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AuthorTitleYearJournal/ProceedingsReftypeDOI/URL
Baalsrud Hauge, J., Duin, H. & Hunecker, F. Application Areas for Serious Games in Virtual Organisations in Manufacturing 2008 Learning and Evaluation in Manufacturing, Innovation and Networking   inproceedings  
BibTeX:
@inproceedings{2,
  author = {Jannicke {Baalsrud Hauge} and Heiko Duin and Felix Hunecker},
  title = {Application Areas for Serious Games in Virtual Organisations in Manufacturing},
  booktitle = {Learning and Evaluation in Manufacturing, Innovation and Networking},
  year = {2008},
  pages = {77-84}
}
Bajurnow, A. & Ciesielski, V. Layered Learning for Evolving Goal Scoring Behavior in Soccer Players 2004 Proceedings of the 2004 IEEE Congress on Evolutionary Computation   inproceedings URL  
Abstract: Layered learning allows decomposition of the stages of learning in a problem domain. We apply this technique to the evolution of goal scoring behavior in soccer players and show that layered learning is able to find solutions comparable to standard genetic programs more reliably. The solutions evolved with layers have a higher accuracy but do not make as many goal attempts. We compared three variations of layered learning and find that maintaining the population between layers as the encapsulated learnt layer is introduced to be the most computationally efficient. The quality of solutions found by layered learning did not exceed those of standard genetic programming in terms of goal scoring ability.
BibTeX:
@inproceedings{bajurnow:2004:llfegsbisp,
  author = {Andrei Bajurnow and Vic Ciesielski},
  title = {Layered Learning for Evolving Goal Scoring Behavior in Soccer Players},
  booktitle = {Proceedings of the 2004 IEEE Congress on Evolutionary Computation},
  publisher = {IEEE Press},
  year = {2004},
  pages = {1828--1835},
  url = {http://goanna.cs.rmit.edu.au/~vc/papers/cec2004-bajurnow.pdf}
}
Bedner, I. Evolving Light Cycle Algorithms 1997 Genetic Algorithms and Genetic Programming at Stanford 1997   incollection  
Abstract: Evolution of autonomous agents that must compete for survival in the light-cycle game as seen in the movie tron
BibTeX:
@incollection{Bedner:1997:elca,
  author = {Ilja Bedner},
  title = {Evolving Light Cycle Algorithms},
  booktitle = {Genetic Algorithms and Genetic Programming at Stanford 1997},
  publisher = {Stanford Bookstore},
  year = {1997}
}
Corno, F., Sanchez, E. & Squillero, G. On The Evolution of Corewar Warriors 2004 Proceedings of the 2004 IEEE Congress on Evolutionary Computation   inproceedings URL  
Abstract: This paper analyzes corewar, a peculiar computer game where different programs fight in the memory of a virtual computer. An evolutionary assembly-program generator, is used to evolve efficient programs, and the game is exploited to evaluate new evolutionary techniques. The paper introduces a new migration model that exploits the polarization effect and a new hierarchical coarse-grained approach applicable whenever the final goal can be seen as a combination of semi-independent sub goals. Additionally, two general enhancements are proposed. Analyzed techniques are orthogonal and broadly applicable to different real-life contexts. Experimental results show that all these techniques are able to outperform a previous approach.
BibTeX:
@inproceedings{corno:2004:oteocw,
  author = {Fulvio Corno and Ernesto Sanchez and Giovanni Squillero},
  title = {On The Evolution of Corewar Warriors},
  booktitle = {Proceedings of the 2004 IEEE Congress on Evolutionary Computation},
  publisher = {IEEE Press},
  year = {2004},
  pages = {133--138},
  url = {http://www.cad.polito.it/pap/db/cec2004b.pdf}
}
Hunecker, F. A generic process simulation-model for Serious Games in manufacturing 2008 SAGSET 2008 – 38th Annual ConferenceSchool: Nottingham Business School   inproceedings URL  
BibTeX:
@inproceedings{3,
  author = {Felix Hunecker},
  title = {A generic process simulation-model for Serious Games in manufacturing},
  booktitle = {SAGSET 2008 – 38th Annual Conference},
  school = {Nottingham Business School},
  year = {2008},
  url = {http://www.hunecker.de/wp-content/uploads/2008/07/a-generic-process-simulation-model-for-serious-games-in-manufacturing.pdf}
}
Hunecker, F. A Data Model for the Simulation of Production Environments in Serious Games 2007 11th Special Interest Group Workshop on Experimental Interactive Learning in Industrial Management   inproceedings URL  
BibTeX:
@inproceedings{a-data-model-for-the-simulation-of-production-environments-in-serious-games,
  author = {Felix Hunecker},
  title = {A Data Model for the Simulation of Production Environments in Serious Games},
  booktitle = {11th Special Interest Group Workshop on Experimental Interactive Learning in Industrial Management},
  publisher = {Verlagsgruppe Mainz GmbH Aachen},
  year = {2007},
  volume = {59},
  url = {http://www.hunecker.de/wp-content/uploads/2008/07/a-data-model-for-the-simulation-of-production-environments-in-serious-games.pdf}
}
Saffarpour, A., Kiritsis, D., Duin, H., Oliveira, M. & Hunecker, F. Strategic Manufacturing Decision Making Simulation: An Approach for Serious Gaming 2007 Learning with Games   inproceedings  
BibTeX:
@inproceedings{4,
  author = {Ali Saffarpour and Dimitris Kiritsis and Heiko Duin and Manuel Oliveira and Felix Hunecker},
  title = {Strategic Manufacturing Decision Making Simulation: An Approach for Serious Gaming},
  booktitle = {Learning with Games},
  year = {2007},
  pages = {163-170}
}
Sugiyama, T., Kido, T. & Nakanishi, M. Evolving Robot Strategy for Open ended Game 1995 Progress in Evolutionary Computation   incollection  
BibTeX:
@incollection{Sugiyama:1995:ersoeg,
  author = {Tomonori Sugiyama and Takashi Kido and Masakazu Nakanishi},
  title = {Evolving Robot Strategy for Open ended Game},
  booktitle = {Progress in Evolutionary Computation},
  publisher = {Springer-Verlag},
  year = {1995},
  volume = {956},
  pages = {225--235}
}
Proceedings of the 2001 Congress on Evolutionary Computation CEC2001 2001   proceedings  
BibTeX:
@proceedings{cec:2001,,
  title = {Proceedings of the 2001 Congress on Evolutionary Computation {CEC2001}},
  publisher = {IEEE Press},
  year = {2001}
}
Proceedings of the 2000 Congress on Evolutionary Computation CEC00 2000   proceedings  
BibTeX:
@proceedings{cec:2000,,
  title = {Proceedings of the 2000 Congress on Evolutionary Computation {CEC00}},
  publisher = {IEEE Press},
  year = {2000}
}

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