e2a435ac188a2b11c6d14f6/yish</link><dc:creator>yish</dc:creator><dc:date>2008-05-30T00:57:39+02:00</dc:date><dc:subject>etoys mathgamespatterns education programming mathematics squeak mythesis games </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Dan &lt;a href=&#034;http://www.bibsonomy.org/author/Ingalls&#034;&gt;Ingalls&lt;/a&gt;  and Ted &lt;a href=&#034;http://www.bibsonomy.org/author/Kaehler&#034;&gt;Kaehler&lt;/a&gt;  and John &lt;a href=&#034;http://www.bibsonomy.org/author/Maloney&#034;&gt;Maloney&lt;/a&gt;  and Scott &lt;a href=&#034;http://www.bibsonomy.org/author/Wallace&#034;&gt;Wallace&lt;/a&gt;  and Alan &lt;a href=&#034;http://www.bibsonomy.org/author/Kay&#034;&gt;Kay&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;OOPSLA &#039;97: Proceedings of the 12th ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications, &lt;/em&gt;&lt;em&gt;page318-326. &lt;/em&gt;&lt;em&gt;New York, NY, &lt;/em&gt;&lt;em&gt;ACM Press, &lt;/em&gt;(&lt;em&gt;1997&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/etoys"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mathgamespatterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/education"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/programming"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mathematics"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/squeak"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mythesis"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2038bb9d74e2a435ac188a2b11c6d14f6/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2038bb9d74e2a435ac188a2b11c6d14f6/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InProceedings"/><owl:sameAs rdf:resource="https://portal.acm.org/citation.cfm?id=263754\&amp;coll=GUIDE\&amp;dl=GUIDE\&amp;CFID=67240285\&amp;CFTOKEN=87218764#"/><swrc:date>Fri May 30 00:57:39 CEST 2008</swrc:date><swrc:address>New York, NY</swrc:address><swrc:booktitle>OOPSLA &#039;97: Proceedings of the 12th ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications</swrc:booktitle><swrc:pages>318-326</swrc:pages><swrc:publisher><swrc:Organization swrc:name="ACM Press"/></swrc:publisher><swrc:title>Back to the future: the story of Squeak, a practical Smalltalk written in itself</swrc:title><swrc:year>1997</swrc:year><swrc:keywords>etoys mathgamespatterns education programming mathematics squeak mythesis games </swrc:keywords><swrc:abstract>Squeak is an open, highly-portable Smalltalk implementation whose virtual machine is written entirely in Smalltalk, making it easy to. debug, analyze, and change. To achieve practical performance, a translator produces an equivalent C program whose performance is comparable to commercial Smalltalks.Other noteworthy aspects of Squeak include: a compact object format that typically requires only a single word of overhead per object; a simple yet efficient incremental garbage collector for 32-bit direct pointers; efficient bulk-mutation of objects; extensions of BitBlt to handle color of any depth and anti-aliased image rotation and scaling; and real-time sound and music synthesis written entirely in Smalltalk.</swrc:abstract><swrc:hasExtraField><swrc:Field swrc:value="487493" swrc:key="id"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="2" swrc:key="priority"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="http://doi.acm.org/10.1145/263698.263754" swrc:key="doi"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Dan Ingalls"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Ted Kaehler"/></rdf:_2><rdf:_3><swrc:Person swrc:name="John Maloney"/></rdf:_3><rdf:_4><swrc:Person swrc:name="Scott Wallace"/></rdf:_4><rdf:_5><swrc:Person swrc:name="Alan Kay"/></rdf:_5></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/26065000208a26bb29e5eaeaff96fd035/eswc2008"><title>OntoGame: Weaving the Semantic Web by Online Gaming</title><link>http://www.bibsonomy.org/bibtex/26065000208a26bb29e5eaeaff96fd035/eswc2008</link><dc:creator>eswc2008</dc:creator><dc:date>2008-05-28T14:49:58+02:00</dc:date><dc:subject>semantic user-interfaces-and-personalization incentives games web ontology engineering online </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Katharina &lt;a href=&#034;http://www.bibsonomy.org/author/Siorpaes&#034;&gt;Siorpaes&lt;/a&gt;  and Martin &lt;a href=&#034;http://www.bibsonomy.org/author/Hepp&#034;&gt;Hepp&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;Proceedings of the 5th European Semantic Web Conference, &lt;/em&gt;&lt;em&gt;Berlin, Heidelberg, &lt;/em&gt;&lt;em&gt;Springer Verlag, &lt;/em&gt;&lt;em&gt;June2008. &lt;/em&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/semantic"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/user-interfaces-and-personalization"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/incentives"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/web"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/ontology"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/engineering"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/online"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/26065000208a26bb29e5eaeaff96fd035/eswc2008"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/26065000208a26bb29e5eaeaff96fd035/eswc2008"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InProceedings"/><owl:sameAs rdf:resource="http://data.semanticweb.org/conference/eswc/2008/papers/146"/><swrc:date>Wed May 28 14:49:58 CEST 2008</swrc:date><swrc:address>Berlin, Heidelberg</swrc:address><swrc:booktitle>Proceedings of the 5th European Semantic Web Conference</swrc:booktitle><swrc:month>June</swrc:month><swrc:publisher><swrc:Organization swrc:name="Springer Verlag"/></swrc:publisher><swrc:series>LNCS</swrc:series><swrc:title>OntoGame: Weaving the Semantic Web by Online Gaming</swrc:title><swrc:year>2008</swrc:year><swrc:keywords>semantic user-interfaces-and-personalization incentives games web ontology engineering online </swrc:keywords><swrc:abstract>Most of the challenges faced when building the Semantic Web require a substantial amount of human labor and intelligence. Despite significant advancement in ontology learning and human language technology, building ontologies, annotating data, and establishing alignments between multiple ontologies remain tasks that highly depend on human intelligence, both as a source of domain expertise and for specifying the results. This means that individuals need to contribute time, and sometimes other resources. Now, we can observe a sharp contrast in user interest in two branches of Web activity: While the “Web 2.0” movement lives from an unprecedented amount of contributions from Web users, we witness a substantial lack of user involvement in  the aforementioned tasks . We assume that one cause of the latter is a lack of proper incentive structures, i.e., settings in which the perceived benefits outweigh the efforts for people to contribute.  As a novel solution, we (1) propose to masquerade the core tasks of weaving the Semantic Web behind on-line, multi-player game scenarios, in order to create proper incentives for humans to get involved. Doing so, we adopt the findings from the already famous “games with a purpose” by von Ahn, who has shown that presenting a useful task, which requires human intelligence, in the form of an on-line game can motivate a large amount of people to work heavily on this task, and this for free. Then, we (2) describe our OntoGame prototypes, (3) provide preliminary evidence that users are willing to invest a lot of time into those games, (4) show that the users’ input creates reliable results, and (5) discuss how, by doing so, they unknowingly weave the Semantic Web.</swrc:abstract><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Katharina Siorpaes"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Martin Hepp"/></rdf:_2></rdf:Seq></swrc:author><swrc:editor><rdf:Seq><rdf:_1><swrc:Person swrc:name="Manfred Hauswirth"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Manolis Koubarakis"/></rdf:_2><rdf:_3><swrc:Person swrc:name="Sean Bechhofer"/></rdf:_3></rdf:Seq></swrc:editor></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/2b6ff642b6c1662b24c21130668eba5ef/yish"><title>Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final Report</title><link>http://www.bibsonomy.org/bibtex/2b6ff642b6c1662b24c21130668eba5ef/yish</link><dc:creator>yish</dc:creator><dc:date>2008-05-12T16:52:53+02:00</dc:date><dc:subject>games final report designpatterns design patterns kaleidoscope jime08 mathematical learning my mathgamespatterns </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Dave &lt;a href=&#034;http://www.bibsonomy.org/author/Pratt&#034;&gt;Pratt&lt;/a&gt;  and Niall &lt;a href=&#034;http://www.bibsonomy.org/author/Winters&#034;&gt;Winters&lt;/a&gt;  and Efi &lt;a href=&#034;http://www.bibsonomy.org/author/Alexopoulou&#034;&gt;Alexopoulou&lt;/a&gt;  and James &lt;a href=&#034;http://www.bibsonomy.org/author/Bligh&#034;&gt;Bligh&lt;/a&gt;  and Staffan &lt;a href=&#034;http://www.bibsonomy.org/author/Björk&#034;&gt;Bj&amp;#246;rk&lt;/a&gt;  and Michele &lt;a href=&#034;http://www.bibsonomy.org/author/Cerulli&#034;&gt;Cerulli&lt;/a&gt;  and Mark &lt;a href=&#034;http://www.bibsonomy.org/author/Childs&#034;&gt;Childs&lt;/a&gt;  and Augusto &lt;a href=&#034;http://www.bibsonomy.org/author/Chioccariello&#034;&gt;Chioccariello&lt;/a&gt;  and Vincent &lt;a href=&#034;http://www.bibsonomy.org/author/Jonker&#034;&gt;Jonker&lt;/a&gt;  and Chronis &lt;a href=&#034;http://www.bibsonomy.org/author/Kynigos&#034;&gt;Kynigos&lt;/a&gt;  and Berner &lt;a href=&#034;http://www.bibsonomy.org/author/Lindström&#034;&gt;Lindstr&amp;#246;m&lt;/a&gt;  and Yishay &lt;a href=&#034;http://www.bibsonomy.org/author/Mor&#034;&gt;Mor&lt;/a&gt;  and Fionnuala &lt;a href=&#034;http://www.bibsonomy.org/author/O&amp;#039;Donnell&#034;&gt;O&#039;Donnell&lt;/a&gt;  and Brendan &lt;a href=&#034;http://www.bibsonomy.org/author/Tangney&#034;&gt;Tangney&lt;/a&gt;  and Monica &lt;a href=&#034;http://www.bibsonomy.org/author/Wijers&#034;&gt;Wijers&lt;/a&gt;  &lt;/span&gt;(&lt;em&gt;2007&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/final"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/report"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/designpatterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/patterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/kaleidoscope"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/jime08"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mathematical"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/my"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mathgamespatterns"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2b6ff642b6c1662b24c21130668eba5ef/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2b6ff642b6c1662b24c21130668eba5ef/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#TechnicalReport"/><owl:sameAs rdf:resource="http://telearn.noe-kaleidoscope.org/open-archive/browse?resource=530"/><swrc:date>Mon May 12 16:52:53 CEST 2008</swrc:date><swrc:title>Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final Report</swrc:title><swrc:year>2007</swrc:year><swrc:keywords>games final report designpatterns design patterns kaleidoscope jime08 mathematical learning my mathgamespatterns </swrc:keywords><swrc:abstract>Over the last few years have witnessed a growing recognition of the educational potential of computer games. However, it is generally agreed that the process of designing and deploying TEL resources generally and games for mathematical learning specifically is a difficult task. The Kaleidoscope project, &#034;Learning patterns for the design and deployment of mathematical games&#034;, aims to investigate this problem. We work from the premise that designing and deploying games for mathematical learning requires the assimilation and integration of deep knowledge from diverse domains of expertise including mathematics, games development, software engineering, learning and teaching. We promote the use of a design patterns approach to address this problem. This deliverable reports on the project by presenting both a connected account of the prior deliverables and also a detailed description of the methodology involved in producing those deliverables. In terms of conducting the future work which this report envisages, the setting out of our methodology is seen by us as very significant. The central deliverable includes reference to a large set of learning patterns for use by educators, researchers, practitioners, designers and software developers when designing and deploying TEL-based mathematical games. Our pattern language is suggested as an enabling tool for good practice, by facilitating pattern-specific communication and knowledge sharing between participants. We provide a set of trails as a &#034;way-in&#034; to using the learning pattern language. We report in this methodology how the project has enabled the synergistic collaboration of what started out as two distinct strands: design and deployment, even to the extent that it is now difficult to identify those strands within the processes and deliverables of the project. The tools and outcomes from the project can be found at: http://lp.noe-kaleidoscope.org/</swrc:abstract><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Dave Pratt"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Niall Winters"/></rdf:_2><rdf:_3><swrc:Person swrc:name="Efi Alexopoulou"/></rdf:_3><rdf:_4><swrc:Person swrc:name="James Bligh"/></rdf:_4><rdf:_5><swrc:Person swrc:name="Staffan Björk"/></rdf:_5><rdf:_6><swrc:Person swrc:name="Michele Cerulli"/></rdf:_6><rdf:_7><swrc:Person swrc:name="Mark Childs"/></rdf:_7><rdf:_8><swrc:Person swrc:name="Augusto Chioccariello"/></rdf:_8><rdf:_9><swrc:Person swrc:name="Vincent Jonker"/></rdf:_9><rdf:_10><swrc:Person swrc:name="Chronis Kynigos"/></rdf:_10><rdf:_11><swrc:Person swrc:name="Berner Lindström"/></rdf:_11><rdf:_12><swrc:Person swrc:name="Yishay Mor"/></rdf:_12><rdf:_13><swrc:Person swrc:name="Fionnuala O&#039;Donnell"/></rdf:_13><rdf:_14><swrc:Person swrc:name="Brendan Tangney"/></rdf:_14><rdf:_15><swrc:Person swrc:name="Monica Wijers"/></rdf:_15></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/221a1d9758f2b7ac624cfeb0b5503e92d/smicha"><title>Audit Hierarchy in a Corrupt Tax Administration</title><link>http://www.bibsonomy.org/bibtex/221a1d9758f2b7ac624cfeb0b5503e92d/smicha</link><dc:creator>smicha</dc:creator><dc:date>2008-04-28T13:27:31+02:00</dc:date><dc:subject>hierarchy; chain; auditing; optimal evasion; bribe games mechanism; tax repeated </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Amal &lt;a href=&#034;http://www.bibsonomy.org/author/Sanyal&#034;&gt;Sanyal&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;Journal of Comparative Economics&lt;/em&gt;&lt;em&gt;28(2):364--378&lt;/em&gt;&lt;em&gt;Jun2000. &lt;/em&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/hierarchy;"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/chain;"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/auditing;"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/optimal"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/evasion;"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/bribe"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mechanism;"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/tax"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/repeated"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/221a1d9758f2b7ac624cfeb0b5503e92d/smicha"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/221a1d9758f2b7ac624cfeb0b5503e92d/smicha"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://www.sciencedirect.com/science/article/B6WHV-45D32NN-7/1/7fb5966c9f8197f3ba3d545d0b2d8f46"/><swrc:date>Mon Apr 28 13:27:31 CEST 2008</swrc:date><swrc:journal>Journal of Comparative Economics</swrc:journal><swrc:month>Jun</swrc:month><swrc:number>2</swrc:number><swrc:pages>364--378</swrc:pages><swrc:title>Audit Hierarchy in a Corrupt Tax Administration</swrc:title><swrc:volume>28</swrc:volume><swrc:year>2000</swrc:year><swrc:keywords>hierarchy; chain; auditing; optimal evasion; bribe games mechanism; tax repeated </swrc:keywords><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Amal Sanyal"/></rdf:_1></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/2965ab3139f41cd04ad45e6f20a8afc9d/smicha"><title>Learning in games</title><link>http://www.bibsonomy.org/bibtex/2965ab3139f41cd04ad45e6f20a8afc9d/smicha</link><dc:creator>smicha</dc:creator><dc:date>2008-04-28T13:05:01+02:00</dc:date><dc:subject>in Learning games </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Drew &lt;a href=&#034;http://www.bibsonomy.org/author/Fudenberg&#034;&gt;Fudenberg&lt;/a&gt;  and David &lt;a href=&#034;http://www.bibsonomy.org/author/Levine&#034;&gt;Levine&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;European Economic Review&lt;/em&gt;&lt;em&gt;42(3-5):631--639&lt;/em&gt;&lt;em&gt;May1998. &lt;/em&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/in"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2965ab3139f41cd04ad45e6f20a8afc9d/smicha"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2965ab3139f41cd04ad45e6f20a8afc9d/smicha"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://www.sciencedirect.com/science/article/B6V64-3VKKB1K-J/1/290c0e54349b70e04b0614a8672ff5e4"/><swrc:date>Mon Apr 28 13:05:01 CEST 2008</swrc:date><swrc:journal>European Economic Review</swrc:journal><swrc:month>May</swrc:month><swrc:number>3-5</swrc:number><swrc:pages>631--639</swrc:pages><swrc:title>Learning in games</swrc:title><swrc:volume>42</swrc:volume><swrc:year>1998</swrc:year><swrc:keywords>in Learning games </swrc:keywords><swrc:day>31</swrc:day><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Drew Fudenberg"/></rdf:_1><rdf:_2><swrc:Person swrc:name="David Levine"/></rdf:_2></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/20eaf18ec3e158dc0bdb1a5d4428cee2d/smicha"><title>Irreversible investment with uncertainty and strategic behavior</title><link>http://www.bibsonomy.org/bibtex/20eaf18ec3e158dc0bdb1a5d4428cee2d/smicha</link><dc:creator>smicha</dc:creator><dc:date>2008-04-28T13:05:01+02:00</dc:date><dc:subject>games Waiting </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Michele &lt;a href=&#034;http://www.bibsonomy.org/author/Moretto&#034;&gt;Moretto&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;Economic Modelling&lt;/em&gt;&lt;em&gt;17(4):589--617&lt;/em&gt;&lt;em&gt;Dec2000. &lt;/em&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Waiting"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/20eaf18ec3e158dc0bdb1a5d4428cee2d/smicha"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/20eaf18ec3e158dc0bdb1a5d4428cee2d/smicha"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://www.sciencedirect.com/science/article/B6VB1-41GNKT4-8/1/9b5c654df5d584e3dfbcf33bf1f9854a"/><swrc:date>Mon Apr 28 13:05:01 CEST 2008</swrc:date><swrc:journal>Economic Modelling</swrc:journal><swrc:month>Dec</swrc:month><swrc:number>4</swrc:number><swrc:pages>589--617</swrc:pages><swrc:title>Irreversible investment with uncertainty and strategic behavior</swrc:title><swrc:volume>17</swrc:volume><swrc:year>2000</swrc:year><swrc:keywords>games Waiting </swrc:keywords><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Michele Moretto"/></rdf:_1></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/2c02aef7ae71608d0b395a47186646597/smicha"><title>Empirical research on discrete choice game theory models of entry: An illustration</title><link>http://www.bibsonomy.org/bibtex/2c02aef7ae71608d0b395a47186646597/smicha</link><dc:creator>smicha</dc:creator><dc:date>2008-04-28T13:05:01+02:00</dc:date><dc:subject>Discrete games </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Otto &lt;a href=&#034;http://www.bibsonomy.org/author/Toivanen&#034;&gt;Toivanen&lt;/a&gt;  and Michael &lt;a href=&#034;http://www.bibsonomy.org/author/Waterson&#034;&gt;Waterson&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;European Economic Review&lt;/em&gt;&lt;em&gt;44(4-6):985--992&lt;/em&gt;&lt;em&gt;May2000. &lt;/em&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Discrete"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2c02aef7ae71608d0b395a47186646597/smicha"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2c02aef7ae71608d0b395a47186646597/smicha"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://www.sciencedirect.com/science/article/B6V64-40PGPXP-12/1/c10dbf5fd8eeb0314cd83fd25e47850d"/><swrc:date>Mon Apr 28 13:05:01 CEST 2008</swrc:date><swrc:journal>European Economic Review</swrc:journal><swrc:month>May</swrc:month><swrc:number>4-6</swrc:number><swrc:pages>985--992</swrc:pages><swrc:title>Empirical research on discrete choice game theory models of entry: An illustration</swrc:title><swrc:volume>44</swrc:volume><swrc:year>2000</swrc:year><swrc:keywords>Discrete games </swrc:keywords><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Otto Toivanen"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Michael Waterson"/></rdf:_2></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/273b857484760bf3e519981bc9dc2a60b/smicha"><title>Dynamic enfranchisement</title><link>http://www.bibsonomy.org/bibtex/273b857484760bf3e519981bc9dc2a60b/smicha</link><dc:creator>smicha</dc:creator><dc:date>2008-04-28T13:05:01+02:00</dc:date><dc:subject>Dynamic games </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;William &lt;a href=&#034;http://www.bibsonomy.org/author/Jack&#034;&gt;Jack&lt;/a&gt;  and Roger &lt;a href=&#034;http://www.bibsonomy.org/author/Lagunoff&#034;&gt;Lagunoff&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;Journal of Public Economics&lt;/em&gt;&lt;em&gt;90(4-5):551--572&lt;/em&gt;&lt;em&gt;May2006. &lt;/em&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Dynamic"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/273b857484760bf3e519981bc9dc2a60b/smicha"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/273b857484760bf3e519981bc9dc2a60b/smicha"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://www.sciencedirect.com/science/article/B6V76-4GMS944-1/1/3c69af1611ac02c7352d6ef6815d0248"/><swrc:date>Mon Apr 28 13:05:01 CEST 2008</swrc:date><swrc:journal>Journal of Public Economics</swrc:journal><swrc:month>May</swrc:month><swrc:number>4-5</swrc:number><swrc:pages>551--572</swrc:pages><swrc:title>Dynamic enfranchisement</swrc:title><swrc:volume>90</swrc:volume><swrc:year>2006</swrc:year><swrc:keywords>Dynamic games </swrc:keywords><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="William Jack"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Roger Lagunoff"/></rdf:_2></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/26afc7b6231c9dd41429d6f9d4a25e742/smicha"><title>Weak links, good shots and other public good games: Building on BBV</title><link>http://www.bibsonomy.org/bibtex/26afc7b6231c9dd41429d6f9d4a25e742/smicha</link><dc:creator>smicha</dc:creator><dc:date>2008-04-28T13:05:01+02:00</dc:date><dc:subject>Non-cooperative games </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Richard &lt;a href=&#034;http://www.bibsonomy.org/author/Cornes&#034;&gt;Cornes&lt;/a&gt;  and Roger &lt;a href=&#034;http://www.bibsonomy.org/author/Hartley&#034;&gt;Hartley&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;Journal of Public Economics&lt;/em&gt;&lt;em&gt;91(9):1684--1707&lt;/em&gt;&lt;em&gt;Sep2007. &lt;/em&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Non-cooperative"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/26afc7b6231c9dd41429d6f9d4a25e742/smicha"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/26afc7b6231c9dd41429d6f9d4a25e742/smicha"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://www.sciencedirect.com/science/article/B6V76-4PF1WBJ-1/1/76e54ada91c071af2802d30285cc31a8"/><swrc:date>Mon Apr 28 13:05:01 CEST 2008</swrc:date><swrc:journal>Journal of Public Economics</swrc:journal><swrc:month>Sep</swrc:month><swrc:number>9</swrc:number><swrc:pages>1684--1707</swrc:pages><swrc:title>Weak links, good shots and other public good games: Building on BBV</swrc:title><swrc:volume>91</swrc:volume><swrc:year>2007</swrc:year><swrc:keywords>Non-cooperative games </swrc:keywords><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Richard Cornes"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Roger Hartley"/></rdf:_2></rdf:Seq></swrc:author></rdf:Description></burst:publication></item></rdf:RDF>