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Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games.

, , , , , and . Evaluating User Experience in Games, Springer, (2010)

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Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games, , , , , and . Evaluating User Experiences in Games, Springer, (2009)Enhancing User-Centredness in Agile Teams: A Study on Programmer's Values for a better Understanding on how to Position Usability Methods in XP., , , and . PPIG, page 15. Psychology of Programming Interest Group, (2010)Experiencing real-world interaction: results from a NFC user experience field trial., , , , and . Mobile HCI, volume 309 of ACM International Conference Proceeding Series, page 234-237. ACM, (2007)Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games., , , , , and . Evaluating User Experience in Games, Springer, (2010)'Designing Ambient Interactions - Pervasive Ergonomic Interfaces for Ageing Well' (DAI'10)., , , , and . AmI, volume 6439 of Lecture Notes in Computer Science, page 339-341. Springer, (2010)Always-on information: services and applications on the mobile desktop., , , , and . Mobile HCI, page 23-32. ACM, (2008)Measuring Mobile Emotions: Measuring the Impossible?, , and . Mobile HCI, ACM, (2009)Interacting with embodied agents that can see: how vision-enabled agents can assist in spatial tasks., , and . NordiCHI, page 135-144. ACM, (2006)Assessing the Usefulness and Acceptance of HERMES MyFuture System in Two European Countries., , , , , and . ISAmI, volume 72 of Advances in Intelligent and Soft Computing, page 205-208. Springer, (2010)Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games, , , , , and . Evaluating User Experience in Games, chapter 13, Springer, in press.(March 2010)