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Synthesis of Normal and Abnormal Human Walk Animation., and . WSCG, page 545-550. (2002)A New Physical Model with Multilayer Architecture for Facial Expression Animation Using Dynamic Adaptive Mesh., , and . IEEE Trans. Vis. Comput. Graph., 10 (3): 339-352 (2004)Transforming Learning and IT Management through Gamification, and . International Series on Computer Entertainment and Media Technology Springer, (2015)A physically-based model with adaptive refinement for facial animation., , and . CA, page 28-252. IEEE Computer Society, (2001)Volumetric Apparel for Visible Female., , , , and . Three-Dimensional Image Capture and Applications, volume 3958 of SPIE Proceedings, page 187-191. SPIE, (2000)New Class Library for Animation of Voxel Humans., , , , and . Three-Dimensional Image Capture and Applications, volume 3958 of SPIE Proceedings, page 192-199. SPIE, (2000)Voxel-based modeling for layered manufacturing., , and . IEEE Computer Graphics and Applications, 15 (6): 42-47 (1995)Octree Rasterization: Accelerating High-Quality Out-of-Core GPU Volume Rendering., , , and . IEEE Trans. Vis. Comput. Graph., 19 (10): 1732-1745 (2013)TheCoin: Privacy and security considerations within blockchain transactions., , and . ASSE, page 10-17. ACM, (2021)Visible Human Animation., and . Volume Graphics (Graphics), Springer, (2000)