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- "On this portal you find Lecture Recordings (eLectures) in Computer Science, Microsystem Technology and Psychology."
- PhysOrg, A pioneering new way of creating computer programs could be used in the future to design and build robots with minds that function like that of a ...PhysOrg, A pioneering new way of creating computer programs could be used in the future to design and build robots with minds that function like that of a human being, according to a leading researcher at The University of Reading.
- model of coordinated animal motion such as bird flocks and fish schools.
- a framework for developing Computational Intelligence software: swarm intelligence, evolutionary computing, neural networks, artificial immune systems, fuz...a framework for developing Computational Intelligence software: swarm intelligence, evolutionary computing, neural networks, artificial immune systems, fuzzy logic.
- Michael Weiss - MITEL Corp.
- a cross-platform C++ framework for rapid AI development. Loom evolved out of the idea that in game development there is often the need for placeholder AI w...a cross-platform C++ framework for rapid AI development. Loom evolved out of the idea that in game development there is often the need for placeholder AI while an application is in initial development phases.
- implements multilayer artificial neural networks in C with support for both fully connected and sparsely connected networks. Cross-platform execution in bo...implements multilayer artificial neural networks in C with support for both fully connected and sparsely connected networks. Cross-platform execution in both fixed and floating point are supported. It includes a framework for easy handling of training dat
- by Andrew Moore
- About Artificial Intelligence
- a comprehensive system for designing realistic NPC AI for persistant worlds. It uses a meme metaphor to rationalize the "hows and whys" of NPC life. The Me...a comprehensive system for designing realistic NPC AI for persistant worlds. It uses a meme metaphor to rationalize the "hows and whys" of NPC life. The Memetic AI Toolkit provides an artificial life designer with a host of tools, documentation, example c
- Links to research on the technology of games, and other forms of interactive virtual worlds.
- project’s goal is to demonstrate the inefficiency of many captcha implementations.
- Building Artificial Intelligence into Games
- a 3D simulation environment designed for the simulation of decentralized systems and artificial life. While the concept is similar to existing packages suc...a 3D simulation environment designed for the simulation of decentralized systems and artificial life. While the concept is similar to existing packages such as Swarm and StarLogo, the implementation, which simulates both continuous time and continuous 3D
- chatter bot api/interpreter for AIML (Artificial Intelligence Markup Language) from the ALICE project.
- Network models and integer programs are applicable for an enormous known variety of decision problems. Some of these decision problems are really physical ...Network models and integer programs are applicable for an enormous known variety of decision problems. Some of these decision problems are really physical problems, such as transportation or flow of commodities.
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- AI Magazine 31(3):59-79 (2010)
- Artificial Intelligence 118(1â2):69 - 113 (2000)
- Wiley, Chichester, UK, (2011)
- IJCNN, page 451-458. (2006)
- Prentice Hall, 2 edition, (2003)
- Wiley, Chichester, UK, (2010)
- Springer, London, (2010)
- Proceedings of the 16th international conference on Intelligent user interfaces, page 461. (2011)
- IEEE Pervasive Computing 10(3):4-7 (2011)
- IEEE Intelligent Systems 24(6):83-89 (2009)
- IEEE Pervasive Computing 10(2):16-18 (2011)
- Computer 44(9):73-79 (2011)
- Computer 44(9):51-58 (2011)
- Springer, New York, (2011)
- Lecture Notes in Computer Science Springer, Berlin, (2011)
- Lecture Notes in Computer Science Springer, Berlin, (2011)
- Lecture Notes in Computer Science Springer, Berlin, (2011)
- Lecture Notes in Computer Science Springer, Berlin, (2011)
- Springer, New York, (2011)
- IJCNN, page 451-458. (2006)


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