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    AuthorTitleYearJournal/ProceedingsReftypeDOI/URL
    Benford, S., Anastasi, R., Flintham, M., Drozd, A., Crabtree, A., Greenhalgh, C., Tandavanitj, N., Adams, M. & Row-Farr, J. Coping with Uncertainty in a Location-Based Game 2003 IEEE Pervasive Computing
    Vol. 02(3), pp. 34-41 
    article DOI  
    BibTeX:
    @article{10.1109/MPRV.2003.1228525,
      author = {Steve Benford and Rob Anastasi and Martin Flintham and Adam Drozd and Andy Crabtree and Chris Greenhalgh and Nick Tandavanitj and Matt Adams and Ju Row-Farr},
      title = {Coping with Uncertainty in a Location-Based Game},
      journal = {IEEE Pervasive Computing},
      publisher = {IEEE Computer Society},
      year = {2003},
      volume = {02},
      number = {3},
      pages = {34-41},
      doi = {http://doi.ieeecomputersociety.org/10.1109/MPRV.2003.1228525}
    }
    
    Benford, S., Flintham, M., Drozd, A., Anastasi, R., Rowland, D., Tandavanitj, N., Adams, M., Farr, R.J., Oldroyd, A. & Sutton, J. Uncle Roy All Around You: Implicating the City in a Location-Based Performance 2004 Proc. Advances in Computer Entertainment (ACE 2004)  article  
    BibTeX:
    @article{benford2004ura,
      author = {S. Benford and M. Flintham and A. Drozd and R. Anastasi and D. Rowland and N. Tandavanitj and M. Adams and Row J. Farr and A. Oldroyd and J. Sutton},
      title = {Uncle Roy All Around You: Implicating the City in a Location-Based Performance},
      journal = {Proc. Advances in Computer Entertainment (ACE 2004)},
      year = {2004}
    }
    
    Benford, S., Magerkurth, C. & Ljungstrand, P. Bridging the physical and digital in pervasive gaming. 2005 Commun. ACM
    Vol. 48(3), pp. 54-57 
    article URL 
    BibTeX:
    @article{journals/cacm/BenfordML05,
      author = {Steve Benford and Carsten Magerkurth and Peter Ljungstrand},
      title = {Bridging the physical and digital in pervasive gaming.},
      journal = {Commun. ACM},
      year = {2005},
      volume = {48},
      number = {3},
      pages = {54-57},
      url = {http://dblp.uni-trier.de/db/journals/cacm/cacm48.html#BenfordML05}
    }
    
    Benford, S., Rowland, D., Flintham, M., Drozd, A., 0002, R.H., Reid, J., Morrison, J. & Facer, K. Life on the edge: supporting collaboration in location-based experiences. 2005 CHI, pp. 721-730  inproceedings URL 
    BibTeX:
    @inproceedings{conf/chi/BenfordRFDHRMF05,
      author = {Steve Benford and Duncan Rowland and Martin Flintham and Adam Drozd and Richard Hull 0002 and Josephine Reid and Jo Morrison and Keri Facer},
      title = {Life on the edge: supporting collaboration in location-based experiences.},
      booktitle = {CHI},
      publisher = {ACM},
      year = {2005},
      pages = {721-730},
      url = {http://dblp.uni-trier.de/db/conf/chi/chi2005.html#BenfordRFDHRMF05}
    }
    
    Crabtree, A., Benford, S., Greenhalgh, C., Tennent, P., Chalmers, M. & Brown, B. Supporting ethnographic studies of ubiquitous computing in the wild. 2006 Conference on Designing Interactive Systems, pp. 60-69  inproceedings URL 
    BibTeX:
    @inproceedings{conf/ACMdis/CrabtreeBGTCB06,
      author = {Andy Crabtree and Steve Benford and Chris Greenhalgh and Paul Tennent and Matthew Chalmers and Barry Brown},
      title = {Supporting ethnographic studies of ubiquitous computing in the wild.},
      booktitle = {Conference on Designing Interactive Systems},
      publisher = {ACM},
      year = {2006},
      pages = {60-69},
      url = {http://dblp.uni-trier.de/db/conf/ACMdis/ACMdis2006.html#CrabtreeBGTCB06}
    }
    
    Crabtree, A., Benford, S., Rodden, T., Greenhalgh, C., Flintham, M., Anastasi, R., Drozd, A., Adams, M., Row-Farr, J., Tandavanitj, N. & Steed, A. Orchestrating a mixed reality game 'on the ground'. 2004 CHI, pp. 391-398  inproceedings URL 
    BibTeX:
    @inproceedings{conf/chi/CrabtreeBRGFADARTS04,
      author = {Andy Crabtree and Steve Benford and Tom Rodden and Chris Greenhalgh and Martin Flintham and Rob Anastasi and Adam Drozd and Matt Adams and Ju Row-Farr and Nick Tandavanitj and Anthony Steed},
      title = {Orchestrating a mixed reality game 'on the ground'.},
      booktitle = {CHI},
      publisher = {ACM},
      year = {2004},
      pages = {391-398},
      url = {http://dblp.uni-trier.de/db/conf/chi/chi2004.html#CrabtreeBRGFADARTS04}
    }
    
    Crabtree, A., French, A., Greenhalgh, C., Benford, S., Cheverst, K., Fitton, D., Rouncefield, M. & Graham, C. Developing Digital Records: Early Experiences of Record and Replay. 2006 Computer Supported Cooperative Work
    Vol. 15(4), pp. 281-319 
    article URL 
    BibTeX:
    @article{journals/cscw/CrabtreeFGBCFRG06,
      author = {Andy Crabtree and Andrew French and Chris Greenhalgh and Steve Benford and Keith Cheverst and Dan Fitton and Mark Rouncefield and Connor Graham},
      title = {Developing Digital Records: Early Experiences of Record and Replay.},
      journal = {Computer Supported Cooperative Work},
      year = {2006},
      volume = {15},
      number = {4},
      pages = {281-319},
      url = {http://dblp.uni-trier.de/db/journals/cscw/cscw15.html#CrabtreeFGBCFRG06}
    }
    
    Drozd, A., Benford, S., Tandavanitj, N., Wright, M. & Chamberlain, A. Hitchers: Designing for Cellular Positioning. 2006
    Vol. 4206Ubicomp, pp. 279-296 
    inproceedings URL 
    BibTeX:
    @inproceedings{conf/huc/DrozdBTWC06,
      author = {Adam Drozd and Steve Benford and Nick Tandavanitj and Michael Wright and Alan Chamberlain},
      title = {Hitchers: Designing for Cellular Positioning.},
      booktitle = {Ubicomp},
      publisher = {Springer},
      year = {2006},
      volume = {4206},
      pages = {279-296},
      url = {http://dblp.uni-trier.de/db/conf/huc/ubicomp2006.html#DrozdBTWC06}
    }
    
    Gaver, W.W., Beaver, J. & Benford, S. Ambiguity as a resource for design. 2003 CHI, pp. 233-240  inproceedings URL 
    BibTeX:
    @inproceedings{conf/chi/GaverBB03,
      author = {William W. Gaver and Jacob Beaver and Steve Benford},
      title = {Ambiguity as a resource for design.},
      booktitle = {CHI},
      publisher = {ACM},
      year = {2003},
      pages = {233-240},
      url = {http://dblp.uni-trier.de/db/conf/chi/chi2003.html#GaverBB03}
    }
    
    Grant, L., Daanen, H., Benford, S., Hampshire, A., Drozd, A. & Greenhalgh, C. MobiMissions: the game of missions for mobile phones 2007 International Conference on Computer Graphics and Interactive Techniques  article URL 
    Abstract: Mobimissions is a location-based pervasive social game in which players use camera phones with location-based capabilities to create, share and reply to real-world missions. Missions and their responses are defined by sequences of digital photographs and text annotations. Players create missions, search locations for available missions, create responses to and submit missions for others to find. They can visit a website to review and rate all missions and responses. Feedback from a trial involving 11 players over five weeks reveals patterns of play, preferred locations for play, the limitations of location-based play, and the need for greater social awareness and exchange. Future directions for such location-based social games are suggested.
    BibTeX:
    @article{grant2007mgm,
      author = {Lyndsay Grant and Hans Daanen and Steve Benford and Alastair Hampshire and Adam Drozd and Chris Greenhalgh},
      title = {MobiMissions: the game of missions for mobile phones},
      journal = {International Conference on Computer Graphics and Interactive Techniques},
      publisher = {ACM Press New York, NY, USA},
      year = {2007},
      url = {http://portal.acm.org/citation.cfm?id=1282053}
    }
    

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