<rdf:RDF xmlns:burst="http://xmlns.com/burst/0.1/" xmlns:admin="http://webns.net/mvcb/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:syn="http://purl.org/rss/1.0/modules/syndication/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:owl="http://www.w3.org/2002/07/owl#" xmlns:cc="http://web.resource.org/cc/" xmlns:xsd="http://www.w3.org/2001/XMLSchema#" xmlns:swrc="http://swrc.ontoware.org/ontology#" xmlns:rdfs="http://www.w3.org/2000/01/rdf-schema#" xmlns="http://purl.org/rss/1.0/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><channel rdf:about="http://www.bibsonomy.org/burst/user/yish/interactive"><title>BibSonomy publications for /user/yish/interactive</title><link>http://www.bibsonomy.org/burst/user/yish/interactive</link><description>BibSonomy BuRST Feed for /user/yish/interactive</description><dc:date>2008-07-21T01:46:05+02:00</dc:date><items><rdf:Seq><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/238e5f534d9ec4d4b43cc29ae5f5ccf4b/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2a7ce6f8daeb856abdf2ef0e9b7e8ef68/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/21f8ce56d93346d926285500c80e189ae/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/270782f4ed3df5a7684e1dab800443e6f/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/22c69e5763c6ad7ca0eee99507b2fe5e8/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/26633926c58f0dfaace31cf4d41f71bf4/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2bce135cae240ad5b206b6c80f8d4e532/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/29e52e8066a5d36cf3d7ad852988df528/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/25314285ed34e76d4913e73eefa58f960/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/23acb4a4f43f13ed53fc64c0b6a154bc2/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2d173511b54ddc1b8b5fd31dacdb5dbd1/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2bf1448a496066cbeec3d1275844b024a/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2bc73695cb351fca312144ff29dc9b88a/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2078068c1ee8f67ef39271d14f22993c5/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/26550ce6efa492d4197555ce8294da9b5/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/274563bd2cebffb57b3ce7fc58a357461/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2a6eb4e9f448394c6bdf72f4469535227/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2b7bcf6bc1b8b6f18bfe5dd6900de1933/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/262642bfdf86f9a7e2b65110a70695e73/yish"/></rdf:Seq></items></channel><item rdf:about="http://www.bibsonomy.org/bibtex/238e5f534d9ec4d4b43cc29ae5f5ccf4b/yish"><title>Pattern Languages in HCI: A Critical Review</title><link>http://www.bibsonomy.org/bibtex/238e5f534d9ec4d4b43cc29ae5f5ccf4b/yish</link><dc:creator>yish</dc:creator><dc:date>2008-01-06T23:39:00+01:00</dc:date><dc:subject>participatory mythesis interface design HCI pattern jime08 patterns interactive patternlanguagenetwork language </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Andy &lt;a href=&#034;http://www.bibsonomy.org/author/Dearden&#034;&gt;Dearden&lt;/a&gt;  and Janet &lt;a href=&#034;http://www.bibsonomy.org/author/Finlay&#034;&gt;Finlay&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;Human-Computer Interaction&lt;/em&gt;(&lt;em&gt;2006&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/participatory"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mythesis"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interface"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/HCI"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/pattern"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/jime08"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/patterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interactive"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/patternlanguagenetwork"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/language"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/238e5f534d9ec4d4b43cc29ae5f5ccf4b/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/238e5f534d9ec4d4b43cc29ae5f5ccf4b/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://cscl.ist.psu.edu/public/projects/sod/597Fall2004/readings/712Dearden.pdf"/><swrc:date>Sun Jan 06 23:39:00 CET 2008</swrc:date><swrc:journal>Human-Computer Interaction</swrc:journal><swrc:pages>49--102</swrc:pages><swrc:publisher><swrc:Organization swrc:name="Lawrence Earlbaum"/></swrc:publisher><swrc:title>Pattern Languages in HCI: A Critical Review</swrc:title><swrc:volume>21</swrc:volume><swrc:year>2006</swrc:year><swrc:keywords>participatory mythesis interface design HCI pattern jime08 patterns interactive patternlanguagenetwork language </swrc:keywords><swrc:abstract>This paper presents a critical review of patterns and pattern languages in human computer interaction (HCI). In recent years, patterns and pattern languages have received considerable attention in HCI for their potential as a means for developing and communicating information and knowledge to support good design. This review examines the background to patterns and pattern languages in HCI, and seeks to locate pattern languages in relation to other approaches to interaction design. The review explores four key issues: what is a pattern? what is a pattern language? how are patterns and pattern languages used? and how are values reflected in the pattern-based approaches
to design? Following on from the review, a future research agenda is proposed for patterns and pattern languages in HCI.</swrc:abstract><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Andy Dearden"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Janet Finlay"/></rdf:_2></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/2a7ce6f8daeb856abdf2ef0e9b7e8ef68/yish"><title>Learning by doing and learning through play: an exploration of interactivity in virtual environments for children.</title><description>dblp</description><link>http://www.bibsonomy.org/bibtex/2a7ce6f8daeb856abdf2ef0e9b7e8ef68/yish</link><dc:creator>yish</dc:creator><dc:date>2007-11-11T16:36:16+01:00</dc:date><dc:subject>reality environments children interactivity virtual constructionism play exploration learning interactive VR </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Maria &lt;a href=&#034;http://www.bibsonomy.org/author/Roussou&#034;&gt;Roussou&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;Computers in Entertainment&lt;/em&gt;&lt;em&gt;2(1):10&lt;/em&gt;(&lt;em&gt;2004&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/reality"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/environments"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/children"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interactivity"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/virtual"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/constructionism"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/play"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/exploration"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interactive"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/VR"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2a7ce6f8daeb856abdf2ef0e9b7e8ef68/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2a7ce6f8daeb856abdf2ef0e9b7e8ef68/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://dblp.uni-trier.de/db/journals/cie/cie2.html#Roussou04"/><swrc:date>Sun Nov 11 16:36:16 CET 2007</swrc:date><swrc:journal>Computers in Entertainment</swrc:journal><swrc:number>1</swrc:number><swrc:pages>10</swrc:pages><swrc:title>Learning by doing and learning through play: an exploration of interactivity in virtual environments for children.</swrc:title><swrc:volume>2</swrc:volume><swrc:year>2004</swrc:year><swrc:keywords>reality environments children interactivity virtual constructionism play exploration learning interactive VR </swrc:keywords><swrc:hasExtraField><swrc:Field swrc:value="http://doi.acm.org/10.1145/973801.973818" swrc:key="ee"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="2006-03-07" swrc:key="date"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Maria Roussou"/></rdf:_1></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/21f8ce56d93346d926285500c80e189ae/yish"><title>Children designers in the museum: applying participatory design for the development of an art education program</title><link>http://www.bibsonomy.org/bibtex/21f8ce56d93346d926285500c80e189ae/yish</link><dc:creator>yish</dc:creator><dc:date>2007-11-09T18:25:13+01:00</dc:date><dc:subject>museum participatory education technology learning informal art design interactive </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Maria &lt;a href=&#034;http://www.bibsonomy.org/author/Roussou&#034;&gt;Roussou&lt;/a&gt;  and Elina &lt;a href=&#034;http://www.bibsonomy.org/author/Kavalieratou&#034;&gt;Kavalieratou&lt;/a&gt;  and Michael &lt;a href=&#034;http://www.bibsonomy.org/author/Doulgeridis&#034;&gt;Doulgeridis&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;IDC &#039;07: Proceedings of the 6th international conference on Interaction design and children, &lt;/em&gt;&lt;em&gt;page77--80. &lt;/em&gt;&lt;em&gt;New York, NY, USA, &lt;/em&gt;&lt;em&gt;ACM, &lt;/em&gt;(&lt;em&gt;2007&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/museum"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/participatory"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/education"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/technology"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/informal"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/art"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interactive"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/21f8ce56d93346d926285500c80e189ae/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/21f8ce56d93346d926285500c80e189ae/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InProceedings"/><owl:sameAs rdf:resource="http://portal.acm.org/citation.cfm?id=1297292"/><swrc:date>Fri Nov 09 18:25:13 CET 2007</swrc:date><swrc:address>New York, NY, USA</swrc:address><swrc:booktitle>IDC &#039;07: Proceedings of the 6th international conference on Interaction design and children</swrc:booktitle><swrc:pages>77--80</swrc:pages><swrc:publisher><swrc:Organization swrc:name="ACM"/></swrc:publisher><swrc:title>Children designers in the museum: applying participatory design for the development of an art education program</swrc:title><swrc:year>2007</swrc:year><swrc:keywords>museum participatory education technology learning informal art design interactive </swrc:keywords><swrc:abstract>In this paper, we describe the application of a participatory design methodology with children, developed within the context of an informal educational institution, specifically the National Gallery of Art in Athens, Greece. A group of 11 year-olds spent part of their summer learning about art conservation in order to design an on-line art education program targeted to children of their age. This paper presents the research, design, and prototype development process, and discusses the lessons-learned, challenges, and future possibilities of this methodology with respect to the design of museum education programs and exhibitions.</swrc:abstract><swrc:hasExtraField><swrc:Field swrc:value="Aalborg, Denmark" swrc:key="location"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="978-1-59593-747-6" swrc:key="isbn"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="http://doi.acm.org/10.1145/1297277.1297292" swrc:key="doi"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Maria Roussou"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Elina Kavalieratou"/></rdf:_2><rdf:_3><swrc:Person swrc:name="Michael Doulgeridis"/></rdf:_3></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/270782f4ed3df5a7684e1dab800443e6f/yish"><title>Design approaches in technology enhanced learning</title><link>http://www.bibsonomy.org/bibtex/270782f4ed3df5a7684e1dab800443e6f/yish</link><dc:creator>yish</dc:creator><dc:date>2007-07-10T17:29:38+02:00</dc:date><dc:subject>emdp patternlanguagenetwork gamesresearch environments my mythesis IJCEELL ILE enhanced CnE07 postdocapplication learning Interactive Designpatterns chais2007 patterns science jime08 Design Technology GLiSL experiments KalDesignResearch LDSE </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Yishay &lt;a href=&#034;http://www.bibsonomy.org/author/Mor&#034;&gt;Mor&lt;/a&gt;  and Niall &lt;a href=&#034;http://www.bibsonomy.org/author/Winters&#034;&gt;Winters&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;Interactive Learning Environments&lt;/em&gt;&lt;em&gt;15(1):61-75&lt;/em&gt;(&lt;em&gt;2007&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/emdp"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/patternlanguagenetwork"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/environments"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/my"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mythesis"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/IJCEELL"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/ILE"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/enhanced"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/CnE07"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/postdocapplication"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Interactive"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Designpatterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/chais2007"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/patterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/science"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/jime08"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Technology"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/GLiSL"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/experiments"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/KalDesignResearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/LDSE"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/270782f4ed3df5a7684e1dab800443e6f/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/270782f4ed3df5a7684e1dab800443e6f/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://telearn.noe-kaleidoscope.org/open-archive/browse?resource=223"/><swrc:date>Tue Jul 10 17:29:38 CEST 2007</swrc:date><swrc:journal>Interactive Learning Environments</swrc:journal><swrc:number>1</swrc:number><swrc:pages>61-75</swrc:pages><swrc:publisher><swrc:Organization swrc:name="Taylor &amp; Francis"/></swrc:publisher><swrc:title>Design approaches in technology enhanced learning</swrc:title><swrc:volume>15</swrc:volume><swrc:year>2007</swrc:year><swrc:keywords>emdp patternlanguagenetwork gamesresearch environments my mythesis IJCEELL ILE enhanced CnE07 postdocapplication learning Interactive Designpatterns chais2007 patterns science jime08 Design Technology GLiSL experiments KalDesignResearch LDSE </swrc:keywords><swrc:abstract>Design is a critical to the successful development of any interactive learning environment (ILE). Moreover, in technology enhanced learning (TEL), the design process requires input from many diverse areas of expertise. As such, anyone undertaking tool development is required to directly address the design challenge from multiple perspectives. We provide a motivation and rationale for design approaches for learning technologies that draws upon Simon&#039;s seminal proposition of Design Science (Simon, 1969). We then review the application of Design Experiments (Brown, 1992) and Design Patterns (Alexander et al., 1977) and argue that a patterns approach has the potential to address many of the critical challenges faced by learning technologists.</swrc:abstract><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Yishay Mor"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Niall Winters"/></rdf:_2></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/22c69e5763c6ad7ca0eee99507b2fe5e8/yish"><title>Making Explicit the Analysis of Students' Mathematical Discourses - Revisiting a Newly Developed Methodological Framework</title><link>http://www.bibsonomy.org/bibtex/22c69e5763c6ad7ca0eee99507b2fe5e8/yish</link><dc:creator>yish</dc:creator><dc:date>2007-05-08T14:40:19+02:00</dc:date><dc:subject>framework learning contextualization interactive mythesis flowcharts methodological concept mathematical maps approach cognition communicational mathematics analysis theoretical discourse intentional </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Andreas &lt;a href=&#034;http://www.bibsonomy.org/author/Ryve&#034;&gt;Ryve&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;Educational Studies in Mathematics&lt;/em&gt;&lt;em&gt;62(2):191-209&lt;/em&gt;(&lt;em&gt;2006&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/framework"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/contextualization"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interactive"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mythesis"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/flowcharts"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/methodological"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/concept"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mathematical"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/maps"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/approach"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/cognition"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/communicational"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mathematics"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/analysis"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/theoretical"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/discourse"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/intentional"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/22c69e5763c6ad7ca0eee99507b2fe5e8/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/22c69e5763c6ad7ca0eee99507b2fe5e8/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://www.springerlink.com/content/5m527l33084j7236/"/><swrc:date>Tue May 08 14:40:19 CEST 2007</swrc:date><swrc:journal>Educational Studies in Mathematics</swrc:journal><swrc:number>2</swrc:number><swrc:pages>191-209</swrc:pages><swrc:publisher><swrc:Organization swrc:name="Springer"/></swrc:publisher><swrc:title>Making Explicit the Analysis of Students&#039; Mathematical Discourses - Revisiting a Newly Developed Methodological Framework</swrc:title><swrc:volume>62</swrc:volume><swrc:year>2006</swrc:year><swrc:keywords>framework learning contextualization interactive mythesis flowcharts methodological concept mathematical maps approach cognition communicational mathematics analysis theoretical discourse intentional </swrc:keywords><swrc:abstract>Sfard and Kieran [Kieran, C., Educational Studies in Mathematics 46, 2001, 187–228; Sfard, A., Educational Studies in Mathematics 46, 2001, 13–57; Sfard, A. and Kieran, C., Mind, Culture, and Activity 8, 2001, 42–76] have developed a methodological framework, which aims at characterizing the students’ mathematical discourses while they are working in groups. In this study, I focus on an important aspect of this methodological framework, namely the interactive flowcharts. The aim of this study is to suggest two complementary analyses for the construction of the interactive flowcharts: an additional analysis by means of the analytical construct of contextualization as well as an analysis of types of mathematical discourses. Based on data from a study of how four groups of Swedish engineering students collaboratively construct concept maps in linear algebra. I show that the two complementary analyses make the construction of the interactive flowcharts more coherent and transparent, and hence, more reliable. Furthermore, the two complementary analyses dramatically changed the picture as to whether the studied discourses were to be seen as mathematically productive or not. In the end of the article, I discuss the possibilities of performing the suggested additional analyses within the original methodological framework.</swrc:abstract><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Andreas Ryve"/></rdf:_1></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/26633926c58f0dfaace31cf4d41f71bf4/yish"><title>The Emergence of Mathematical Collaboration in an Interactive Computer Environment</title><link>http://www.bibsonomy.org/bibtex/26633926c58f0dfaace31cf4d41f71bf4/yish</link><dc:creator>yish</dc:creator><dc:date>2007-05-08T13:16:25+02:00</dc:date><dc:subject>collaboration discourse interactive concepts peer communicational environment learning mathematics theory interaction number collaborative computer </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Ilana &lt;a href=&#034;http://www.bibsonomy.org/author/Lavy&#034;&gt;Lavy&lt;/a&gt;  and Uri &lt;a href=&#034;http://www.bibsonomy.org/author/Leron&#034;&gt;Leron&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;International Journal of Computers for Mathematical Learning&lt;/em&gt;&lt;em&gt;9(1):1-23&lt;/em&gt;(&lt;em&gt;2004&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/collaboration"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/discourse"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interactive"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/concepts"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/peer"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/communicational"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/environment"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mathematics"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/theory"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interaction"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/number"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/collaborative"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/computer"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/26633926c58f0dfaace31cf4d41f71bf4/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/26633926c58f0dfaace31cf4d41f71bf4/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://www.springerlink.com/content/w43244x77458k2l6/"/><swrc:date>Tue May 08 13:16:25 CEST 2007</swrc:date><swrc:journal>International Journal of Computers for Mathematical Learning</swrc:journal><swrc:number>1</swrc:number><swrc:pages>1-23</swrc:pages><swrc:publisher><swrc:Organization swrc:name="Springer"/></swrc:publisher><swrc:title>The Emergence of Mathematical Collaboration in an Interactive Computer Environment</swrc:title><swrc:volume>9</swrc:volume><swrc:year>2004</swrc:year><swrc:keywords>collaboration discourse interactive concepts peer communicational environment learning mathematics theory interaction number collaborative computer </swrc:keywords><swrc:abstract>We present a case study of two students engaged in an investigation of number theory concepts in the computer environment, Geoboard. The two students struggle with significant problems to communicate mathematics, and the computer plays a vital role in helping them overcome these difficulties. In fact, the students constantly use the screen images to help them make sense of each other&#039;s vague ideas and incomplete utterances. Using the qualitative research methods of discourse analysis, we construct the learning profiles of the two students and show how the characteristics of each contributed to the shared process, and how they used the computer presence to enable this process. We trace this process through the students&#039; construction of two mathematical concepts that arose in their activities, the &#034;n-star&#034; and &#034;common denominators&#034;.</swrc:abstract><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Ilana Lavy"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Uri Leron"/></rdf:_2></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/2bce135cae240ad5b206b6c80f8d4e532/yish"><title>Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space</title><link>http://www.bibsonomy.org/bibtex/2bce135cae240ad5b206b6c80f8d4e532/yish</link><dc:creator>yish</dc:creator><dc:date>2007-05-06T03:20:36+02:00</dc:date><dc:subject>narrative planning story interactive </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Mark O. &lt;a href=&#034;http://www.bibsonomy.org/author/Riedl&#034;&gt;Riedl&lt;/a&gt;  and R. &lt;a href=&#034;http://www.bibsonomy.org/author/Michael Young&#034;&gt;Michael Young&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;Proceedings of the International Joint Conference on Artificial Intelligence. Workshop on Computational Creativity, &lt;/em&gt;&lt;em&gt;Edinburgh, Scotland, &lt;/em&gt;(&lt;em&gt;2005&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/narrative"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/planning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/story"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interactive"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2bce135cae240ad5b206b6c80f8d4e532/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2bce135cae240ad5b206b6c80f8d4e532/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InProceedings"/><owl:sameAs rdf:resource="http://liquidnarrative.csc.ncsu.edu/pubs/ijcai2005.pdf"/><swrc:date>Sun May 06 03:20:36 CEST 2007</swrc:date><swrc:address>Edinburgh, Scotland</swrc:address><swrc:booktitle>Proceedings of the International Joint Conference on Artificial Intelligence. Workshop on Computational Creativity</swrc:booktitle><swrc:title>Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space</swrc:title><swrc:year>2005</swrc:year><swrc:keywords>narrative planning story interactive </swrc:keywords><swrc:abstract>The ability to generate narrative is of importance to
computer systems that wish to use story effectively
for entertainment, training, or education. One way
to generate narrative is to use planning. However,
story planners are limited by the fact that they can
only operate on the story world provided, which
impacts the ability of the planner to find a solution
story plan and the quality and structure of the story
plan if one is found. We present a planning
algorithm for story generation that can nondeterministically
make decisions about the
description of the initial story world state in a leastcommitment
fashion.</swrc:abstract><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Mark O. Riedl"/></rdf:_1><rdf:_2><swrc:Person swrc:name="R. Michael Young"/></rdf:_2></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/29e52e8066a5d36cf3d7ad852988df528/yish"><title>Charting a Visual Course to the Concept of Function</title><link>http://www.bibsonomy.org/bibtex/29e52e8066a5d36cf3d7ad852988df528/yish</link><dc:creator>yish</dc:creator><dc:date>2007-05-01T13:21:14+02:00</dc:date><dc:subject>functions mathematics school visualization algebra textbook learning interactive </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Michal &lt;a href=&#034;http://www.bibsonomy.org/author/Yerushalmy&#034;&gt;Yerushalmy&lt;/a&gt;  and Beba &lt;a href=&#034;http://www.bibsonomy.org/author/Shternberg&#034;&gt;Shternberg&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;page251-268. &lt;/em&gt;&lt;em&gt;National Council of Teachers of Mathematics, &lt;/em&gt;&lt;em&gt;Reston, Va, &lt;/em&gt;(&lt;em&gt;2001&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/functions"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mathematics"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/school"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/visualization"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/algebra"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/textbook"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interactive"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/29e52e8066a5d36cf3d7ad852988df528/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/29e52e8066a5d36cf3d7ad852988df528/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InBook"/><swrc:date>Tue May 01 13:21:14 CEST 2007</swrc:date><swrc:address>Reston, Va</swrc:address><swrc:booktitle>The Roles of Representations in School Mathematics</swrc:booktitle><swrc:pages>251-268</swrc:pages><swrc:publisher><swrc:Organization swrc:name="National Council of Teachers of Mathematics"/></swrc:publisher><swrc:title>Charting a Visual Course to the Concept of Function</swrc:title><swrc:year>2001</swrc:year><swrc:keywords>functions mathematics school visualization algebra textbook learning interactive </swrc:keywords><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Michal Yerushalmy"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Beba Shternberg"/></rdf:_2></rdf:Seq></swrc:author><swrc:editor><rdf:Seq><rdf:_1><swrc:Person swrc:name="Albert Cuoco"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Frances R. Curcio"/></rdf:_2></rdf:Seq></swrc:editor></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/25314285ed34e76d4913e73eefa58f960/yish"><title>A Pattern Approach to Interaction Design</title><link>http://www.bibsonomy.org/bibtex/25314285ed34e76d4913e73eefa58f960/yish</link><dc:creator>yish</dc:creator><dc:date>2007-04-25T12:01:54+02:00</dc:date><dc:subject>pattern interface hci KalDesignResearch design designpatterns emdp interaction mathgamespatterns CnE07 math interactive LDSE designapproaches mythesis postdocapplication chais2007 </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Jan O. &lt;a href=&#034;http://www.bibsonomy.org/author/Borchers&#034;&gt;Borchers&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;AI &amp;amp; Society Journal of Human-Centred Systems and Machine Intelligence&lt;/em&gt;&lt;em&gt;15(4):359-376&lt;/em&gt;&lt;em&gt;December2001. &lt;/em&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/pattern"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interface"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/hci"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/KalDesignResearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/designpatterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/emdp"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interaction"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mathgamespatterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/CnE07"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/math"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interactive"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/LDSE"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/designapproaches"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mythesis"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/postdocapplication"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/chais2007"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/25314285ed34e76d4913e73eefa58f960/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/25314285ed34e76d4913e73eefa58f960/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://media.informatik.rwth-aachen.de/papers.html"/><swrc:date>Wed Apr 25 12:01:54 CEST 2007</swrc:date><swrc:address>London</swrc:address><swrc:journal>AI &amp; Society Journal of Human-Centred Systems and Machine Intelligence</swrc:journal><swrc:month>December</swrc:month><swrc:number>4</swrc:number><swrc:pages>359-376</swrc:pages><swrc:publisher><swrc:Organization swrc:name="Springer-Verlag"/></swrc:publisher><swrc:title>A Pattern Approach to Interaction Design</swrc:title><swrc:volume>15</swrc:volume><swrc:year>2001</swrc:year><swrc:keywords>pattern interface hci KalDesignResearch design designpatterns emdp interaction mathgamespatterns CnE07 math interactive LDSE designapproaches mythesis postdocapplication chais2007 </swrc:keywords><swrc:hasExtraField><swrc:Field swrc:value="391975" swrc:key="id"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="2" swrc:key="priority"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Jan O. Borchers"/></rdf:_1></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/23acb4a4f43f13ed53fc64c0b6a154bc2/yish"><title>Usability Pattern Language: Creating A Community</title><link>http://www.bibsonomy.org/bibtex/23acb4a4f43f13ed53fc64c0b6a154bc2/yish</link><dc:creator>yish</dc:creator><dc:date>2007-04-25T11:54:22+02:00</dc:date><dc:subject>emdp interaction hci mathgamespatterns community collaboration design pattern interactive </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Jan O. &lt;a href=&#034;http://www.bibsonomy.org/author/Borchers&#034;&gt;Borchers&lt;/a&gt;  and Sally &lt;a href=&#034;http://www.bibsonomy.org/author/Fincher&#034;&gt;Fincher&lt;/a&gt;  and Richard &lt;a href=&#034;http://www.bibsonomy.org/author/Griffiths&#034;&gt;Griffiths&lt;/a&gt;  and Lyn &lt;a href=&#034;http://www.bibsonomy.org/author/Pemberton&#034;&gt;Pemberton&lt;/a&gt;  and Elke &lt;a href=&#034;http://www.bibsonomy.org/author/Siemon&#034;&gt;Siemon&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;AI &amp;amp; Society Journal of Human-Centred Systems and Machine Intelligence&lt;/em&gt;&lt;em&gt;15(4):377--385&lt;/em&gt;&lt;em&gt;December2001. &lt;/em&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/emdp"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interaction"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/hci"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mathgamespatterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/community"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/collaboration"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/pattern"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interactive"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/23acb4a4f43f13ed53fc64c0b6a154bc2/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/23acb4a4f43f13ed53fc64c0b6a154bc2/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://media.informatik.rwth-aachen.de/papers.html"/><swrc:date>Wed Apr 25 11:54:22 CEST 2007</swrc:date><swrc:address>London</swrc:address><swrc:journal>AI &amp; Society Journal of Human-Centred Systems and Machine Intelligence</swrc:journal><swrc:month>December</swrc:month><swrc:number>4</swrc:number><swrc:pages>377--385</swrc:pages><swrc:publisher><swrc:Organization swrc:name="Springer-Verlag"/></swrc:publisher><swrc:title>Usability Pattern Language: Creating A Community</swrc:title><swrc:volume>15</swrc:volume><swrc:year>2001</swrc:year><swrc:keywords>emdp interaction hci mathgamespatterns community collaboration design pattern interactive </swrc:keywords><swrc:hasExtraField><swrc:Field swrc:value="391976" swrc:key="id"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="2" swrc:key="priority"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Jan O. Borchers"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Sally Fincher"/></rdf:_2><rdf:_3><swrc:Person swrc:name="Richard Griffiths"/></rdf:_3><rdf:_4><swrc:Person swrc:name="Lyn Pemberton"/></rdf:_4><rdf:_5><swrc:Person swrc:name="Elke Siemon"/></rdf:_5></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/2d173511b54ddc1b8b5fd31dacdb5dbd1/yish"><title>Functions of Interactive Visual Representations in Interactive Mathematical Textbooks</title><description>SpringerLink - Journal Article</description><link>http://www.bibsonomy.org/bibtex/2d173511b54ddc1b8b5fd31dacdb5dbd1/yish</link><dc:creator>yish</dc:creator><dc:date>2007-03-16T00:18:08+01:00</dc:date><dc:subject>semiotic diagrams design functionalities representation patterns interactive mathematics learning teaching </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Michal &lt;a href=&#034;http://www.bibsonomy.org/author/Yerushalmy&#034;&gt;Yerushalmy&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;International Journal of Computers for Mathematical Learning&lt;/em&gt;&lt;em&gt;V10(3):217--249&lt;/em&gt;&lt;em&gt;#dec#2005. &lt;/em&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/semiotic"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/diagrams"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/functionalities"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/representation"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/patterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interactive"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mathematics"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/teaching"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2d173511b54ddc1b8b5fd31dacdb5dbd1/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2d173511b54ddc1b8b5fd31dacdb5dbd1/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://dx.doi.org/10.1007/s10758-005-0538-2"/><swrc:date>Fri Mar 16 00:18:08 CET 2007</swrc:date><swrc:journal>International Journal of Computers for Mathematical Learning</swrc:journal><swrc:month>#dec#</swrc:month><swrc:number>3</swrc:number><swrc:pages>217--249</swrc:pages><swrc:title>Functions of Interactive Visual Representations in Interactive Mathematical Textbooks</swrc:title><swrc:volume>V10</swrc:volume><swrc:year>2005</swrc:year><swrc:keywords>semiotic diagrams design functionalities representation patterns interactive mathematics learning teaching </swrc:keywords><swrc:abstract>The paper explores changes in technology that have implications for the teaching and learning of school mathematics. To this end, it examines aspects of interactive mathematical textbooks; specifically it analyzes functions authors may intend to be carried out by embedded interactive diagrams. The paper analyzes theoretical as well as practical lessons that I learned while designing such a book. It is the purpose of this article to provide a rough, preliminary collection of categories of diagram function that would allow an orderly discussion of the subject. While this is not an empirical study, the hypotheses about student practices with interactive diagrams are based on a long series of studies related to the learning of algebra in a technologically-rich environment.</swrc:abstract><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Michal Yerushalmy"/></rdf:_1></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/2bf1448a496066cbeec3d1275844b024a/yish"><title>Designing PETS: A Personal Electronic Teller of Stories.</title><description>dblp</description><link>http://www.bibsonomy.org/bibtex/2bf1448a496066cbeec3d1275844b024a/yish</link><dc:creator>yish</dc:creator><dc:date>2006-09-29T13:11:30+02:00</dc:date><dc:subject>interactive design ILE pets learning storytelling participatory </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Allison &lt;a href=&#034;http://www.bibsonomy.org/author/Druin&#034;&gt;Druin&lt;/a&gt;  and Jaime &lt;a href=&#034;http://www.bibsonomy.org/author/Montemayor&#034;&gt;Montemayor&lt;/a&gt;  and James A. &lt;a href=&#034;http://www.bibsonomy.org/author/Hendler&#034;&gt;Hendler&lt;/a&gt;  and Britt &lt;a href=&#034;http://www.bibsonomy.org/author/McAlister&#034;&gt;McAlister&lt;/a&gt;  and Angela &lt;a href=&#034;http://www.bibsonomy.org/author/Boltman&#034;&gt;Boltman&lt;/a&gt;  and Eric &lt;a href=&#034;http://www.bibsonomy.org/author/Fiterman&#034;&gt;Fiterman&lt;/a&gt;  and Aurelie &lt;a href=&#034;http://www.bibsonomy.org/author/Plaisant&#034;&gt;Plaisant&lt;/a&gt;  and Alex &lt;a href=&#034;http://www.bibsonomy.org/author/Kruskal&#034;&gt;Kruskal&lt;/a&gt;  and Hanne &lt;a href=&#034;http://www.bibsonomy.org/author/Olsen&#034;&gt;Olsen&lt;/a&gt;  and Isabella &lt;a href=&#034;http://www.bibsonomy.org/author/Revett&#034;&gt;Revett&lt;/a&gt;  and Thomas Plaisant &lt;a href=&#034;http://www.bibsonomy.org/author/Schwenn&#034;&gt;Schwenn&lt;/a&gt;  and Lauren &lt;a href=&#034;http://www.bibsonomy.org/author/Sumida&#034;&gt;Sumida&lt;/a&gt;  and Rebecca &lt;a href=&#034;http://www.bibsonomy.org/author/Wagner&#034;&gt;Wagner&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;CHI, &lt;/em&gt;&lt;em&gt;page326-329. &lt;/em&gt;(&lt;em&gt;1999&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interactive"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/ILE"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/pets"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/storytelling"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/participatory"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2bf1448a496066cbeec3d1275844b024a/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2bf1448a496066cbeec3d1275844b024a/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InProceedings"/><owl:sameAs rdf:resource="http://dblp.uni-trier.de/db/conf/chi/chi99.html#DruinMHMBFPKORSSW99"/><swrc:date>Fri Sep 29 13:11:30 CEST 2006</swrc:date><swrc:booktitle>CHI</swrc:booktitle><swrc:pages>326-329</swrc:pages><swrc:title>Designing PETS: A Personal Electronic Teller of Stories.</swrc:title><swrc:year>1999</swrc:year><swrc:keywords>interactive design ILE pets learning storytelling participatory </swrc:keywords><swrc:hasExtraField><swrc:Field swrc:value="http://doi.acm.org/10.1145/302979.303103" swrc:key="ee"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Allison Druin"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Jaime Montemayor"/></rdf:_2><rdf:_3><swrc:Person swrc:name="James A. 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 and Isabel &lt;a href=&#034;http://www.bibsonomy.org/author/Machado&#034;&gt;Machado&lt;/a&gt;  and Rui &lt;a href=&#034;http://www.bibsonomy.org/author/Prada&#034;&gt;Prada&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;IUI &#039;01: Proceedings of the 6th international conference on Intelligent user interfaces, &lt;/em&gt;&lt;em&gt;page129--136. &lt;/em&gt;&lt;em&gt;New York, NY, USA, &lt;/em&gt;&lt;em&gt;ACM Press, &lt;/em&gt;(&lt;em&gt;2001&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/agents"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/narrative"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/storytelling"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/AI"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interactive"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2bc73695cb351fca312144ff29dc9b88a/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2bc73695cb351fca312144ff29dc9b88a/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InProceedings"/><owl:sameAs rdf:resource="http://www.iuiconf.org/01pdf/2001-001-0021.pdf"/><swrc:date>Thu Sep 28 12:56:10 CEST 2006</swrc:date><swrc:address>New York, NY, USA</swrc:address><swrc:booktitle>IUI &#039;01: Proceedings of the 6th international conference on Intelligent user interfaces</swrc:booktitle><swrc:pages>129--136</swrc:pages><swrc:publisher><swrc:Organization swrc:name="ACM Press"/></swrc:publisher><swrc:title>Heroes, villians, magicians, ...: dramatis personae in a virtual story creation environment</swrc:title><swrc:year>2001</swrc:year><swrc:keywords>agents narrative storytelling AI interactive </swrc:keywords><swrc:hasExtraField><swrc:Field swrc:value="Santa Fe, New Mexico, United States" swrc:key="location"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="1-58113-325-1" swrc:key="isbn"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="http://doi.acm.org/10.1145/359784.360314" swrc:key="doi"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Ana Paiva"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Isabel Machado"/></rdf:_2><rdf:_3><swrc:Person swrc:name="Rui Prada"/></rdf:_3></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/2078068c1ee8f67ef39271d14f22993c5/yish"><title>Chris Crawford on Interactive Storytelling</title><link>http://www.bibsonomy.org/bibtex/2078068c1ee8f67ef39271d14f22993c5/yish</link><dc:creator>yish</dc:creator><dc:date>2006-09-28T03:43:38+02:00</dc:date><dc:subject>interactive games design IJCEELL storytelling game gamesresearch narrative </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Chris &lt;a href=&#034;http://www.bibsonomy.org/author/Crawford&#034;&gt;Crawford&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;New Riders, &lt;/em&gt;&lt;em&gt;Berkeley, CA, &lt;/em&gt;(&lt;em&gt;2004&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interactive"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/IJCEELL"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/storytelling"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/narrative"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2078068c1ee8f67ef39271d14f22993c5/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2078068c1ee8f67ef39271d14f22993c5/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Book"/><owl:sameAs rdf:resource="http://www.peachpit.com/bookstore/product.asp?isbn=0321278909&amp;rl=1"/><swrc:date>Thu Sep 28 03:43:38 CEST 2006</swrc:date><swrc:address>Berkeley, CA</swrc:address><swrc:publisher><swrc:Organization swrc:name="New Riders"/></swrc:publisher><swrc:title>Chris Crawford on Interactive Storytelling</swrc:title><swrc:year>2004</swrc:year><swrc:keywords>interactive games design IJCEELL storytelling game gamesresearch narrative </swrc:keywords><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Chris Crawford"/></rdf:_1></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/26550ce6efa492d4197555ce8294da9b5/yish"><title>Introducing Narrative Principles Into Planning-Based Interactive Storytelling</title><link>http://www.bibsonomy.org/bibtex/26550ce6efa492d4197555ce8294da9b5/yish</link><dc:creator>yish</dc:creator><dc:date>2006-09-17T03:21:15+02:00</dc:date><dc:subject>interactive AI storytelling CS narrative </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Leandro Motta &lt;a href=&#034;http://www.bibsonomy.org/author/Barros&#034;&gt;Barros&lt;/a&gt;  and Soraia Raupp &lt;a href=&#034;http://www.bibsonomy.org/author/Musse&#034;&gt;Musse&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;ACM SIGCHI 2005 International Conference on Advances in Computer Entertainment Tecnology ACE 2005, &lt;/em&gt;&lt;em&gt;Valencia, Spain, &lt;/em&gt;(&lt;em&gt;2005&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interactive"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/AI"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/storytelling"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/CS"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/narrative"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/26550ce6efa492d4197555ce8294da9b5/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/26550ce6efa492d4197555ce8294da9b5/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InProceedings"/><owl:sameAs rdf:resource="http://homepages.cwi.nl/~amin/ace2005/FP1-5(a54).pdf"/><swrc:date>Sun Sep 17 03:21:15 CEST 2006</swrc:date><swrc:address>Valencia, Spain</swrc:address><swrc:booktitle>ACM SIGCHI 2005 International Conference on Advances in Computer Entertainment Tecnology ACE 2005</swrc:booktitle><swrc:title>Introducing Narrative Principles Into Planning-Based Interactive Storytelling</swrc:title><swrc:year>2005</swrc:year><swrc:keywords>interactive AI storytelling CS narrative </swrc:keywords><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Leandro Motta Barros"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Soraia Raupp Musse"/></rdf:_2></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/274563bd2cebffb57b3ce7fc58a357461/yish"><title>Fa&#231;ade: An Experiment in Building a Fully-Realized Interactive Drama</title><link>http://www.bibsonomy.org/bibtex/274563bd2cebffb57b3ce7fc58a357461/yish</link><dc:creator>yish</dc:creator><dc:date>2006-08-10T16:42:01+02:00</dc:date><dc:subject>IJCEELL gamesresearch storytelling games Façade AI interactive agents narrative </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Michael &lt;a href=&#034;http://www.bibsonomy.org/author/Mateas&#034;&gt;Mateas&lt;/a&gt;  and Andrew &lt;a href=&#034;http://www.bibsonomy.org/author/Stern&#034;&gt;Stern&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;Game Developers Conference (GDC&amp;#8217;03), &lt;/em&gt;(&lt;em&gt;2003&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/IJCEELL"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/storytelling"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Façade"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/AI"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interactive"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/agents"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/narrative"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/274563bd2cebffb57b3ce7fc58a357461/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/274563bd2cebffb57b3ce7fc58a357461/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InProceedings"/><owl:sameAs rdf:resource="http://www.cp.eng.chula.ac.th/~vishnu/gameResearch/story_november_2005/MateasSternGDC03.pdf"/><swrc:date>Thu Aug 10 16:42:01 CEST 2006</swrc:date><swrc:booktitle>Game Developers Conference (GDC’03) </swrc:booktitle><swrc:title>Façade: An Experiment in Building a Fully-Realized Interactive Drama</swrc:title><swrc:year>2003</swrc:year><swrc:keywords>IJCEELL gamesresearch storytelling games Façade AI interactive agents narrative </swrc:keywords><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Michael Mateas"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Andrew Stern"/></rdf:_2></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/2a6eb4e9f448394c6bdf72f4469535227/yish"><title>Architecture, Authorial Idioms and Early Observations of the Interactive Drama Facade</title><link>http://www.bibsonomy.org/bibtex/2a6eb4e9f448394c6bdf72f4469535227/yish</link><dc:creator>yish</dc:creator><dc:date>2006-08-10T16:33:54+02:00</dc:date><dc:subject>storytelling facade IJCEELL drama interactive narrative </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Michael &lt;a href=&#034;http://www.bibsonomy.org/author/Mateas&#034;&gt;Mateas&lt;/a&gt;  and Andrew &lt;a href=&#034;http://www.bibsonomy.org/author/Stern&#034;&gt;Stern&lt;/a&gt;  &lt;/span&gt;(&lt;em&gt;2002&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/storytelling"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/facade"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/IJCEELL"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/drama"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interactive"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/narrative"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2a6eb4e9f448394c6bdf72f4469535227/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2a6eb4e9f448394c6bdf72f4469535227/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Misc"/><owl:sameAs rdf:resource="/brokenurl#citeseer.ist.psu.edu/mateas02architecture.html"/><swrc:date>Thu Aug 10 16:33:54 CEST 2006</swrc:date><swrc:title>Architecture, Authorial Idioms and Early Observations of the Interactive Drama Facade</swrc:title><swrc:year>2002</swrc:year><swrc:keywords>storytelling facade IJCEELL drama interactive narrative </swrc:keywords><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Michael Mateas"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Andrew Stern"/></rdf:_2></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/2b7bcf6bc1b8b6f18bfe5dd6900de1933/yish"><title>Natural Language Understanding in Fa&#231;ade: Surface-Text Processing.</title><description>dblp</description><link>http://www.bibsonomy.org/bibtex/2b7bcf6bc1b8b6f18bfe5dd6900de1933/yish</link><dc:creator>yish</dc:creator><dc:date>2006-08-10T16:25:24+02:00</dc:date><dc:subject>agents gamesresearch AI Façade narrative games storytelling IJCEELL interactive </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Michael &lt;a href=&#034;http://www.bibsonomy.org/author/Mateas&#034;&gt;Mateas&lt;/a&gt;  and Andrew &lt;a href=&#034;http://www.bibsonomy.org/author/Stern&#034;&gt;Stern&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;TIDSE, &lt;/em&gt;&lt;em&gt;page3-13. &lt;/em&gt;(&lt;em&gt;2004&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/agents"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/AI"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Façade"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/narrative"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/storytelling"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/IJCEELL"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interactive"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2b7bcf6bc1b8b6f18bfe5dd6900de1933/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2b7bcf6bc1b8b6f18bfe5dd6900de1933/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InProceedings"/><owl:sameAs rdf:resource="http://dblp.uni-trier.de/db/conf/tidse/tidse2004.html#MateasS04"/><swrc:date>Thu Aug 10 16:25:24 CEST 2006</swrc:date><swrc:booktitle>TIDSE</swrc:booktitle><swrc:pages>3-13</swrc:pages><swrc:title>Natural Language Understanding in Façade: Surface-Text Processing.</swrc:title><swrc:year>2004</swrc:year><swrc:keywords>agents gamesresearch AI Façade narrative games storytelling IJCEELL interactive </swrc:keywords><swrc:hasExtraField><swrc:Field swrc:value="http://springerlink.metapress.com/openurl.asp?genre=article&amp;issn=0302-9743&amp;volume=3105&amp;spage=3" swrc:key="ee"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Michael Mateas"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Andrew Stern"/></rdf:_2></rdf:Seq></swrc:author></rdf:Description></burst:publication></item><item rdf:about="http://www.bibsonomy.org/bibtex/262642bfdf86f9a7e2b65110a70695e73/yish"><title>Patterns and Process of Reasoning in Virtual Worlds</title><link>http://www.bibsonomy.org/bibtex/262642bfdf86f9a7e2b65110a70695e73/yish</link><dc:creator>yish</dc:creator><dc:date>2006-06-05T02:47:21+02:00</dc:date><dc:subject>cognitive interactive designpatterns information science systems rhetoric mathgamespatterns communications simulation </dc:subject><content:encoded>&lt;span style=&#034;color:#555555;&#034;&gt;Margaret A. &lt;a href=&#034;http://www.bibsonomy.org/author/Syverson&#034;&gt;Syverson&lt;/a&gt;  &lt;/span&gt;&lt;em&gt;Proceedings of the Virtual Worlds And Simulation Conference (VWSIM &#039;98), &lt;/em&gt;&lt;em&gt;San Diego, &lt;/em&gt;&lt;em&gt;Society for Computer Simulation International, &lt;/em&gt;(&lt;em&gt;1998&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/cognitive"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/interactive"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/designpatterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/information"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/science"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/systems"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/rhetoric"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mathgamespatterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/communications"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/simulation"/></rdf:Bag></taxo:topics><burst:publication><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/262642bfdf86f9a7e2b65110a70695e73/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/262642bfdf86f9a7e2b65110a70695e73/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InProceedings"/><owl:sameAs rdf:resource="http://www.cwrl.utexas.edu/~syverson/papers/vwsim98.html"/><swrc:date>Mon Jun 05 02:47:21 CEST 2006</swrc:date><swrc:address>San Diego</swrc:address><swrc:booktitle>Proceedings of the Virtual Worlds And Simulation Conference (VWSIM &#039;98)</swrc:booktitle><swrc:howpublished>Simulation Series Vol. 30 No.2.</swrc:howpublished><swrc:publisher><swrc:Organization swrc:name="Society for Computer Simulation International"/></swrc:publisher><swrc:title>Patterns and Process of Reasoning in Virtual Worlds</swrc:title><swrc:year>1998</swrc:year><swrc:keywords>cognitive interactive designpatterns information science systems rhetoric mathgamespatterns communications simulation </swrc:keywords><swrc:abstract>This paper explores alternative patterns of reasoning and their implications for organizing and representing information in online environments such as MOOs and MUDs. Conventional models of reasoning as argumentation or problem-solving are limiting and reactive; they do not provide for generative forms of reasoning. Christopher Alexander&#039;s concept of a &#034;pattern language&#034; in architecture can be productively applied to reasoning patterns. Examples of patterns of reasoning include stars, spirals, collectivities, stories, networks, spatial architectures, and fractals. Currently MOO programming is limiting and frustrating for non-programmers because it does not support diverse patterns of reasoning. Further development of MOOs for use by professionals, scholars, and researchers depends on an understanding of a wide range of knowledge-making practices.</swrc:abstract><swrc:hasExtraField><swrc:Field swrc:value="523010" swrc:key="id"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="2" swrc:key="priority"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Margaret A. Syverson"/></rdf:_1></rdf:Seq></swrc:author><swrc:editor><rdf:Seq><rdf:_1><swrc:Person swrc:name="Christopher Landauer"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Kirstie Bellman"/></rdf:_2></rdf:Seq></swrc:editor></rdf:Description></burst:publication></item></rdf:RDF>