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Reverse Engineering the First Humanities Computing Center., , , , and . DH, Alliance of Digital Humanities Organizations (ADHO), (2017)Creative Engagement with Creative Works: a New Paradigm for Collaboration., , and . DH, page 317-318. Office for Humanities Communication and Centre for Computing in the Humanities, (2010)The Object of Platform Studies: Relational Materialities and the Social Platform (the case of the Nintendo Wii)., and . DH, page 163. Stanford University Library, (2011)Response: In and Out of the Game, as Usual.. Games Cult., 17 (3): 344-353 (2022)The emergence of the digital humanities. Routledge, London, (2014)DH in 3D: Multidimensional Research and Education in the Digital Humanities., , , , , , , and . DH, page 82. Red de Humanidades Digitales A. C., (2018)Alternate Histories of the Digital Humanities., , , , and . DH, Alliance of Digital Humanities Organizations (ADHO), (2017)Editing Environments: The Architecture of Electronic Texts., and . Lit. Linguistic Comput., Digit. Scholarsh. Humanit., 24 (1): 9-18 (2009)The Network is Everting: the Death of Cyberspace and the Emergence of the Digital Humanities.. DH, page 249-250. Alliance of Digital Humanities Organizations (ADHO), (2013)