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Event-based Causality in Virtual Reality, , , , and . Systems, Man and Cybernetics, 1, page 156-163. IEEE International Conference, (2004)Immersive FPS Games: User Experience and Performance, , , , , and . Proceedings of the 2013 ACM International Workshop on Immersive Media Experiences, page 7--12. New York, NY, USA, ACM, (2013)Input Device Adequacy for Multimodal and Bimanual Object Manipulation in Virtual Environments, , , , and . Virtuelle und Erweiterte Realität, 10. Workshop der GI-Fachgruppe VR/AR, page 145--156. Shaker Verlag, (September 2013)Influence of Avatar Realism on Stressfull Situation in VR, , , and . Proceedings of the IEEE VR 2015, page 227-228. (2015)Finally on Par?! Multimodal and Unimodal Interaction for Open Creative Design Tasks in Virtual Reality, , , , , and . Proceedings of the 2020 International Conference on Multimodal Interaction, page 222–231. New York, NY, USA, Association for Computing Machinery, (2020)Best Paper Nominee 🏆.Journey Through a Virtual Tunnel: Simulated Motion and its Effects on the Experience of Time, , , , , , , and . Frontiers in Virtual Reality, (2023)Alpha IVBO - Construction of a Scale to Measure the Illusion of Virtual Body Ownership., , , and . CHI Extended Abstracts, page 2875-2883. ACM, (2017)Classroom management competency enhancement for student teachers using a fully immersive virtual classroom., , , , , and . Comput. Educ., (2022)Are immerrsive FPS games enjoyable?, , , , , and . VRST, page 199-200. ACM, (2012)Metachron: A framework for time perception research in VR., , , and . VRST, page 64:1-64:3. ACM, (2020)