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Reflectance field rendering of human faces for "Spider-Man 2".

. SIGGRAPH Courses, page 14. ACM, (2005)

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Acquiring the reflectance field of a human face., , , , , and . SIGGRAPH, page 145-156. ACM, (2000)The ethics of interaction with neurorobotic agents: a case study with BabyX., , and . AI Ethics, 2 (1): 115-128 (2022)Real Time Gesturing in Embodied Agents for Dynamic Content Creation., , , , , , , , and . AAMAS, page 3068-3069. ACM, (2023)BabyX.. SIGGRAPH Computer Animation Festival, page 184. ACM, (2015)SOM-Based System for Sequence Chunking and Planning., , and . ICANN (1), volume 12396 of Lecture Notes in Computer Science, page 672-684. Springer, (2020)A Platform for Holistic Embodied Models of Infant Cognition, and Its Use in a Model of Event Processing., , , , , , , , , and 1 other author(s). IEEE Trans. Cogn. Dev. Syst., 15 (4): 1916-1927 (December 2023)"I felt her company": A qualitative study on factors affecting closeness and emotional support seeking with an embodied conversational agent., , , , and . Int. J. Hum. Comput. Stud., (2022)Reflectance field rendering of human faces for "Spider-Man 2".. SIGGRAPH Courses, page 14. ACM, (2005)Reflectance field rendering of human faces for "Spider-Man 2".. SIGGRAPH Sketches, page 118. ACM, (2004)The jester., , , and . SIGGRAPH Electronic Art and Animation Catalog, page 151. ACM, (1999)