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Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping., , , and . Rendering Techniques, page 127-138. Eurographics Association, (2006)Radiance Caching for Efficient Global Illumination Computation., , , and . IEEE Trans. Vis. Comput. Graph., 11 (5): 550-561 (2005)Green's function solution to subsurface light transport for BRDF computation., , , , and . SCCG, page 123-130. ACM, (2013)High-Frequency Shadows for Real-Time Rendering of Trees., , and . J. Graphics, GPU, & Game Tools, 15 (1): 1-12 (2010)Theoretical Developments on Polygonal Approximation of Parametric Surfaces for Ray Tracing.. Comput. Graph. Forum, 7 (4): 257-264 (1988)A Directional Occlusion Shading Model for Interactive Direct Volume Rendering., , , , and . Comput. Graph. Forum, 28 (3): 855-862 (2009)Gaussian Process for Radiance Functions on the Sphere., , and . Comput. Graph. Forum, 41 (6): 67-81 (2022)Example-Based Colour Transfer for 3D Point Clouds., , , and . Comput. Graph. Forum, 40 (6): 428-446 (2021)Temporal radiance caching., , and . SIGGRAPH Sketches, page 171. ACM, (2006)Radiance caching for efficient global illumination computation., , , and . SIGGRAPH Classes, page 75:1-75:19. ACM, (2008)