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Efficient Adaptive and Dynamic Mesh Refinement Based on a Non-recursive Strategy., , , and . Comput. J., 56 (7): 843-851 (2013)High-performance Monte Carlo radiosity on GPU based on scene partitioning., , , and . Microprocess. Microsystems, 36 (2): 88-95 (2012)A new architecture for efficient hybrid representation of terrains., and . J. Syst. Archit., 54 (1-2): 145-160 (2008)Parallel hierarchical radiosity on hybrid platforms., , , , and . J. Supercomput., 58 (3): 357-366 (2011)Concentric Strips: Algorithms and Architecture for the Compression/Decompression of Triangle Meshes., , , and . 3DPVT, page 380-383. IEEE Computer Society, (2002)Arithmetic Image Coding/Decoding Architecture Based on a Cache Memory., , and . EUROMICRO, page 10139-. IEEE Computer Society, (1998)Memory Hierarchy Optimization for Large Tridiagonal System Solvers on GPU., , , and . ISPA, page 87-94. IEEE Computer Society, (2012)Hybrid Terrain Visualization based on Local Tessellations., , , and . GRAPP, page 64-69. INSTICC Press, (2009)Adaptive Tessellation of NURBS Surfaces., , , and . WSCG, (2003)High-performance VLSI architecture for the Viterbi algorithm., , , , and . IEEE Trans. Commun., 45 (2): 168-176 (1997)