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Feline: Fast Elliptical Lines for Anisotropic Texture Mapping., , , and . SIGGRAPH, page 243-250. ACM, (1999)Kizamu: a system for sculpting digital characters., and . SIGGRAPH, page 47-56. ACM, (2001)Designing with Distance Fields., and . SMI, page 58-59. IEEE Computer Society, (2005)Proximity Cluster Trees., , and . J. Graphics Tools, 13 (1): 57-69 (2008)Theory and Applied Computing: Observations and Anecdotes., , , , , , and . MFCS, volume 3153 of Lecture Notes in Computer Science, page 106-118. Springer, (2004)Antialiasing with Line Samples., and . Rendering Techniques, page 197-206. Springer, (2000)Simple and Efficient Traversal Methods for Quadtrees and Octrees., and . J. Graphics, GPU, & Game Tools, 7 (3): 1-11 (2002)Adaptively sampled distance fields: a general representation of shape for computer graphics., , , and . SIGGRAPH, page 249-254. ACM, (2000)High accuracy NC milling simulation using composite adaptively sampled distance fields., , , and . Comput. Aided Des., 44 (6): 522-536 (2012)Designing with distance fields., and . SIGGRAPH Courses, page 60-66. ACM, (2006)