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Fast-Forwarding Crowd Simulations.

, , , , and . IVA, volume 10011 of Lecture Notes in Computer Science, page 208-217. (2016)

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Semantic Crowds: Reusable Population for Virtual Worlds., , , , , , and . VS-GAMES, volume 15 of Procedia Computer Science, page 122-139. Elsevier, (2012)Ontology-based crowd simulation for normal life situations., , and . Computer Graphics International, page 221-226. IEEE Computer Society, (2005)Simulation of large crowds in emergency situations including gaseous phenomena., and . Computer Graphics International, page 206-212. IEEE Computer Society, (2005)Head-shoulder human contour estimation in still images., , and . ICIP, page 278-282. IEEE, (2014)Real-Time Procedural Generation of Personalized Facade and Interior Appearances Based on Semantics., , , , and . SBGames, page 89-98. IEEE Computer Society, (2015)A Model for Generating and Animating Groups of Virtual Agents., , and . IVA, volume 2792 of Lecture Notes in Computer Science, page 164-169. Springer, (2003)Crowd modelling in collaborative virtual environments., , , and . VRST, page 115-123. ACM, (1998)Urban Walkability Design Using Virtual Population Simulation., , , and . Comput. Graph. Forum, 38 (1): 455-469 (2019)Simulating Rescue of Agents in Crowds During Emergency Situations., , and . SBGames, page 183-190. IEEE Computer Society, (2017)Using group behaviors to detect Hofstede cultural dimensions., , , and . ICIP, page 2936-2940. IEEE, (2016)