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AI techniques for contemporary digital games.. SIGGRAPH Asia Courses, page 3:1-3:355. ACM, (2015)Square Enix AI academy: AI workshop for blackboard architecure.. SIGGRAPH Asia Symposium on Education, page 9:1-9:4. ACM, (2015)Ethical Issues in Automatic Dialogue Generation for Non-Player Characters in Digital Games., and . IEEE Big Data, page 5132-5139. IEEE, (2022)Square Enix AI academy: AI workshop for blackboard architecture.. SIGGRAPH ASIA Symposium on Education: Talks, page 10:1-10:4. ACM, (2016)How to build a fantasy world based on reality: a case study of Final Fantasy XV: part II., , , , , and . SIGGRAPH ASIA (Courses), page 7:1-7:149. ACM, (2017)Final fantasy XV: pulse and traction of characters., , , , , and . SIGGRAPH Talks, page 47:1-47:2. ACM, (2016)Advanced Real-Time Hierarchical Task Network: Long-Term Behavior in Real-Time Games., , , , and . AIIDE, page 208-212. AAAI Press, (2021)Square enix AI academy: a seminar series for the introduction of digital game AI.. SIGGRAPH Asia Symposium on Education, page 13:1-13:6. ACM, (2015)Proposal for the Implementation of Spatial Common Ground and Spatial AI using the SSCP (Spatial Simulation-based Cyber-Physical) Model., , , , and . ISC2, page 1-7. IEEE, (2023)A Generic Model for Emotional AI in Real-Time Multiplayer Fighting Games., , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 395-404. Springer, (2016)