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WikiRate.org - Leveraging Collective Awareness to Understand Companies' Environmental, Social and Governance Performance.

, , , , , , , , and . INSCI, volume 9934 of Lecture Notes in Computer Science, page 74-88. Springer, (2016)

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Rethinking the Role of Users in ICT Design: Reflections for the Internet., , and . New Media Technologies and User Empowerment, volume 6 of Participation in Broadband Society, Lang, (2011)Human-Computer Interaction Considerations When Developing Cyber Ranges., , and . CoRR, (2020)Automatic-Play and Player Deskilling in MMORPGs.. Game Stud., (2013)Collaborative Economies: From Sharing to Caring., , , , , and . C&T, page 305-307. ACM, (2017)Integrating players, reputation and ranking to manage cheating in MMOGs., , , , , and . FDG, page 17-24. ACM, (2010)When situativity meets objectivity in peer production of knowledge: the case of the WikiRate platform., and . Data Technol. Appl., 52 (1): 16-33 (2018)Designing badges for a civic media platform: reputation and named levels., , and . BCS HCI, page 59-68. British Computer Society, (2012)Free and Open Source Licenses in Community Life: Two Empirical Cases., , and . First Monday, (2008)Reflections on Inductive Thematic Saturation as a potential metric for measuring the validity of an inductive Thematic Analysis with LLMs., and . CoRR, (2024)How artefacts rule web-based communities: practices of free software development., and . Int. J. Web Based Communities, 4 (2): 199-219 (2008)