<?xml version="1.0" ?>
<!-- This file was exported from BibSonomy, http://www.bibsonomy.org -->

<bibliography>

<biblioentry xreflabel="10.1109/MPRV.2003.1228525" id="10.1109/MPRV.2003.1228525">
   <authorgroup>
       <author><firstname>Steve</firstname><surname>Benford</surname></author>
       <author><firstname>Rob</firstname><surname>Anastasi</surname></author>
       <author><firstname>Martin</firstname><surname>Flintham</surname></author>
       <author><firstname>Adam</firstname><surname>Drozd</surname></author>
       <author><firstname>Andy</firstname><surname>Crabtree</surname></author>
       <author><firstname>Chris</firstname><surname>Greenhalgh</surname></author>
       <author><firstname>Nick</firstname><surname>Tandavanitj</surname></author>
       <author><firstname>Matt</firstname><surname>Adams</surname></author>
       <author><firstname>Ju</firstname><surname>Row&#45;Farr</surname></author> 
   </authorgroup>
<citetitle pubwork="article">Coping with Uncertainty in a Location&#45;Based Game</citetitle>
   <citetitle pubwork="journal">IEEE Pervasive Computing</citetitle>
   <publisher>
      <publishername>IEEE Computer Society</publishername>
   </publisher>
   <volumenum>02</volumenum> 

   <artpagenums>34-41</artpagenums> 
   <pubdate>2003</pubdate>  

</biblioentry>
<biblioentry xreflabel="journals/cacm/BenfordML05" id="journals/cacm/BenfordML05">
   <authorgroup>
       <author><firstname>Steve</firstname><surname>Benford</surname></author>
       <author><firstname>Carsten</firstname><surname>Magerkurth</surname></author>
       <author><firstname>Peter</firstname><surname>Ljungstrand</surname></author> 
   </authorgroup>
<citetitle pubwork="article">Bridging the physical and digital in pervasive gaming.</citetitle>
   <citetitle pubwork="journal">Commun. ACM</citetitle>

   <volumenum>48</volumenum> 

   <artpagenums>54-57</artpagenums> 
   <pubdate>2005</pubdate>  

</biblioentry>
<biblioentry xreflabel="conf/chi/BenfordRFDHRMF05" id="conf/chi/BenfordRFDHRMF05">
   <authorgroup>
       <author><firstname>Steve</firstname><surname>Benford</surname></author>
       <author><firstname>Duncan</firstname><surname>Rowland</surname></author>
       <author><firstname>Martin</firstname><surname>Flintham</surname></author>
       <author><firstname>Adam</firstname><surname>Drozd</surname></author>
       <author><firstname>Richard</firstname><othername role="mi">Hull</othername><surname>0002</surname></author>
       <author><firstname>Josephine</firstname><surname>Reid</surname></author>
       <author><firstname>Jo</firstname><surname>Morrison</surname></author>
       <author><firstname>Keri</firstname><surname>Facer</surname></author> 
   </authorgroup>
<citetitle pubwork="article">Life on the edge: supporting collaboration in location&#45;based experiences.</citetitle>

   <publisher>
      <publishername>ACM</publishername>
   </publisher>


   <artpagenums>721-730</artpagenums> 
   <pubdate>2005</pubdate>  

</biblioentry>
<biblioentry xreflabel="benford99visualization" id="benford99visualization">
   <authorgroup>
       <author><firstname>Steve</firstname><surname>Benford</surname></author>
       <author><firstname>Ian</firstname><surname>Taylor</surname></author>
       <author><firstname>David</firstname><surname>Brailsford</surname></author>
       <author><firstname>Boriana</firstname><surname>Koleva</surname></author>
       <author><firstname>Mike</firstname><surname>Craven</surname></author>
       <author><firstname>Mike</firstname><surname>Fraser</surname></author>
       <author><firstname>Gail</firstname><surname>Reynard</surname></author>
       <author><firstname>Chris</firstname><surname>Greenhalgh</surname></author> 
   </authorgroup>
<citetitle pubwork="article">Three dimensional visualization of the World Wide Web</citetitle>
   <citetitle pubwork="journal">ACM Comput. Surv.</citetitle>
   <publisher>
      <publishername>ACM</publishername>
   </publisher>
   <volumenum>31</volumenum> 

   <artpagenums>25</artpagenums> 
   <pubdate>1999</pubdate>  

</biblioentry>
<biblioentry xreflabel="conf/ACMdis/CrabtreeBGTCB06" id="conf/ACMdis/CrabtreeBGTCB06">
   <authorgroup>
       <author><firstname>Andy</firstname><surname>Crabtree</surname></author>
       <author><firstname>Steve</firstname><surname>Benford</surname></author>
       <author><firstname>Chris</firstname><surname>Greenhalgh</surname></author>
       <author><firstname>Paul</firstname><surname>Tennent</surname></author>
       <author><firstname>Matthew</firstname><surname>Chalmers</surname></author>
       <author><firstname>Barry</firstname><surname>Brown</surname></author> 
   </authorgroup>
<citetitle pubwork="article">Supporting ethnographic studies of ubiquitous computing in the wild.</citetitle>

   <publisher>
      <publishername>ACM</publishername>
   </publisher>


   <artpagenums>60-69</artpagenums> 
   <pubdate>2006</pubdate>  

</biblioentry>
<biblioentry xreflabel="conf/chi/CrabtreeBRGFADARTS04" id="conf/chi/CrabtreeBRGFADARTS04">
   <authorgroup>
       <author><firstname>Andy</firstname><surname>Crabtree</surname></author>
       <author><firstname>Steve</firstname><surname>Benford</surname></author>
       <author><firstname>Tom</firstname><surname>Rodden</surname></author>
       <author><firstname>Chris</firstname><surname>Greenhalgh</surname></author>
       <author><firstname>Martin</firstname><surname>Flintham</surname></author>
       <author><firstname>Rob</firstname><surname>Anastasi</surname></author>
       <author><firstname>Adam</firstname><surname>Drozd</surname></author>
       <author><firstname>Matt</firstname><surname>Adams</surname></author>
       <author><firstname>Ju</firstname><surname>Row&#45;Farr</surname></author>
       <author><firstname>Nick</firstname><surname>Tandavanitj</surname></author>
       <author><firstname>Anthony</firstname><surname>Steed</surname></author> 
   </authorgroup>
<citetitle pubwork="article">Orchestrating a mixed reality game &#39;on the ground&#39;.</citetitle>

   <publisher>
      <publishername>ACM</publishername>
   </publisher>


   <artpagenums>391-398</artpagenums> 
   <pubdate>2004</pubdate>  

</biblioentry>
<biblioentry xreflabel="journals/cscw/CrabtreeFGBCFRG06" id="journals/cscw/CrabtreeFGBCFRG06">
   <authorgroup>
       <author><firstname>Andy</firstname><surname>Crabtree</surname></author>
       <author><firstname>Andrew</firstname><surname>French</surname></author>
       <author><firstname>Chris</firstname><surname>Greenhalgh</surname></author>
       <author><firstname>Steve</firstname><surname>Benford</surname></author>
       <author><firstname>Keith</firstname><surname>Cheverst</surname></author>
       <author><firstname>Dan</firstname><surname>Fitton</surname></author>
       <author><firstname>Mark</firstname><surname>Rouncefield</surname></author>
       <author><firstname>Connor</firstname><surname>Graham</surname></author> 
   </authorgroup>
<citetitle pubwork="article">Developing Digital Records: Early Experiences of Record and Replay.</citetitle>
   <citetitle pubwork="journal">Computer Supported Cooperative Work</citetitle>

   <volumenum>15</volumenum> 

   <artpagenums>281-319</artpagenums> 
   <pubdate>2006</pubdate>  

</biblioentry>
<biblioentry xreflabel="conf/huc/DrozdBTWC06" id="conf/huc/DrozdBTWC06">
   <authorgroup>
       <author><firstname>Adam</firstname><surname>Drozd</surname></author>
       <author><firstname>Steve</firstname><surname>Benford</surname></author>
       <author><firstname>Nick</firstname><surname>Tandavanitj</surname></author>
       <author><firstname>Michael</firstname><surname>Wright</surname></author>
       <author><firstname>Alan</firstname><surname>Chamberlain</surname></author> 
   </authorgroup>
<citetitle pubwork="article">Hitchers: Designing for Cellular Positioning.</citetitle>

   <publisher>
      <publishername>Springer</publishername>
   </publisher>
   <volumenum>4206</volumenum> 

   <artpagenums>279-296</artpagenums> 
   <pubdate>2006</pubdate>  

</biblioentry>
<biblioentry xreflabel="conf/chi/GaverBB03" id="conf/chi/GaverBB03">
   <authorgroup>
       <author><firstname>William</firstname><othername role="mi">W.</othername><surname>Gaver</surname></author>
       <author><firstname>Jacob</firstname><surname>Beaver</surname></author>
       <author><firstname>Steve</firstname><surname>Benford</surname></author> 
   </authorgroup>
<citetitle pubwork="article">Ambiguity as a resource for design.</citetitle>

   <publisher>
      <publishername>ACM</publishername>
   </publisher>


   <artpagenums>233-240</artpagenums> 
   <pubdate>2003</pubdate>  

</biblioentry>
<biblioentry xreflabel="grant2007mgm" id="grant2007mgm">
   <authorgroup>
       <author><firstname>Lyndsay</firstname><surname>Grant</surname></author>
       <author><firstname>Hans</firstname><surname>Daanen</surname></author>
       <author><firstname>Steve</firstname><surname>Benford</surname></author>
       <author><firstname>Alastair</firstname><surname>Hampshire</surname></author>
       <author><firstname>Adam</firstname><surname>Drozd</surname></author>
       <author><firstname>Chris</firstname><surname>Greenhalgh</surname></author> 
   </authorgroup>
<citetitle pubwork="article">MobiMissions: the game of missions for mobile phones</citetitle>
   <citetitle pubwork="journal">International Conference on Computer Graphics and Interactive Techniques</citetitle>
   <publisher>
      <publishername>ACM Press New York&#44; NY&#44; USA</publishername>
   </publisher>



   <pubdate>2007</pubdate>  
   <abstract>
      <para>Mobimissions is a location&#45;based pervasive social game in which players use camera phones with location&#45;based capabilities to create&#44; share and reply to real&#45;world missions. Missions and their responses are defined by sequences of digital photographs and text annotations. Players create missions&#44; search locations for available missions&#44; create responses to and submit missions for others to find. They can visit a website to review and rate all missions and responses. Feedback from a trial involving 11 players over five weeks reveals patterns of play&#44; preferred locations for play&#44; the limitations of location&#45;based play&#44; and the need for greater social awareness and exchange. Future directions for such location&#45;based social games are suggested.
      </para>
   </abstract>
</biblioentry>
</bibliography>
