- to wiki games development debian by butonic on Jun 27, 2008, 10:58 AM
- to tutorials opengl graphics 3d programming games by michi and 1 other person on Jun 18, 2008, 2:58 PM
The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality game...The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API.
to 3d games programming tools java lwjgl library by michi and 1 other person on Jun 18, 2008, 2:57 PMBoxhead: The Zombie Wars
to fun flash games by michi and 2 other people on Jun 18, 2008, 2:57 PMMichael Abrash's classic Graphics Programming Black Book is a compilation of Michael's writings on assembly language and graphics programming (including fr...Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal
to book optimization coding graphics books development games programming by fmeyer and 1 other person on Jun 14, 2008, 4:29 PM- to games software computer science cellular free Rucker automata Rudy mathematics by yish on Jun 12, 2008, 3:02 PM
- to forum strategy games cnc by butonic on Jun 4, 2008, 10:40 PM
- to Technologies_and_learning From_Internet_Explorer Games by harveymellar on Jun 1, 2008, 11:44 PM
- to From_Internet_Explorer Games Technologies_and_learning by harveymellar on Jun 1, 2008, 11:44 PM
the challenges in creating ipod games
to lv_crossmedia ipod challenges games creating by akaneikeda on May 26, 2008, 9:35 PM- to games copyright by brightbyte on May 21, 2008, 2:46 PM
- to review games engines index 3d by pietrosperoni on May 14, 2008, 9:56 PM
A wonderfu library to make games. Unfortunately it does not work well with mac yet.
to software GUI game games free 3d by pietrosperoni on May 14, 2008, 9:55 PM- to authoring adventure IMS education games development XML game learning by yish on May 9, 2008, 7:05 PM
To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on o... To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guid
to reference game games books programming gamedev algorithms by fmeyer on Apr 30, 2008, 7:19 PM- to health education learning games design m2o by yish on Apr 25, 2008, 7:43 PM
All that is usually required is paying for an update, which many times comes with more features. Music and Videos we paid for work on the new iPod, so shou...All that is usually required is paying for an update, which many times comes with more features. Music and Videos we paid for work on the new iPod, so should games. Paying an upgrade price would have never been an issue. Paying FULL price for the very same game is! All this will lead to is less games sold in the long run. I will never buy one again, nor will many of the people burned by this.
to ipod Games lv_crossmedia_3 Apple Customers lv_crossmedia by akaneikeda on Apr 23, 2008, 2:07 PM- to nintendo emulator snes games by tobidiplom on Apr 22, 2008, 10:35 AM
games
to Games by chrispat3174 and 1 other person on Apr 21, 2008, 9:21 AM"Welcome to the Naked Game. What you are seeing is a primitive version of 'Pong', being played by two artificial intelligences, with the entire code govern..."Welcome to the Naked Game. What you are seeing is a primitive version of 'Pong', being played by two artificial intelligences, with the entire code governing the mechanics of the game exposed below it, and the variables affecting the mechanics to the right. Furthermore, you can remove lines of code and see the effects in real time.
The motivation behind this piece was to further explore the degree to which video games can be considered 'Art', by using the constituent parts of a well known gaming experience to explore themes of freedom, restriction, and frailty."
to wow O.O programming hackers games art by brightbyte on Apr 20, 2008, 12:00 AM