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    AuthorTitleYearJournal/ProceedingsReftypeDOI/URL
    Rasmussen, J. Replace( ),title 1983 IEEE Transactions on Systems, Man and Cybernetics
    Vol. 13(3), pp. 257-266 
    article URL 
    Abstract: The introduction of information

    technology based on digital computers for the

    design of man-machine interface systems has led to

    a requirement for consistent models of human

    performance in routine task environments and

    during unfamiliar task conditions. A discussion is

    presented of the requirement for different types of

    models for representing performance at the skill-,

    rule-, and knowledge-based levels, together with a

    review of the different ways in which information is

    perceived at these different levels in terms of

    signals signs, and symbols. Particular attention is

    paid to the different possible ways of representing

    system properties which underlie knowledge-based

    performance and which can b characterized at

    several levels of abstraction—from the

    representation of physical form, through functional

    representation, to representation in terms of

    intention or purpose. Furthermore, the role of

    qualitative and quantitative models in the design

    and evaluation of interface systems is mentioned,

    and the need to consider such distinctions carefully

    is discussed

    BibTeX:
    @article{rasmussen83,
      author = {Rasmussen, Jens},
      title = {Skills, rules, and knowledge: signals, signs, and symbols, and other distinctions in human performance models},
      journal = {IEEE Transactions on Systems, Man and Cybernetics},
      year = {1983},
      volume = {13},
      number = {3},
      pages = {257--266},
      edition = {SMC-13},
      url = {http://www.cs.toronto.edu/~nernst/papers/Rasmussen_-_SRK.pdf}
    }
    

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