<?xml version="1.0"?>
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<!-- This file was exported from BibSonomy, http://www.bibsonomy.org -->

<dblp><inproceedings mdate="2004" key="vonAhn2004">
       <author> Luis von Ahn</author>
       <author> Laura Dabbish</author> 

    <address>New York&#44; NY&#44; USA</address>

    <title>Labeling images with a computer game</title>
    <booktitle>CHI &#39;04: Proceedings of the SIGCHI conference on Human factors in computing systems</booktitle>
    <pages>319&#x2013;326</pages>
    <year>2004</year>




    <url>http://dx.doi.org/10.1145/985692.985733</url>

    <publisher>ACM Press</publisher>




    <isbn>1581137028</isbn>


</inproceedings>
 



<misc mdate="2002" key="Björk_suslundgren">
       <author> Supervisor Staffan Bj&#246;rk</author>
       <author> Tryckeriet Matematiskt Centrum</author>
       <author> Sus Lundgren</author> 



    <title> Joining Bits and Pieces &#45; How to make Entirely New Board Games using Embedded Computer Technology</title>


    <year>2002</year>














</misc>
 



<article mdate="in press" key="boot09">
       <author> Walter R. Boot</author>
       <author> Arthur F. Kramer</author>
       <author> Daniel J. Simons</author>
       <author> Monica Fabiani</author>
       <author> Gabriele Gratton</author> 



    <title>The effects of video game playing on attention&#44; memory&#44; and executive control</title>


    <year>in press</year>
    <journal> Acta Psychologica</journal>



    <url>https://www.psych.uiuc.edu/reprints/index.php&#63;site&#95;id=1</url>









</article>
 



<book mdate="1998" key="citeulike:197288">
       <author>  Cassell</author> 



    <title>From Barbie to Mortal Kombat: Gender and Computer Games</title>


    <year>1998</year>



    <month>November</month>
    <url>http://www.amazon.ca/exec/obidos/redirect&#63;tag=citeulike09&#45;20&#38;&#35;x0026;amp;path=ASIN/0262032589</url>

    <publisher>The MIT Press</publisher>




    <isbn>0262032589</isbn>


</book>
 



<inproceedings mdate="2004" key="conf/chi/CrabtreeBRGFADARTS04">
       <author> Andy Crabtree</author>
       <author> Steve Benford</author>
       <author> Tom Rodden</author>
       <author> Chris Greenhalgh</author>
       <author> Martin Flintham</author>
       <author> Rob Anastasi</author>
       <author> Adam Drozd</author>
       <author> Matt Adams</author>
       <author> Ju Row&#45;Farr</author>
       <author> Nick Tandavanitj</author>
       <author> Anthony Steed</author> 
    <editor>Elizabeth Dykstra&#45;Erickson and Manfred Tscheligi</editor>


    <title>Orchestrating a mixed reality game &#39;on the ground&#39;.</title>
    <booktitle>CHI</booktitle>
    <pages>391-398</pages>
    <year>2004</year>




    <url>http://dblp.uni&#45;trier.de/db/conf/chi/chi2004.html&#35;CrabtreeBRGFADARTS04</url>

    <publisher>ACM</publisher>



    <crossref>conf/chi/2004</crossref>
    <isbn>1&#45;58113&#45;702&#45;8</isbn>


</inproceedings>
 



<article mdate="2007" key="grant2007mgm">
       <author> Lyndsay Grant</author>
       <author> Hans Daanen</author>
       <author> Steve Benford</author>
       <author> Alastair Hampshire</author>
       <author> Adam Drozd</author>
       <author> Chris Greenhalgh</author> 



    <title>MobiMissions: the game of missions for mobile phones</title>


    <year>2007</year>
    <journal>International Conference on Computer Graphics and Interactive Techniques</journal>



    <url>http://portal.acm.org/citation.cfm&#63;id=1282053</url>

    <publisher>ACM Press New York&#44; NY&#44; USA</publisher>







</article>
 



<article mdate="2002" key="journals/cacm/PiekarskiT02">
       <author> Wayne Piekarski</author>
       <author> Bruce H. Thomas</author> 



    <title>ARQuake: the outdoor augmented reality gaming system.</title>

    <pages>36-38</pages>
    <year>2002</year>
    <journal>Commun. ACM</journal>
    <volume>45</volume>
    <number>1</number>

    <url>http://dblp.uni&#45;trier.de/db/journals/cacm/cacm45.html&#35;PiekarskiT02</url>









</article>
 



<article mdate="2008" key="wiley2008">
       <author> Marc Prensky</author> 



    <title>Students as designers and creators of educational computer games: Who else&#63;</title>


    <year>2008</year>
    <journal>British Journal of Educational Technology</journal>



    <url>http://dx.doi.org/10.1111/j.1467&#45;8535.2008.00823&#95;2.x</url>









</article>
 



<article mdate="2005" key="journals/cie/SmithCL05">
       <author> Ian E. Smith</author>
       <author> Sunny Consolvo</author>
       <author> Anthony LaMarca</author> 



    <title>The Drop: pragmatic problems in the design of a compelling&#44; pervasive game.</title>

    <pages>4</pages>
    <year>2005</year>
    <journal>Computers in Entertainment</journal>
    <volume>3</volume>
    <number>3</number>

    <url>http://dblp.uni&#45;trier.de/db/journals/cie/cie3.html&#35;SmithCL05</url>









</article>
 



<phdthesis mdate="2005" key="steinkuehler2005cal">
       <author> Constance A. Steinkuehler</author> 



    <title>Cognition and learning in massively multiplayer online games: A critical approach</title>


    <year>2005</year>




    <url>http://website.education.wisc.edu/steinkuehler/thesis.html</url>
    <school>THE UNIVERSITY OF WISCONSIN&#45;MADISON</school>








</phdthesis>
 



</dblp>
